Fallout 3

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Jarheadwriter2000

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jarheadwriter2000

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42 comments

  1. BroBroNelly
    BroBroNelly
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    birth of a legend
  2. Casandahail
    Casandahail
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    Peak.
  3. KresoX
    KresoX
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    I can't believe that only now did I discover the actual town of Potomac breaks, I didn't think the location existed It overlaps partially with one of the WWM's locations so it would be a good idea to be done with WWM first. It seems there's nothing to do there but still it's a nice location and changes an otherwise almost empty part of the Wasteland into something worth keeping - I like to see my Wasteland gradually getting settled so this is simply a nice scenery...
  4. KresoX
    KresoX
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    It's such a pity this great mod never got finished as it provides an interesting story, NPCs, locations and action, really reminds me of New Vegas and Someguy2000's awesome mods. At first with this mod I noticed I got frequent ctds during conversations with Cooper but that's something easily solved by simply saving before having a conversation, but later on I discovered I can't talk to people in Rivet City without ctd at all (be it Lucky Harith, be it FWE's transport guy...)... Still, it's an awesome mod so I endorsed it - my advice is simply to save your game, install this mod and play through it, and then uninstall the mod and just go back to your good save. At least for me it's a good way of enjoying this mod without messing up the whole game.
    1. Killerband4256
      Killerband4256
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      Yup. It is a shame indeed this mod never got finished. At least it got rebooted and made into the mod series we know now as New Vegas Bounties.
      And speaking of Someguy2000, the pages dedicated to this mod on his wiki have just been written up. So we've got some good walkthroughs to look at in case if there is anything that we missed while going through this mod.
    2. KresoX
      KresoX
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      Nice work there on the wiki, thanks for letting me know. It's so cool that this is really Someguy2000's mod :-) Say, do you know what's with the Munny house and Munny family over there in the far SW part of the map? They have a farm N of Rockland car tunnel and SW of Girdershade, but I don't see any quest related to them. Are they part of the unfinished quests?
    3. Th3W0lfFr0mTh3N0rth
      Th3W0lfFr0mTh3N0rth
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      Sorry for responding so late. I didn't get a notification that you had replied and only just decided to check up on the mod page.
      Hmm... I had never noticed that during my playthrough. Good catch right there.
      I've had a look through FO3Edit, and from what I can see, they have no role. No dialogue, no scripts for quests, nothing. It's likely that they were planned for future quests and Someguy never got around to it and this was still a WIP mod.
      I loaded up the game to locate this farm you spoke of and I found it. The family weren't there however. To locate them I had to teleport to them using console commands, and for some reason, they were all at Fairfax Ruins. Maybe it was planned for you find and save them from raiders? Who knows. I guess we'll never find out unless Someguy will shed some light on it, though I doubt he will since he wants this mod forgotten.
    4. KresoX
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      Well, then it remains one of those Fallout mysteries - the game wouldn't be the same without them :-) Thx for checking though.
    5. Th3W0lfFr0mTh3N0rth
      Th3W0lfFr0mTh3N0rth
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      That it will my friend...
  5. dreadpoodles
    dreadpoodles
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    thees ees wat heppens teh raydurz enn teh puhtomak braykes
  6. whyshould22
    whyshould22
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    Found it Happy trails someguy2000 :)
  7. jimmydalebobb
    jimmydalebobb
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    found you somguy2000 : ^ )
  8. weirdpersonhobo
    weirdpersonhobo
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    I really wanted to play this mod but it crashes when I start the mod no other mods on.
  9. zcul
    zcul
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    this mod seemed to be great; unfortunately after solving the first quest (kill Bill) the dialogue menu does not open, whnen I try to report to Marshal Cooper ... Shi.
    I do not have enough patience to find out why, so I am deleting this mod
    zcul
  10. shakespeare
    shakespeare
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    eat mod, definitely conflict with sharing and caring companions. My solution to the problem was to change Potomac Breaks esp to esm, load before sharing caring companions. Good idea to run FO3 edit. Hope this helps someone, not a expert modder but link to tinker.