F.A.Q. (PLEASE READ 😃) I'm fairly certain you will find the answer to your question here!
Q: I can't see the recipes in the Chem Station - where are they? Many popular crafting overhaul mods move recipes out of the Chem Station to separate standalone crafting stations. If you're using mods like AWKCR, Standalone Workbenches, or other mods which add their own benches, you will find the recipes there.
Q: Does this work with ENB / Lighting Mods? Some popular ENBs disable the game's image space filters, which are what the game engine uses to apply tint/brightness effects. Look for an ENB that works with the Night Person perk (the perk that gives you brighter vision at night) and it will work with this, as they use the same technique. These goggles are effectively a night vision scope for the eyes, if that makes sense. If an ENB disables image spaces, there is nothing that can be done on my side.
There are some patches out there that might help, which I'll list here as I find them:
Q: How can I add the vision mode to other armor mods? A: It's a bit too tricky to explain if you are not familiar with more advanced modding. However, JohnnyBlade has made a great add-on that allows one to craft an invisible eyepiece you can use that doesn't take up a slot. Grab West Tek Invisible optics here!
Q: The screen goes black sometimes, what's happening? A: This can happen when using night vision goggles and a night vision scope. Fallout 4 has a problem with multiple image spaces overlapping, which can sometimes turn the screen black. If you're using a weather mod that layers image spaces to allow for in-game brightness control, this can cause the black-screen issue. I can never reproduce this issue consistently to find a fix for it, but it's still something I'm looking into. Most people do not experience this (myself included.)
I'm looking at making the goggles disable when aiming down the scope but it's tricky. Stay-tuned.
Q: The switch stops working sometimes. Can you fix this? A: As stated in the files, the switch is very much a BETA / WIP that is a little buggy. You don't have to use the switch. If you simply use the goggles as normal they will turn on when equipped, turn off when unequipped like they always have. When I get around to rebuilding this mod this will likely be addressed.
Q: The goggles have no effects when equipped. A: You need to craft a vision mode. The goggles are cosmetic by default. Go to an Armor Workbench and modify the vision mode to be of your choosing. Make sure you have the necessary components and perks.
Q: How can I bypass picking up the schematics to craft them right away? A: This will be tweaked in the upcoming version, but use the console and type help "West Tek" 0 and you'll see a BOOK named "West Tek Schematics". Use player.additem to add this to your inventory. Upon reading it, the schematics will unlock.
Love this mod. Used it for a while, just came back from a long break (pre NG) and am fresh installing everything.
The newest AWKCR patch is no longer available in the downloads (the v2.0) and I'm wondering if it's not needed anymore or something was found wrong with it? I have the file still downloaded, so I know I was using it last time.
Heya! The patch was just so out of date that it was causing problems with the newer versions of AWKCR.
There are a bunch of crafting overhauls now so I need to revisit and make patches for all of them. So for now it's Chem Station (unless AWKCR moves UTILITY recipes by keyword on its own now) or purchasing at vendors.
Hey, man, I use a really dark ENB so I flashbang myself when I turn on the night vision effect, could you point me in the direction so I can possibly darken the effect a little bit in fo4edit? Thanks!
can somebody please just share the IDS of the items (ik the first 2 digits are typically load order)
i do have the other tables, all empty, every single one, and its not in the vanilla ones, and i am level 65 and not seen a single one (how i got last time) and i dont know how to tell its worked, but when redownloading there isnt any dependenices popping up so idk why itd break but its annoying spedning several days scrollling here when an id resolves all this
(EDIT) if you are having this issue, point number 5. another comment suggested it was i think a post or an event i forget now, doesnt work, additem it, itll immedaitly work. dont be dumb like me, read it again real slowly (missed the additem when i did)
AWESOME mod, i use with outfit switcher personally (saw some having issues with the beta feature)
Heyo, thanks for the amazing mod that i'm using since the day it was released! Now, could you tell me if there's an option to just have Targeting HUD + Night Vision?
I tried to make it fit all face types but there's going to be some clipping if you make the cheeks too wide. The file is packed into the BA2, you can extract them and edit in Outfit Studio.
You are probably running mods that move recipes out of the Chem Lab into a different crafting workbench. This is done by keywords so mods like AWKCR or other crafting overhauls will affect mods. Check your load order and let me know.
Regarding the black screen "bug". I believe you can recreate it 100% of the time by:
1) Create and equip Thermal Vision goggles. 2) Add a Recon scope to any weapon. 3) Go into an interior world space. 4) Try to look through the recon scope. 5) Enjoy the black screen.
This absolutely never happens anywhere except interior cells, and, in my experience, never happens with Night Vision.
Also, for the record, I originally tried the toggle switch, but I found it more reliable to just carry two versions of the goggles and switch between them. They don't weight much, so not a big deal.
Excellent mod and I always head to Med-Tek as soon as I can!
In my case the bug manifests when using thermal vision and looking through a night vision scope in an interior space. The bug only happens inside and unlike the OP thermal vision plus recon scope works fine for me. I am using ELFX for the interior lighting, no ENB.
Not sure if you still work on this or if this has been resolved, but there's an issue with glow sights being very brightly obtrusive and unusable in night vision.
Papyrus shows this error: error: Property YangtzeChest on script WestTekTacticalGoggles:WestTek_ListInjector cannot be bound How do I fix this? I've already fully removed and reinstalled the mod.
This won't break anything but sounds like the script is having trouble reaching the chest that I drop the Chinese Prototype into.
I've never seen this before, are you using an alternate start mod by chance?
Again, won't break anything, worst case you just won't have the Chinese optic in the locker inside the Yangtze. I'm working on a ground-up remake of the mod and will make sure to fix this.
Nope, no alternative start mods! I'd show you a list of my mods but I'm yet to discover how to generate a list using Vortex.
There's another error that keeps popping up:
stack: [Item 1 in container (00112274)].westtektacticalgoggles:westtek_equipfunctions_pos.InitialEquipState.OnUnequipped() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc" Line ? [03/08/2025 - 12:44:27AM] warning: Assigning None to a non-object variable named "::temp22" stack: [Item 1 in container (00112274)].westtektacticalgoggles:westtek_equipfunctions_pos.InitialEquipState.OnUnequipped() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc" Line ?
What confuses me is the file path:"C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc" This is not the valid Fallout 4 installation directory of my machine, which is: "E:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\" with no 'WestTekTacticalGoggles' subdirectory or contents present.
I suspect that the path listed in the error log is the one you used during the development of the mod. There's several other mods listed in the Papyrus log where modders used their own local paths such as:
C:\Users\joel\AppData\ C:\Users\Dr. Peter Haas\AppData\ etc
I'm not a modder but perhaps by pointing out these little things I can somewhat contribute to a better end-user experience.
PS love the mod and have had 0 issues getting it to work with toggle and such.
Love the mod... (got my first set of West Tek Goggles in Fallout 3) you might be able to say that the toggle switch works (I've never had a problem and I've got over 2,000 hours in the game) so could be considered part of the normal mod and not a beta feature. Thank you for your modding!!
2503 comments
I'm fairly certain you will find the answer to your question here!
Q: I can't see the recipes in the Chem Station - where are they?
Many popular crafting overhaul mods move recipes out of the Chem Station to separate standalone crafting stations. If you're using mods like AWKCR, Standalone Workbenches, or other mods which add their own benches, you will find the recipes there.
Q: Does this work with ENB / Lighting Mods?
Some popular ENBs disable the game's image space filters, which are what the game engine uses to apply tint/brightness effects. Look for an ENB that works with the Night Person perk (the perk that gives you brighter vision at night) and it will work with this, as they use the same technique. These goggles are effectively a night vision scope for the eyes, if that makes sense. If an ENB disables image spaces, there is nothing that can be done on my side.
There are some patches out there that might help, which I'll list here as I find them:
Q: Can the vision modes be set to OFF by default?
A: sqparadox has made a patch here that does this and more!
Q: How can I add the vision mode to other armor mods?
A: It's a bit too tricky to explain if you are not familiar with more advanced modding. However, JohnnyBlade has made a great add-on that allows one to craft an invisible eyepiece you can use that doesn't take up a slot. Grab West Tek Invisible optics here!
Q: The screen goes black sometimes, what's happening?
A: This can happen when using night vision goggles and a night vision scope. Fallout 4 has a problem with multiple image spaces overlapping, which can sometimes turn the screen black. If you're using a weather mod that layers image spaces to allow for in-game brightness control, this can cause the black-screen issue. I can never reproduce this issue consistently to find a fix for it, but it's still something I'm looking into. Most people do not experience this (myself included.)
I'm looking at making the goggles disable when aiming down the scope but it's tricky. Stay-tuned.
Q: The switch stops working sometimes. Can you fix this?
A: As stated in the files, the switch is very much a BETA / WIP that is a little buggy. You don't have to use the switch. If you simply use the goggles as normal they will turn on when equipped, turn off when unequipped like they always have. When I get around to rebuilding this mod this will likely be addressed.
Q: The goggles have no effects when equipped.
A: You need to craft a vision mode. The goggles are cosmetic by default. Go to an Armor Workbench and modify the vision mode to be of your choosing. Make sure you have the necessary components and perks.
Q: How can I bypass picking up the schematics to craft them right away?
A: This will be tweaked in the upcoming version, but use the console and type help "West Tek" 0 and you'll see a BOOK named "West Tek Schematics". Use player.additem to add this to your inventory. Upon reading it, the schematics will unlock.
Alternately, if you use FO4 Hotkeys, set up a hotkey to run the command cqf WestTek_GoggleControlQuest GoggleToggle instead of using the chem.
The newest AWKCR patch is no longer available in the downloads (the v2.0) and I'm wondering if it's not needed anymore or something was found wrong with it? I have the file still downloaded, so I know I was using it last time.
There are a bunch of crafting overhauls now so I need to revisit and make patches for all of them. So for now it's Chem Station (unless AWKCR moves UTILITY recipes by keyword on its own now) or purchasing at vendors.
i do have the other tables, all empty, every single one, and its not in the vanilla ones, and i am level 65 and not seen a single one (how i got last time)
and i dont know how to tell its worked, but when redownloading there isnt any dependenices popping up so idk why itd break but its annoying spedning several days scrollling here when an id resolves all this
(EDIT)
if you are having this issue, point number 5. another comment suggested it was i think a post or an event i forget now, doesnt work, additem it, itll immedaitly work. dont be dumb like me, read it again real slowly (missed the additem when i did)
AWESOME mod, i use with outfit switcher personally (saw some having issues with the beta feature)
data\meshes\fadingsignal\TacticalEyewear\ChineseOptics*.nif
1) Create and equip Thermal Vision goggles.
2) Add a Recon scope to any weapon.
3) Go into an interior world space.
4) Try to look through the recon scope.
5) Enjoy the black screen.
This absolutely never happens anywhere except interior cells, and, in my experience, never happens with Night Vision.
Also, for the record, I originally tried the toggle switch, but I found it more reliable to just carry two versions of the goggles and switch between them. They don't weight much, so not a big deal.
Excellent mod and I always head to Med-Tek as soon as I can!
Regards,
Dan
But you're in luck, someone just did exactly that!
https://www.nexusmods.com/fallout4/mods/92159
error: Property YangtzeChest on script WestTekTacticalGoggles:WestTek_ListInjector cannot be bound
How do I fix this? I've already fully removed and reinstalled the mod.
I've never seen this before, are you using an alternate start mod by chance?
Again, won't break anything, worst case you just won't have the Chinese optic in the locker inside the Yangtze. I'm working on a ground-up remake of the mod and will make sure to fix this.
There's another error that keeps popping up:
stack:
[Item 1 in container (00112274)].westtektacticalgoggles:westtek_equipfunctions_pos.InitialEquipState.OnUnequipped() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc" Line ?
[03/08/2025 - 12:44:27AM] warning: Assigning None to a non-object variable named "::temp22"
stack:
[Item 1 in container (00112274)].westtektacticalgoggles:westtek_equipfunctions_pos.InitialEquipState.OnUnequipped() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc" Line ?
What confuses me is the file path:
"C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WestTekTacticalGoggles\WestTek_EquipFunctions_Pos.psc"
This is not the valid Fallout 4 installation directory of my machine, which is:"E:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\" with no 'WestTekTacticalGoggles' subdirectory or contents present.
I suspect that the path listed in the error log is the one you used during the development of the mod. There's several other mods listed in the Papyrus log where modders used their own local paths such as:
C:\Users\joel\AppData\
C:\Users\Dr. Peter Haas\AppData\
etc
I'm not a modder but perhaps by pointing out these little things I can somewhat contribute to a better end-user experience.
PS love the mod and have had 0 issues getting it to work with toggle and such.