First and foremost, it's important to understand that this mod is entirely independent from the game itself (at least, technically). As a result, it's completely unlikely that any other mod could conflict with the Redux version of Weapons of Fate.
What could be considered as incompatibility by some is if a mod ADDS new ammunition to the game and those aren't affected by Weapons of Fate's specific physics. While all original game ammunitions are supported upon installation, ammunitions added by other mods require a patch to be recognized. Fortunately, these patches are simple .ini files (RobCo Patcher) that won't affect the load order and can be removed at any time.
While I'm not currently playing the game, I'll try to add the mentioned patches regularly. However, I'll need the community to let me know which mods actually require them. So please, if the mod you're seeking compatibility information for isn't listed below, refrain from asking, but rather try it out and let us know in the comments.
Generally, to determine if a patch is needed, you can open the relevant mod in FO4Edit (xEdit) and navigate to the "Ammunition" section, looking for entries that aren't associated with Fallout4.esm. Of course, this only applies to ballistics ammunitions (so not energy cell-type ammunition or others).
Let's now move on to the list:
- Better Locational Damage and Optional Gameplay Overhauls [ 100% covered - no patch needed ]
- TRUE DAMAGE - Weapon Damage Normalized By Ammo Caliber [ 100% covered - no patch needed ]
- New Calibers [ Patch required for new added ammo (available in files tab) ]
- Munitions - An Ammo Expansion [ Patch required for new added ammo (available in files tab) ]
- Armament - Ammunition and Ballistics Overhaul [ Patch required for new added ammo (available in files tab) ]