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  1. fadingsignal
    fadingsignal
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    Hi! Because I have so many mods for both Fallout 4 and Skyrim, I unfortunately cannot answer every comment and message, or troubleshoot every issue, or it would literally take up my entire day. I hope you understand. Lots of other people are helpful and do respond to posts made, so please feel free to post a question or issue here, as others may have the solution. Also, with regard to bugs, if out of 200k downloads you are the only person experiencing a specific issue, please understand that it may not be related to the mod. This stuff can be tricky! Thank you for your patience and understanding!
  2. fadingsignal
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    VERSION 1.3 IS HERE! What does this include?

    • You can now build basement doors inside interiors like Home Plate or other player homes with workshops!
    • You can now enter and exit the basements when over-encumbered (currently up to 5000lbs)
    • Power Armor marker should not show in the wrong place on the map
    • Basements have been fully cleaned and re-navmeshed by hand
    • Scripts have been cleaned up and refined
    • Ready to be shipped to Bethesda.net for PC/XBOX (stay tuned)

    PLEASE NOTE, THIS VERSION REQUIRES A CLEAN SAVE OR A NEW GAME!

    If you are mid-game using v1.2.1 and are not ready to do a clean save (which will revert the basements to the initial state), you don't have to update right away. This is not an emergency update or anything. Play through your game, and come back when you're ready!

    If you are upgrading mid-game, please see this article on the update process required.

    The next incremental update will have map markers, and a quest to keep track of where the 10 basements are located.

    F.A.Q.

    Q: When I open the door nothing happens.
    A: This means the scripts aren't firing for some reason, and is almost always attributed to a failed NMM install, or an outdated/cracked version of the game. Make sure you're running the latest version from Steam. This mod will not work on a cracked version of the game.

    If you have an updated version from Steam and are using NMM, try a manual install and see what happens. Make sure to scrap and re-craft any leftover doors.

    Q: When I leave, I get an eternal loading screen, WHY IS THAT, HMM?
    A: For some reason when leaving these basements it doesn't trigger a normal loading screen, just the 'black' one. Loading into a settlement cold can take a long time if it's big. When normally fast traveling to a settlement with the Pip-Boy I think the game knows it's going to be a settlement and handles it differently. When fast traveling via the teleport doors, it seems to take longer. tl;dr patience, grasshopper. Try letting it go for a while and let me know if you experience this still.

    Q: Can I send settlers into the basements?
    A: No, the way interior workshops work, this isn't possible. At least, not the way this is structured. Water, and food for settlers can't be planted so the whole thing just doesn't work.

    Q: Can I send companions to wait in these basements?
    A: Not currently, no. These basements were designed like Home Plate, which does not allow that either. Maybe in the future.

    Q: This mod broke XYZ unrelated mod!
    A: I've had a few people who, because they installed this last, assumed it was the culprit for an issue they were experiencing that was completely unrelated to what this mod does. For example, lights. The game's settlement lights are very finicky in the base game (turn off randomly), and simply quitting/reloading your game alone can make them work sometimes (I even have another mod that fixes the workshop lightbulb! )

    In situations like this, uninstalling and loading your save and seeing something work doesn't mean that it was the mod you uninstalled doing it, especially if that mod doesn't remotely touch anything to do with what you're experiencing. Sometimes just reloading the game, or removing one extra mod from your load order is what is fixing it. I had a problem in Skyrim that I SWORE was being caused by a mod, because it stopped when I removed it... but the problem came back when I added another mod in its place. The game was just "at the brim" and started acting weird.

    For example, if suddenly your sky is a different color, that has nothing to do with this. This mod touches absolutely zero vanilla records whatsoever, so if you experience something strange like that, it's 100% something happening on your side. Modding can be a strange beast! For the last 2 years I never had any reports like this, its only been until recently when people install 400 mods at a time that problems like this pop-up. This is not an outright dismissal of your issue, I'll still try and help, but please be patient and understanding.
  3. The Golden Sectivin
    The Golden Sectivin
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    Great mod!

    I have one graphical issue, however.In only the Storage Warehouse ( and not any of the others ) when I enter, a random wall will "disappear" and in its place will be this bright white "void" that ebbs and flows as I move. I am assuming that some Video setting is causing this? I have dual SLI Nvidia 1080s, game settings mostly on Ultra ( though I turned off FSAA and reduced the texture aliasing down to x2 ).I tried toggling "Internal Lights" and "Fog" in the basement control and re-entering the basement, but it didn't change the glitch.

    Anyone have any ideas?

    Thanks!
    1. Wolvescream
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      Did you try placing a wall yourself? I usually delete interior walls to expand my underground bunker. You can create rooms into that white space.
    2. The Golden Sectivin
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      For my purposes, the storage "warehouse" is small as it is, since all of the walls, and I recently saw, the ceiling too, can fall victim to this glitch, I'd basically have to build a second structure within it, losing a lot of room.I don't want to build in the void as my basement is glitchy as it is. =(
  4. ardekantur
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    Hello friend,

    Would it be possible to create a version of the bunkers that *do not* act as interior settlements? I am using Horizon, which heavily modifies workbench mechanics, and the interior workbenches don't work quite right with it. I just need safe rooms in my settlements to hide from radstorms, not build in.

    Thanks!
  5. Taylorkay
    Taylorkay
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    Is there a way to delete the ugly directional decal at the far left corner of the Backyard Bomb Shelter?
    1. Wolvescream
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      Use "Place.Everywhere" mod. With that you can select all objects and scrap them. Alternatively you can use console command. Open console, select decal, type in "disable" and "markfordelete".
  6. Imiona
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    I have no Idea how i can Power the Basements (never bothered with this stupid Workshop System), can someone tell me how to do that. I tried with Powerlines, but this looks like crap:)
    1. spearton21
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      im just using the power radiator from the conduits tab and that works for most everything im doing but to hide the cables use the cables from the conduits tab also its honestly all a bit finicky just cause of the building system.
    2. Wolvescream
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      I assume you don´t use the "Place.Everywhere" mod? With that you can also put power lines into walls.
  7. pra
    pra
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    There's a slight issue with teleport mods (including mine): if you teleport out of a basement, all resources from the main workbench remain in the basement, until you return to the main workbench.

    Resources in the basement workbench will then not be accessible using supply lines, and if you use any mods which actually use resources from the local workbench, they won't find them in there.
    1. yuser
      yuser
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      Does this issue affect your basement mod too?
    2. pra
      pra
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      No, for my mod, I explicitly made the interior workbench return the resources onunload.

      Fadingsignal, if you are reading this, I'd be more than happy to share this code snippet with you :D

      edit: I discovered this before I even started making my mod, I just forgot about it again, until Kinggath's interview today :D
  8. BihanRed
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    lol i cant find these on my map, even though it has names saying where the bunker are, can someone help?
    1. fadingsignal
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      They aren't on the map, you have to build them at settlements. It's all covered in the video.
  9. Draglorr
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    this mod is Freakin' INCREDIBLE!!!!!
  10. spearton21
    spearton21
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    i have an issues where the workshop in my basement puts all of the items in its inventory in the main settlements workshop but it doesn't let me access the main settllments inventory from the basement so the inventory ends up empty. to workaround this so far i pick up everything in the mainsettlements inventory and take it to my basements workshop.its not the most optimal by any means seeing as it resets every time i leave and reenter the basement
    1. slygeezer
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      At which settlement(s) are you having this problem?
    2. spearton21
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      at red rocket near sanctuary
      also im using the basement bunker one idk if thats has any effect ill have to test it
    3. slygeezer
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      Do you have this problem with basements you've built at other vanilla settlement sites? If this is your only basement, try building one at Starlight Drive In or Oberland and see if you encounter the same problem.

      The only mod I can think of that might be causing your problem at Red Rocket is the one that combines the Sanctuary and Red Rocket workshop inventories. Do you have that installed?
    4. spearton21
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      no i dont have that mod and ill get around to checking out other settlement sites and stuff
    5. spearton21
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      bit late but i did test it out at the starlight drive in with several other basements and still had the same issue is there any way its something to do with horizon or workshop framework?
    6. spearton21
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      also i just reinstalled it and moved the main basement im using to sanctuary to see if it was an issue and still the same problem but its only the workshop inventory not any other inventory in the cell they stay intact but for some odd reason it keeps dumping the workshop inventory into the settlement that the entrance to the basement is in and not let me access it from the basement its self
    7. DimitriDark
      DimitriDark
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      I had this same issue (if you scroll down far enough, you'll see a long post about it). Even with the help of a few souls in the community, we couldn't get to the bottom of this. I know I'm not the only person to have encountered it. I've had large playthroughs without this problem, and one large playthrough with this problem. I couldn't guess at why the issue occurred at all on that game state, but once it started there was no way to fix it, even by going back to previous save files for that game state.

      *Edit: Typo. As well as hype for seeing Fadingsignal comment and hint at future updates.
    8. fadingsignal
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      I see a couple of people have run into this. I haven't been able to work on this for a long time but it's possible one of the game updates might've changed how linked containers work. I'm putting this on my "to-do" list when I get back around to updating this.
  11. razer2flame
    razer2flame
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    why cant i place my basement in the home plate? im using 3.0
    1. DarkDominion
      DarkDominion
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      Game limitations.
      Home Plate is an interior in an interior ( Diamond City )
  12. luicianshepard
    luicianshepard
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    Not a request or anything , but if I wanted to allow basement living to allow -not just basement living- doors to be able to be built there is it possible through FO4edit or is that a no go ? either way love this mod had it since the beginning .

    **figured it out **
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