This page was last updated on 16 February 2013, 2:24PM
Changelogs
Version 1.8.5
6/22/2010
Fixed bug in no-crafting version only where dialog to add armor/packs wasn't present.
Version 1.8.4
6/19/2010
Fixed bug in no-crafting version only where schematics instead of items were given to vendors.
Version 1.8.3
6/18/2010
Made him un pickpocketable
Version 1.8.2
6/18/2010
Fixed bug with 1.8.1 pack mesh wrong path.
Version 1.8.1
6/18/2010
Fixed a bug with 1.8 where dog inventory from pre-1.8 was not on the dog. No items are lost. Allow 5 seconds for quest script to run.
Version 1.8
6/18/2010
Fixed the BIG bug where he goes hostile on any hit!!!
FINALLY added Voice to his new dialog and to armored/pack dog.
Added a 200 pound weight limit to his inventory.
Fixed the bug where Sneak mode would override the Wait command.
Version 1.7.1
8/11/2009
Fixed non-crafting version bug where schematics rather than items were for sale
Fixed bug where using whistle twice in rapid succession would cause it to get lost.
Version 1.7
7/19/2009
Changed the Whistle functionality; it will now summon him to you, and has no distance limit. This is a fix for those who lost the dog after Raven Rock or DLC.
Next version along with other big updates, the whistle will change slightly again (in the future version, the whistle will on the first blow make him follow/end fired state, and if you blow a second time in 10 seconds, it will summon him.)
Version 1.6
4/26/2009
Fixed some bugs...
Updated Whistle icon thanks to darkanx
Version 1.5
4/25/2009
Implemented packs. Gives him tradable inventory. They can be used with armor, or without armor. Craftable in CRAFT version.
Made his "home" assignable (instead of going to Vault 101); it will be set wherever you are when you set it. Can also reset it to V101, or set again any time.
Gave him a non-aggressive "sneak" mode (though he isn't terribly stealthy, he will hang back from you and not attack until attacked first).
Dog whistle. This will cancel Wait mode and Sneak mode, plus if you fire him (told him to go home/vault 101), it will re-hire him if within the same cell or within 10000 units outside. Craftable in CRAFT version.
Re-coded the back-end scripting from scratch; it can now accomodate any number of armors (in 3 "slots", armor (leather, vaultsuit, radsuit, naked); pack (pack, naked); collar (scarf, naked), can add more to each slot quite easily
Toned down health and damage gained per level.
Voice is not implemented yet. Will work on for next version.
Version 1.1
4/18/2009
Enhanced customization support for Dogmeat through the Unique Dogmeat resource mod. Now if you want to change Dogmeat's fur, instead of replacing dog.dds, you replace dogmeatskin.dds. This means ONLY Dogmeat gets changed to use that fur
Also fixed a bug where you could attempt to armor him during the pause before armored dogmeat appears.
Version 1.0
4/16/2009
Crafting the armor!! (using the CRAFT system for schematic compatibility). **DONE** (see pics of the ingedients and icon!)
Dogmeat will not have the armor by default. You have to craft it and then put it on him. **DONE**
Stat changes (damage resistance etc) when armor is worn. **DONE**
Separate optional version for download without the crafting.