Rebuild AIO Bug Report Area
Aurie passed development of Rebuild AIO to me. The comments and reports on Rebuild AIO are closed because Aurie is done with the project and, I assume, not wanting pings for a project they're no longer developing. So I made this area for reports instead.
Currently my primary focus is Chapter 2 of Isles of New England, but once that is finished reviving Rebuild will become my primary focus, at which point I'll review all bug reports and make sure to fix as many as possible.
Thank you
"What are your plans for reviving rebuild?"
- Finish and add Rebuild Hangman's Alley.
- Add coverage to County Crossing, Abernathy Farm, Outpost Zimonja. As these areas have nothing to rebuild they will instead be given detailed scrapping.
- Maybe make and add Rebuild Boston Airport. Would slightly expand the borders and add full settlement functionality in addition to repairs for the main room the settlement is in.
- Maybe visit Mechanist's Lair and Vault-88.
- Add working lighthouse functionality to Kingsport, ported from the Isles of New England mod.
- Reverse pre-scrapping. Some locations in the rebuild AIO are prescrapped, ie trash and such is already removed before the player gets there. I prefer to have the settlements be found in their vanilla state, but to make all the trash easily scrappable by the player.
- Numerous small bug fixes, drawing from what I find and what's posted here.
- Improved scrapping at most currently implemented locations.
- Merged files and BA2s. No need for multiple downloads or a "Shared Resources" mod. Improves ease of installation and reduces slot usage.
- Add scrapping to most vanilla objects, replacing the need for Scrap Everything and related mods, while being done in a lower impact way.
I've already done some work on the above, but as stated, main production wont start until I finish my other project.
80 comments
Thank you for your reports.
Two bathtubs in Sanctuary that can be dismantled in vanilla are now impossible to dismantle.
Both are outdoors, one of buried in the riverbank, and one of just across the bridge.
Seems a on the top floor by the boss chest in jamaica plain town hall and a wall behind the workbench dissapeared. It's not an issue after fixing them so its more jarring that a big problem. Honestly didnt even know the mod expanded the area. Shame it doesn't fix the build limit but there are plenty of cheese for that. Then again i also only ever really go there for the stuff mods dump in the vault.
No issues otherwise.
Its installation will convert BTI houses into interior spaces and return exterior buildings to vanilla state, ensuring maximum compatibility.
In Jamaica Plain, BTI doors overlap with Rebuild AIO houses, but this is not an issue as there is also a feature to disable BTI doors individually.
Im using PRP74 on a very stable LO, and I really wanted to use the rebuild AIO series.
However, no matter where I place the previs file, i keep getting flickering buildings in Bunker Hill, and other places.
1) If you could post a guide on how to do the LO with prp and Rebuild AIO, that would be awesome.
2) do i need to redo my LODGEN and synthesis patcher once this is installed?
Aurie tried to do a thing where the file would work with or without prp, but her experiment didn’t succeed. When I release the revival I’ll be adding a prp version natively.
It appears that this fix replaces the original Previs patch, but would it be okay to install it midway through a playthrough?
(Edit)
I've also installed the Rickety Bridge patch in the options file, but there are reports that it doesn't work with the POST there...
I installed it to check it out, and it fixed the visual issues I was having around Bunker Hill.
I was worried because some people in the comments section said that it didn't work properly when using the Rickety Bridge patch, but at least as far as I could see, it didn't seem to be a problem.
However, I'm having flickering all over the entrance building areaafter having done the "repair" conversions. It flickers between, for example, the base terrain, and the wood floors, and it flickers the clean walls and... empty space. I noticed the flickering is especially strong in the sports building before and after, and in the inn and dorm buildings, but mainly anything around the entrance building that originally held a brahmin pen and small market.
Everything else appears stable and has minimal, if any, flickering.
I don't have any other mods that touch University Point and any and all mods that I had that caused flickering on their own, I disabled weeks ago and their issues have disappeared immediately after that.
Do you have any recommendations for this?
All other cabins and settlements work fine so far.