Find The Mods Load Order and Mod Index With a Mod Manger Like NMM, FOMM, Mod Organizer, (One or Two) OR Use The GECK To Search for The Name/ID And you Might Need The GECK Extender But The GECK Extender Needs FOSE To Work. I Hope This Helps you Find What you're Looking for. But If all That Fails use Command Extender and use The "Search" Command to Find The Item Way Easier.
Another good addition from AmaccurzerO and I can't agree with some users in this comment section. Without any new mod animations for bed/sleep, everything worked as intended. Aside from not accurate NPC animation while they want to use this portable bed, if you're looking for this kind of mod just for your own use, don't hesitate and download it now. No bugs, glitches or dirty edits. Endorsement from me. Little warning for potential Rebuild The Capital players - after you spent caps to upgrade Super-Duper Mart BoS Outpost, it's gonna change vanilla cell for very different new one. And this bed will only spawn in previous, initial "raiders" Super-Duper Mart. I encountered this in my playthrough, so the best solution would be to just manually move portable bed in another cell with Geck (maybe to the exterior entrance of Super-Duper Mart, your choice).
Sorry, couldn't get it to work , install twice with vortex, not sure if Chinese needs to go first on loading...couldn't get the Robco to work either. The portable lab and infirmary worked fine. It didn't show up at SDM , too bad would be a kool mod, instead fast travel all the time.
Damn a new animated mod for Fallout 3? now thats something new and very well done, if someone uses DC moods sleeping in old buildings out in the wastes then this mod is for you although it doesht give you a well rested bonus which its just a minor inconvinience, i wish we could get a tent and a campfire too .
Publish it here on Nexus or upload it somewhere (on Google Drive for example) and share the link here in the comments section. I'm sure AmaccurzerO will gladly grant you their permission, but you should ask them beforehand, of course.
Wonderful mod, muchas gracias, amigo! Endorsed! The only thing that I've noticed wrong is that the name of Super-Duper Mart cell is left in Spanish - Tiendas Superguay. Although it can be easily reverted back to English: open AnimatedPortableBed.esp in xEdit, go to section Cell -> Block 3 -> Sub-Block 0 -> 0017F37 and edit its Full Name there. Maybe it's safe to delete the whole section, I don't know.
Great mod except for one issue - you can't open the bed and leave it open without using it. And that's a problem because: a) I bought it for my follower to have a bed. b) my follower keeps climbing on the unopened bed's casing and sleeping laid out in mostly mid air, as if the bed was open. And not even on top of it but at the height as if it was open (so their backside is slightly buried inside the casing).
Many thanks! Yes I'll report back if there's still an issue or not. - Update. Yes that's better! And as for my follower (Jessi) appearing to sleep too low on it, I think it might have been a scaling issue caused by me, I might have messed about with it while positioning it in my house because it was 1.3, or maybe because she was scaled 0.9, so I put both closer to 1.0 and her sleep height looks better. Sorry for that false alarm.
It might just be the location rather than the mod - I've had this with various things at times. Or some odd conflict. I'm sure someone more savvy has better solutions, but here's the only three ideas I can suggest off the top of my head: 1) A quick fix might be just turning off collison (TCL) in console, moving in and around to see if your cursor finds an activation for you to pick it up, then TCL to turn collisions back on. 2) Go back to your last save, and then don't put the bed down in that spot/location again. 3) Try uninstalling, doing what's called a clean save, then reinstalling (guess it'll then be back where you first found it in the Super Duper Mart).
36 comments
Messed around checking for item IDs through FO3edit so I could use the player.additem command, but it always comes out as no such ID existing.
What should I do now?
No bugs, glitches or dirty edits.
Endorsement from me.
Little warning for potential Rebuild The Capital players - after you spent caps to upgrade Super-Duper Mart BoS Outpost, it's gonna change vanilla cell for very different new one. And this bed will only spawn in previous, initial "raiders" Super-Duper Mart. I encountered this in my playthrough, so the best solution would be to just manually move portable bed in another cell with Geck (maybe to the exterior entrance of Super-Duper Mart, your choice).
I made compatibility patch for this mod and See You - Time for Bed!
Also I correct furniture marker for 3rd person sleep on APB.
How can I share it for other members?
The only thing that I've noticed wrong is that the name of Super-Duper Mart cell is left in Spanish - Tiendas Superguay. Although it can be easily reverted back to English: open AnimatedPortableBed.esp in xEdit, go to section Cell -> Block 3 -> Sub-Block 0 -> 0017F37 and edit its Full Name there. Maybe it's safe to delete the whole section, I don't know.
No, only edit name. If you delete all section APB will disapperar from supermart and from the game.
a) I bought it for my follower to have a bed.
b) my follower keeps climbing on the unopened bed's casing and sleeping laid out in mostly mid air, as if the bed was open. And not even on top of it but at the height as if it was open (so their backside is slightly buried inside the casing).
Share screenshots
1) A quick fix might be just turning off collison (TCL) in console, moving in and around to see if your cursor finds an activation for you to pick it up, then TCL to turn collisions back on.
2) Go back to your last save, and then don't put the bed down in that spot/location again.
3) Try uninstalling, doing what's called a clean save, then reinstalling (guess it'll then be back where you first found it in the Super Duper Mart).