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Old Nick

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Old Nick

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About this mod

Reverts the fix to the Mister Sandman perk added in the official 1.4 update, so you can get your 6.3x sneak attack bonus back :)

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So, the way the sneak attack damage multipliers were applied in the Mister Sandman, Ninja and Cloak & Dagger perks were a bit broken on release (the bonus you ended up with was different depending on the order in which you got the perks). The community fixed it by changing the Ninja perk, thereby ensuring you always got the maximum 6.3x bonus.

Bethesda has apparently decided that was the wrong fix ;)

Instead, in the official 1.4 update they altered the Mister Sandman perk with the result that the maximum multiplier is 4.8x

I've reverted the perk to it's pre-1.4 form, so now you can have 6.3x again :D


I know it could be argued that Bethesda is 'right', it's their game, and the way they fixed it in 1.4 is the way it should be, but that's why we have mods :D

You'll need a mod that fixes the Ninja perk like Ninja fix, or else you'll get the old unreliable bonus stacking problem as before.


My Fallout 4 Mods

Radium Rifle .38 and .308 Receivers (Far Harbor)
Remove Rads in Survival Fix (Mutant Hound Chops etc)
Timescale Defaults to 6 (when leaving Vault 111)
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.6
Less Annoying Berry Mentats
Legendary Clothing Loot
Automatron DLC Legendary Drops
Recruitable NPC Dialogue Fixes
Mister Sandman Unfixed
No Drunk Player Comments
Live and Love 5 - Talk Yourself Sober - Fix
Trigger Rush Fixed and Improved
Perk Magazine Material Fix
Ghoulish Perk Heals Radiation Damage Too
Companion Fall Damage Immunity
Bobbi's Terminal Fix (Batch File)
No Enemies or Locations on Compass
Faster Terminal Displays


and a small tutorial
How to Change Map Icon Colors



As there were no official tools for Fallout 4 when I made this mod, these plugins/ESPs have been made in FO4Edit

So, use at your own risk!


Bethesda for the buggy mess game we all love!
The FO4Edit team for allowing us to fix it!