531 comments

  1. shreddah4
    shreddah4
    • premium
    • 321 kudos
  2. shreddah4
    shreddah4
    • premium
    • 321 kudos
    Locked
    Sticky
    

    The first chapter of The Isles Of New England series, aiming to recreate various real-life islands along the New English coastline in the fallout setting.

    This first chapter will take you to Boon Island, Maine, an unassuming lighthouse with a tragic history in real life, from shipwrecks, to cannibalism, to fires, madness, deadly illness, and harrowing storms, this island’s been through a lot.


    • The next chapter will Feature a bigger island with multiple quests and settlements.
    • This mod will work on the next gen update & pre next gen update (1.10.163)
    • A new game/character is not required.

    
  3. abstergemods
    abstergemods
    • premium
    • 15 kudos
    Locked
    Sticky
    Thanks to your open permissions, I have ported this mod to Xbox! It works great from the test I did and thank you once again for allowing your amazing work to be shared with Xbox players. <3

    Xbox Available Here
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Thank you for porting it!
  4. seki5656
    seki5656
    • member
    • 53 kudos
    It was a short and sad but good quest.
    I decided to leave the rings and other items left in the safe alone and not retrieve them.
    1. seki5656
      seki5656
      • member
      • 53 kudos
      Come to think of it, when I return to the commonwealth from the island by boat, I am thrown out into the ocean 100 meters from shore.
      I thought that maybe my body type or height was the cause of the misalignment, but it seems that this isn't just something that happened to me (lol).
    2. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Its quite possible that issue is something to do with modded body types, as its not something I have been able to replicate consistently and I use vanilla body. But its something we might look into in the future. Thanks for playing.
  5. aufisch
    aufisch
    • premium
    • 17 kudos
    Ahhh, this was such a beautiful little quest. Thank you!! 
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Glad you liked it!
  6. Vanya769
    Vanya769
    • member
    • 1 kudos
    Since i did enjoy your other mods im looking forward to this one.
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      hope you enjoy it!
  7. Kam1Kaz3NL77
    Kam1Kaz3NL77
    • premium
    • 0 kudos
    Whenever there's the pop-up of Boon Island being under attack, at the exact moment Taffinton Boathouse also comes up, but there's no attack on THAT settlement, even waited for a long time. But when i go to Boon's Island there is no attack either (or the attack points are wonky?). When i go back to Taffington Boathouse has either repelled or suffered damage message pops up. Same if i go to Taffington Boathouse and there IS an attack, the moment it's over Boon's Island has suffered/repelled.

    Plus almost always CTD when i fast travel, but almost never when arriving using the boat from either Far Harbor or near Croup Manor. Stuttering the moment i arrive, and when i try to repair the damage done and exiting workshop mode .... CTD

    EDIT: Just had the Boon island/Taffington Boathouse combo again. I went to TB, killed the mutants, got the "TB was save" message. Fast traveled to Croup Manor, took the boat there. When arriving on the island, the message popped up "Boon Island has successfully defended themselves" AND directly followed by "Taffington Boathouse has successfully defended themselves". But..... i defeated the Mutants by shooting them MYself, not the settlers........

    PS: When traveling by boat from Boon Island to Far Harbor there is a 50/50 chance i get kicked out from the boat before i reach the docking point


    Srry for posting in here, but the Bug forum..... I can't seem to post there
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      You are the only person to report this Taffington issue and after checking the files there is nothing that comes close to making any edits to anything to do with Taffington Boathouse.

      Have you uninstalled any settlements recently? Because it sounds like settlement array corruption that can happen if you uninstall a settlement mod mid-save.
    2. Kam1Kaz3NL77
      Kam1Kaz3NL77
      • premium
      • 0 kudos
      The only settlement i could think of that i added and deleted just 10 minutes afterwards (cause i didn't like it :P ) was North Point Dam by tenhats: https://www.nexusmods.com/fallout4/mods/75176 (i added and deleted it May 29th 2025).

      But then a week later i stumbled upon your settlement and added and liked it very much. 

      No other settlements have been discarded before and after. Maybe only updated if needed.

      Almost 100% convinced it's ME-thing.
    3. tenhats
      tenhats
      • premium
      • 545 kudos
       When you uninstalled it did you roll back your save to before it was installed? If not that can cause corruption.
    4. Kam1Kaz3NL77
      Kam1Kaz3NL77
      • premium
      • 0 kudos
      yep, i always save 4 times before installing a mod or doing something drastic in vanilla, so i have 4 back-ups. I usually use the latest of those, the one that is less fiddled with
    5. Kam1Kaz3NL77
      Kam1Kaz3NL77
      • premium
      • 0 kudos
      EDIT: I just had similar experience with the Sunken Garage (also by tenhats). Under attack quest comes up, but when i arrive there, no attackers. Even did the "kah" to make sure they weren't sneaky. I waited and just went off my own way (quest is still active).

      After a while the quest failed (in this instance), but again Taffington Boathouse popped up (instead of Sunken Garage)

      Edit 2: Also happened with Dry Rock Gulch Area....
    6. tenhats
      tenhats
      • premium
      • 545 kudos
      Okay if you’re experiencing this all over the place then I’m fairly certain it’s not an issue with any individual mod or location and instead some kind of issue on your end. If all my mods had non-functional attacks I’d have gotten many reports of this over the years by now, and they’re setup in the standard way anyway.

      You could be experiencing corruption, it could also be some obscure conflict or some other mod changing the way attacks work.
  8. IZUMITAZ
    IZUMITAZ
    • supporter
    • 1 kudos
    Does it conflict with any mods? The first time I tried to enter it in Far Harbor, I reached the small boat at the edge of USS, and after entering the loading page... it crashed , probably when it was enter the map.I tried twice
    buffout log only listed a few mods that it suggested I uninstall, but there were no conflicting mods.
    1. tenhats
      tenhats
      • premium
      • 545 kudos
      It shouldn't conflict with anything, try entering from the commonwealth? The FH one should work too, but if you can enter from one side but not the other it narrows it down a bit.
    2. IZUMITAZ
      IZUMITAZ
      • supporter
      • 1 kudos
      In Chinese-speaking circles, this is called “seconds reply”,impressive🤣
      I'll give Croup a try.
    3. tenhats
      tenhats
      • premium
      • 545 kudos
      Oh if you're using a translation of the mod try testing it without the translation too, sometimes translations aren't done correctly and can cause issues. Worth a test at least.
  9. mostyfar
    mostyfar
    • member
    • 0 kudos
    I was wondering if settlement attacks work on the island?
    I've used SKK random encounters but it can't find any encounter zone to spawn (doesn't work there) so my only other option for hostile spawns is settlement attacks (before cages)
    I'm doing a "Boon Island only" run where i can't use resources outside of the island, similar to what Joov did with Spectacle Island.
    EDIT: none of the SKK mods worked, thats combat stalkers, random encounters and settlement attacks.
    The islans simply doesnt have a spawn location set for these mechanics so they fail to function.
    It would be nice of the mod author to add these location pointers in an upcoming update.
    1. tenhats
      tenhats
      • premium
      • 545 kudos
      Checked and Boon definitely has attack markers and an encounter zone, but when I have time I'll check on the SKK mod and see what it's upset about and if it can be solved.
    2. mostyfar
      mostyfar
      • member
      • 0 kudos
      Thank you for the speedy reply, All I needed was for attackers to spawn, SKK or no SKK.
      I just used SKK mods to spawn them faster, but I have no issue playing with base game timers and settlement attack mechanics.
      Thank you again.
  10. SailorBob13
    SailorBob13
    • premium
    • 20 kudos
    Is there any way to turn off the emergency message notification after the quest is completed? 
    1. tenhats
      tenhats
      • premium
      • 545 kudos
      I suspect it may be possible to use console to disable the emitter, I’ll check on that for you and get you the ID if so. We aught to add a non-console way of turning it off though, we’ll look into it
    2. SailorBob13
      SailorBob13
      • premium
      • 20 kudos
      Thank You. No need for the ID, I'll wait for your update. Not important, so no hurry. 
    3. SailorBob13
      SailorBob13
      • premium
      • 20 kudos
      Do you have a status on this? I use the loose files version. Thank You!  shreddah4 and tenhats
    4. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Use the console command "prid xx0C4350" (you will need to replace the X's with the correct number for your load order) and then press enter, this should select the radio transmitter. Then use the console command "disable" hit enter again and it should be disabled for good.

      If you need help finding the correct numbers use the command "help Boon 4" this should show some of the records contained in this mod and they will all share the first 2 numbers.
    5. SailorBob13
      SailorBob13
      • premium
      • 20 kudos
      Thank you for the information. Love the Island!
  11. Devlin9211
    Devlin9211
    • member
    • 5 kudos
    Great story full of mysticism,you caught me off guard with this,great job)
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Thank you!
  12. Paraffinghost
    Paraffinghost
    • member
    • 2 kudos
    Awesome mod!

    Atmospheric storytelling, wonderful plot and beautiful settlement. Excellent work! My compliments to the chefs!

    Have a blessed week and thanks!

    Heartily endorsed and waiting with gleeful anticipation for part two.
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Thank you for the support!
  13. f3dontwork
    f3dontwork
    • member
    • 0 kudos
    Genuinely loving this settlement but why does it rain so much? I spend 80% of my time there wet.
    1. shreddah4
      shreddah4
      • premium
      • 321 kudos
      Uploaded an optional patch to reduce the chance of Rain. Glad you enjoy the mod!
    2. BlazeStryker
      BlazeStryker
      • premium
      • 57 kudos
      The patch works wonderfully. I also loved the "ghost story" element, it's just the right tone. There's no real sign of when that all happened Pre-War, just as it should be.