I'll list mods that people ask about here, along with their compatibility and resolution status.
Compatible Mods:
- Automatron Better Randomized Robots: No special load order needed.
- Automatron Rebooted: No special load order needed. Please be aware that Automatron Rebooted will also start up Mechanical Menace via the replacement for Robotics Expert.
- Creation Club Delayed: No special load order needed. Installing both together will result in both mods' quest startup methods being active, which gives you more ways to start the quests.
- Decreased Automatron Bullshit Encounters and Minor Rust Devil Tweaks: Partially compatible - Load this mod after the rust devil one and you will get the miscellaneous changes (naming, robot repair kits, etc.) while using this mod's dynamic encounter rate instead.
- DLC Timing: Use the patch in optional files.
- Less Vertibird Encounters: Use the patch in optional files. Do not use the patch from Random Encounter Framework Patch Hub, the changes from that are included in the patch here.
- Magazine Unlocks - Creation Club and DLC Overhaul: See below, I have a whole section dedicated to this one.
- SKK Fast Start new game (Fallout 4): No special load order needed.
Incompatible Mods:
- Automatron Quest Delay: Directly edits the same script. If you want to set a specific level for Automatron while using Integrated Addons, I recommend DLC Timing + the patch in optional files.
Redundant Mods:
- Integrated Automatron: Integrated Automatron is fully included in Integrated Addons.
- No Quest Autostart - Automatron: While not 100% redundant because Integrated Addons starts the quest when you discover the radio signal rather than when you tune in, the limited range of the distress beacon creates the a similar impact. Due to script edits, Integrated Addons and No Quest Start - Automatron are incompatible with each other.
- No Quest Autostart - Far Harbor: While not 100% redundant because Integrated Addons starts the quest when you discover the radio message rather than when you tune in, the limited range of the radio message creates a similar impact.
- No Quest Autostart - Nuka World: While not 100% redundant because Integrated Addons starts the quest when you discover the radio station rather than when you tune in, the limited range of the station creates a similar impact.
- No Quest Autostart - Vault-Tec: While not 100% redundant because Integrated Addons starts the quest when you discover the radio signal rather than when you tune in, the limited range of the distress beacon creates a similar impact.
- Simple Creation Club Delayed NG: While not 100% redundant because we used different means of starting the quests, Integrated addons fully covers all of the same quests and is incompatible with Simple Creation Club Delayed NG.
- Whisper's Delayed DLC: While not 100% redundant because Integrated Addons took a different approach from Whisper, they have a similar practical impact and are not compatible with each other.
Magazine Unlocks - Creation Club and DLC Overhaul:
This mod gets its own section because it's a special case in terms of coverage versus compatibility and intent, so I felt people should be able to get specific, detailed information about it.
- Core Mod (No CC): No special load order necessary.
- Core Mod (With CC): Use the patch in Optional Files.
- Arcade Workshop Pack: Use my file if you want to unlock the recipes via discovering the original Pip-Boy games. Use the file from Magazine unlocks if you prefer to unlock it via a magazine and/or prefer the rearranged workshop menu.
- Brotherhood of Steel Paints: Use my file if you want to unlock Brotherhood of Steel Paints paints at the same time as Brotherhood of Steel PA paint from the base game, which is when you complete Shadow of Steel. Use Magazine Unlocks if you prefer to unlock it as a result of completing Fire Support instead.
- Halloween Paints (Bats and Jack O'Lantern): My files and Magazine Unlocks are directly interchangeable, use whichever you prefer.
- Hot Rod Pink Paints: My files and Magazine Unlocks are directly interchangeable, use whichever you prefer.
- Institute Paints: Use my file if you want to unlock Institute paints at the same time as Institute PA paint from the base game, which is when you complete Nuclear Family. Use Magazine Unlocks if you prefer to unlock it as a result of visiting The Institute instead.
- Minutemen Paints: Use my file if you want to unlock Minutemen paints at the same time as Minutemen PA paint from the base game, which is when you become the General of the Minutemen. Use Magazine Unlocks if you prefer to unlock it as a result of completing When Freedom Calls instead.
- Vault Suit Customization: My file and the file from Magazine Unlocks are compatible and complementary. Use my file if you want to replace the quest prompt with a more natural one obtained via a note near the Boston Common/Combat Zone area. Use the file from Magazine Unlocks if you want the recipes to be locked behind a magazine found near the crate of vault suits.
If you need a specific combined patch, feel free to ask and I can probably make and upload it in short order. The same goes for asking about other mods not already listed here.
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