This page was last updated on 27 March 2025, 12:58AM
Changelogs
Version v1.1
Added forehead / cosmetic versions of the goggles and eyepieces (can still apply colors and lens glow of your choice)
Can now equip goggles on Dogmeat
Fixed a missing material file for the Targeting HUD to make the lenses glow white/yellow
Still looking at ways to combat the blackout problem with using these with night vision rifle scopes; it's an engine problem I have to work around somehow.
Version 2.0.1
Minor script fix to properly reset Power Armor vision mode cycling to initial mode when exiting
Minor script fix to remove some debug messages
Version 2.0
Completely re-made to accommodate new, more complex features.
New eyepieces (Hacked Goggles, Hacked Visor, Chinese Military Optics Prototype)
New vision modes with 1x, 2x, 3x brightness, and new multi-modes to attach ALL effects to one eyepiece
A toggle switch, done either via chem or via FO4 Hotkeys (see articles)
If using the multi-vision modes, the toggle switch acts as a mode cycle
A new mod option that will dynamically move the eyepieces up onto your forehead when they're toggled
All vision effects and toggle/cycle switches now available on Power Armor helmets!
Hacked Goggles / Visors have a low chance to appear on Raiders and Super Mutants
Lucas Miller, Cricket, KLE-O, and Proctor Teagan will all sell lenses AND mods starting at level 16 (mods will only be sold if you've unlocked blueprints)