Fallout 4

FallUI - HUD - FAQ - Frequently Asked Questions

Is it compatible with {insert your mod here}?

Spoiler:  
Show
Most probably yes. Most mods are compatible.
Just try it out. This mod is safe to be added/removed at any time. It won't change anything on your savegame. Its all just visual presentation.
You can also see the compatibility section on the mod main page for known issues with other mods.

Error message "Wrong HUDMenu.swf found" in MCM
Spoiler:  
Show
The file "data\Interface\HUDMenu.swf" of this mod can't be found. So neither any of this mod's additions nor the HUD Layout Editor can work.

This can have different reasons (and in most times its an overwrite or missing/incorrect Archive Invalidation):
  • The HUDMenu.swf file is overwritten by another mod in your Mod organizer
    • Solution for Mod Organizer 2: Drag the FallUI - HUD mod down the left list of MO2. (List must be sorted by priority in ascending order!)
    • Solution for Vortex: While installing this mod, make sure to adjust your Vortex-rules so the HUDMenu.swf is loaded after all other mods.
  • Your setup isn't prepared for using loose files from mods. (a.k.a Archive Invalidation)
    • Solution: Make sure your Fallout4.ini contains the following INI settings: [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
    • Important for Mod Organizer 2 users: If you profile-specific INI (which is the default) you need to edit the INI directly in MO2. (Puzzle icon in menu)

  • You haven't installed the HUDMenu.swf file
    • Solution: Install the HUDMenu.swf file of this mod to "data\Interface\HUDMenu.swf".
  • The HUDMenu.swf file is in the wrong location
    • Solution: Move the HUDMenu.swf file of this mod to "data\Interface\HUDMenu.swf".
  • The HUDMenu.swf file is manually overwritten by another mod
    • Solution: Restore the HUDMenu.swf with the original HUDMenu.swf in the archive of this mod.
Vortex sometimes have issues for updating mods. See the sticky post on the mod posts page for further info.

HUDFramework widgets aren't visible
Spoiler:  
Show
This is most likely because your HUD layout modifies the compass widget. All HUDFramework widgets add them-self (internally) to the compass widget. So any modification can disturb the HUDFramework widgets.

In most cases this is due to "3D effects" added on the compass. Don't use any 3D effects on the compass if you want to use HUDFramework widgets.
Disable any and all 3D effects on the compass (even the "3D effects main switch" must be turned off).

If that doesn't work, try to reset the compass settings completely to vanilla. If that works, restore the settings one after one until you identify the causing one (and remove that). 

Note: There are mods which doesn't use the "default compass way" of HUDFramework for widgets, so see the next section too, if that doesn't work for you.

Some HUD widgets aren't visible, shifted or distorted
Spoiler:  
Show
See the previous section for HUDFramework related mods first.

HUD widgets by mods work by adding their content to any existing vanilla HUD widget, even if it has absolutely nothing to do with the added widget type. This is due to limitations of the game interface, which only shows the vanilla widgets. And so the new widgets must "hop on" those widgets to be visible.

There is no universal widget where mod add itself to. It depends on the actual mod.
But most mods use the compass, cross hair or quick loot widget for this. (For example a mod showing additional item values adds itself to the cross hair. Any shifting, resizing or color modification of the vanilla cross hair widget is also applied to the attached mod widget, possible making it unusable)

So if your mod widget isn't visible, try to reset those widgets to the vanilla layout. You can also try to change the whole layout, for example switch to the existing vanilla HUD to see if it works there.
Once you identified the widget where the mod is attached to, you can go into this and identify the setting which makes problems for this widget.
Once you also identified the conflicting setting(s), you can change your preferred layout to get to a working state.

TIP: 3D effects causes the most problems for most widget mods. So if you use those, you should disable those in the widgets as first step.


Is the MCM Layout Editor usable with controller?
Spoiler:  
Show
While the game HUD itself is of course fully usable with controller, the HUD Layout Editor is not.
You will need a mouse to use the Layout Editor. There is no support for controller editing.
As this would require a massive change and many additions in the whole editor code, and all this just for the tiny amount of time needed to change the HUD layout (which is a fraction of the game time), this wont happen.

Why are button hints faded out for quickloot?
Spoiler:  
Show
This is the default setting for button hints when the container is empty. You can change the alpha transparency easily in the MCM HUD Layout Editor by changing that setting for the quickloot widget.

How can i see a list of components when hovering scrap items?
Spoiler:  
Show
You need a item sorter mod with scrap components support.
For example: FIS - The NEW FallUI Item Sorter (Contains scrap component support for all Fallout 4 vanilla items)
For mod added items use Complex Sorter too to automatically create scrap component entries for your whole mod list.


Your problem isn't covered?
If your problem isn't directly related to FallUI - HUD, you can also take a look at the FallUI - Inventory - Frequently Asked Questions, which covers many common problems around all FallUI series mods.

Article information

Added on

Edited on

Written by

m8r98a4f2

45 comments

  1. EnderTouchdown
    EnderTouchdown
    • member
    • 0 kudos
    How can I edit SS2 layout using FallUI editor?
    also while in PA the game is using the default loot UI insted the one I made
    1. nanoman999
      nanoman999
      • premium
      • 0 kudos
      also curious how to customize PA hud
  2. UrriroSirics
    UrriroSirics
    • premium
    • 5 kudos
    I had to add it to Fallout4Custom.ini instead of Fallout4.ini. 
    1. goldmoney70
      goldmoney70
      • member
      • 0 kudos
      Bro you are a legend, did this and it worked. This message should be on the first page ngl.
    2. freehuey
      freehuey
      • member
      • 0 kudos
      This is correct!

      How do we sticky this?

      This is the answer to most of the bullshit issues we all seem to be dealing with.
  3. SummedNutria
    SummedNutria
    • premium
    • 0 kudos
    can someone help me i actually tried everything
    1. lonemori
      lonemori
      • premium
      • 0 kudos
      Not letting me loot anything im using controller help
  4. LevelOfIntegrity
    LevelOfIntegrity
    • premium
    • 0 kudos
    Dot Crosshair is not working for me, any fixes?
  5. gothicrichard666
    gothicrichard666
    • member
    • 0 kudos
    hello i need some help i am trying to change my hub but i am missing the HUDMenuSet.exe. what do i do
  6. Kaycred
    Kaycred
    • member
    • 2 kudos
    I have everything installed and no error messages but i click on layout setting and it wont let go over to the side where the editing is done.
    Is there some reason that would cause this to occur?
  7. TheDissimulation
    TheDissimulation
    • member
    • 0 kudos
    Still having HUDMenu.swf issue, tried everything, even editting the .ini files
    1. PvtCarney
      PvtCarney
      • member
      • 0 kudos
      same. 
    2. drkfli
      drkfli
      • member
      • 0 kudos
      I put [Archive], bInvalidateOlderFiles=1, sResourceDataDirsFinal= in the Fallout4Prefs.ini and it worked. 
  8. GarishRumble122
    GarishRumble122
    • member
    • 0 kudos
    I have no idea how to fix the Wrong HUDMenu.swf issue. It just appeared out of nowhere, didn't even change my load order. I've tried everything and I'm about to give up.
    1. hokoki
      hokoki
      • member
      • 0 kudos
      edit fallout4custom.ini file bro
    2. H3CKRemax
      H3CKRemax
      • member
      • 0 kudos
      Having the same problem and already tried all the fixes, still not working.
  9. NGamma
    NGamma
    • premium
    • 166 kudos
    I've been running FallUI HUD for a while now and it works fine even at 21:9 with the standard layout presets and various presets from Nexus Mods.

    Now I have installed the "Starfield Vibes - FallUI HUD Preset", because it fits great to my game, but the Hud elements are cut off (see picture).
    On the mod page of "Starfield Vibes - FallUI HUD Preset" others have already described this problem, but unfortunately no support from the mod author received.
    I noticed that when I load a savegame, the complete UI is briefly visible and then cut off at the sides, as if my 21:9 UI was reduced to 16:9.
    Therefore I hope here help to fix the preset, because I would really like to use it.

  10. maurem44
    maurem44
    • premium
    • 1 kudos
    Im pretty sure this is the mod out of my MOFAM list thats causing my AAF menu window font to appear as "Dots" instead of letters. If any1 has any suggestions to fix, otherwise i'll keep rolling with SEU to use the AAF stuff. Thanks, great mod!