Fallout 3

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NS97

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NS97

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10 comments

  1. Spifferino
    Spifferino
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    I love what you're doing here with these mods, much more catered to a vanilla centric game, for people who dont want to use RH Ironsights or Weapon Mod Kits. Keep up the great work, can't wait to see what other weapon combos will make it into the wasteland!
    1. Linygami
      Linygami
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      People like me!

      I actually stopped using both of those mods:
      WMK because trying to manage all of the changes from the mod and the compatibility patches for other mods was too much of a headache,
      RH Ironsights because it added unnecessary content, and started causing problems the longer I played,
      and honestly because I've just never been a big fan of large-scale overhaul type mods. I prefer small QoL type mods way more.

      I loved using Sleepytyme when I last played New Vegas, and now I have a suppressed SMG equivalent to the vanilla suppressed pistol.
      I'm loving these NS Weapon Variants. I had to go into the GECK to alter this one to set it back to 1-handed animations (for the sake of consistency), and I have no idea how to get the weapon to zoom in while aiming (the same way the normal 10mm SMG does), but I'm still having a blast with this mod.
    2. NS97
      NS97
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      You can adjust the zoom by lowering the "sight FOV" setting.
    3. Linygami
      Linygami
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      I actually probably should have been clearer on that.
      I use two different mods to achieve an ironsights effect for many of the weapons in the game:
      Weapon Mesh Improvement Mod for the necessary meshes needed to aim down the sights,
      and lStewieAl's Tweaks to enable an ini setting to allow the weapons to use the new ironsights.

      This works for most weapons in the game, although some may aim a bit low (like the Assault Rifles), or they don't have proper firing animations, so they snap back to the side while firing (Laser Pistol and Hunting Rifle), but it all works well enough for me.

      The two mods actually allow for proper ironsights for both the regular 10mm SMG and your Suppressed 10mm SMG. The disparity comes from how, even though both have the same "sight FOV" setting (meaning they both zoom the actual FOV in the same amount), the normal SMG will hold the weapon close to the screen, while your suppressed SMG will be held outwards showing most of the gun.

      I think the issue might lie within the actual nif mesh used for the suppressed SMG over the one taken from the Weapon Mesh Improvement Mod. This isn't really an issue or anything you have to change / fix. It's just a discrepancy I inadvertently made from two different mods that I'm unsure of how to remedy.
      Both guns still function perfectly well though, so it's not even a big deal to me. Thank you so much for such excellent mods!
    4. NS97
      NS97
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      It might be the sighting node, maybe? You can open the WMIM mesh in nifscope and move the node closer to iron sights to see if there is any difference. Never mind. Tried it and didn't work.
    5. Linygami
      Linygami
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      And that's pretty much why I haven't really even attempted to fix this. Nifscope is one of those programs that's just way too technical for me to start tampering with. It took me ages to start feeling like I knew what I was doing with both the GECK and FO3Edit, and I still barely know anything about how to use them.

      Nearly every attempt at using nifscope has ended disastrously for me.
      In total, I've managed just 2 things with nifscope:

      1. Expanding the black borders of the standard scope mesh to an absurd degree because I was having issues with scopes while using firstpersonfov set to 90 (and this was  eventually made pointless since I later learned I could just set defaultfov to 60 and have not only scopes working, but also have lockpick menus be much larger as well).

      2. Removing the default right-hand mesh from both the Brass Knuckles and Spiked Knuckles meshes in an attempt to get them to stop removing my glove on my characters right hand. This at first ended with my character's right hand just straight-up becoming invisible, until I used the GECK to switch the Biped Object for both of them  from righthand to a generic BodyAddon Slot. This gave me back my right hand, but it made both weapons invisible in 1st person (they're both still visible in 3rd person though), so I just left it alone there.

      As I said, it's honestly not a big enough issue for me to want to start digging too deeply for a fix out of fear of either horribly breaking something, or just wasting my time to no avail. There might be a solution somewhere in there, but I'm sure not gonna try to find it.
    6. NS97
      NS97
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      Oof. I'm super dense this morning. I completely misunderstood what you ment. Try this mesh. https://drive.google.com/file/d/1TqIcuXnmvXw77-eJsxpV_BCmbOND6NAx/view?usp=sharing
    7. Linygami
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      Oh, we're getting spicy with our ironsights now! (Apologies for the Imgur links; it's honestly the quickest way for me to post screenshots)

      Regular 10mm SMG

      Suppressed 10mm SMG with test mesh

      I think it may have zoomed in just a little too much.  XD

      I will say this though, it actually removed the reticle, which I don't think it did before, and it's actually spot on accurate if nothing else.

      Also, for reference, here's what the SMG ironsights look like without the test mesh
    8. NS97
      NS97
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      Somehow managed to upload the wrong file... Try this
    9. Linygami
      Linygami
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      Holy crap, it's literally perfect.
      I can't even do it justice with a screenshot because it actually looks exactly the same as the unsuppressed one while aiming.
      I have no idea how you've done this, but this is absolutely phenomenal!