Fallout 3

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pintocat

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pintocat

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Name: Dogmeat Leather Armor
Version: 0.5
Date: 4/13/2009
Category: Models and Textures
Author(s): pintocat
Source: http://fallout3nexus.com/downloads/file.php?id=4474
Forum: none
Homepage: none

Description
===========
Leather piecemeal scrap armor, in wasteland style, for Dogmeat. It's a WIP, but downloadable; feel free to give suggestions, bearing in mind I can't change the mesh shapes (yet).

Location
========
Dogmeat; if you have him, great. If not, you'll need to find him; the .esp only modifies him, not all dogs.

Details
=======
The mesh is the vaultsuit clothing mesh that gorow333 made for his "Dogmeat Outfits" mod here: http://fallout3nexus.com/members/editfile.php?id=4404

The texture consists of pieces GIMPed together from about 5+ different Vanilla armors.

This mod does not, currently, alter Dogmeat's health or stats in any way. As the visuals get finalized that will be implemented.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout 3\Data\
4. Start Fallout Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Fallout Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Fallout\Data\Meshes\Creatures\Dog\DogArmorLeather.nif
Fallout\Data\Textures\Creatures\Dog\DogArmorLeather.dds
Fallout\Data\Textures\Creatures\Dog\DogArmorLeather_n.dds

Upgrade
=======
1. Uninstall the old mod.
2. Install the new mod.
3. Start fallout and play. No special instructions.

Incompatibility
===============
This does not replace any textures or meshes, so only dogs changed in the GECK to use the mesh will be affected. The provided .esp changes Dogmeat.

This will conflict with any other mod that changes Dogmeat's AI/stats/texture, etc.

If you wish to use this at the same time as, for example, Phalanx Obedient Dogmeat, open the Phalanx Dogmeat file in the GECK, browse to Dogmeat and edit him. Find the ModelList tab and simply add check the box next to DogArmorLeather.nif.

Known Issues or Bugs
====================
The edges of the mesh need to be smoothed out, and the texture needs work. This is still a Beta WIP.

History
=======
0.05 -- I removed the badge that most people hated.
I also extended the left back-leg strap to bridge the gap.
Changed DDS compression from DXT3 to DXT5; should look better.
Stripped out dog body stuff from the nif model, so using different fur/skin shouldn't cause any weird transparency stuff or flicker anymore.

0.04 -- I added a bandolier to the left chest to form a definite neck outline, removed the excess padding. Neck looks better.
I will be adding more stuff to get it looking better still, and likely be removing that badge; it doesn't look right on him, in addition to bending with his body.
Also need to fix the strap on front of his rear left leg (glaring error since .01).

0.03 -- Added couple pictures.
I've removed that metal plate from left shoulder, added a Deputy's badge (I redid the sheriff badge :) ).
Also, I added a bracer thing to his left arm. I've got this v03 ready, but I'm just going to wait till I do more work on the neck and collar area. I'll be adding more straps, to make a definite neck border, moving and adding studs, and fixing up some more stuff.

0.02 update -- I've done some small improvments.
Straps repositioned, metal studs added, normal map updated (was using the one from Dogmeat Outfits... haha), neck was trimmed back (needs more work, but it's at least not stretched as bad).

Contact
=======
You can find me on the official Bethesda forums as 'pintocat'
You can find me on Fallout3Nexus as 'pintocat'
You can send me an email here: simba DOT mason AT gmail DOT com

Credits
=======
Thanks to gorow333 for the Dogmeat vaultsuit mesh.
Thanks to Bethesda for creating Fallout 3 and the base armor textures I stole from ;).
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.