About this mod
the - "Config_Example" system was outdated , so now, it's necessary to mod all involved XML files. this mod contains 4-5 files instead of just config.
this version rebalances many items, allowing Capital vessel weapons to work in planets
it also increases stacks sizes
improves personal weapons (slight more damage clip size and
- Permissions and credits
- Changelogs
INSTALATION :
copy the files in the folder to " steamapps/common/Empyrion-Galactic Survival/Content/Configuration " folder
(you can also make a back up of the original files or just rename them with a "#" to be available in the folder but not red by the game).
BlocksConfig
Containers
DefReputation
ItemsConfig
Templates
---------------------
modding of the 5 file "above" in steamapps/common/Empyrion-Galactic Survival/Content/Configuration
Finally, config items for Alpha 8 is here
INSTALATION :
copy the files in the folder to " steamapps/common/Empyrion-Galactic Survival/Content/Configuration " folder
(you can also make a back up of the original files or just rename them with a "#" to be available in the folder but not red by the game).
BlocksConfig
Containers
DefReputation
ItemsConfig
Templates
---------------------
modding of the 5 file "above" in steamapps/common/Empyrion-Galactic Survival/Content/Configuration
29 November 2024
New update v1.11.8 build 4531 version g
increased autominer itemlimit from 6990+ to 69900 (about 10x more)
26 November 2024
New update v1.11.8 build 4531 version f
reduced Teleporter and BA/CV T2 shield generators energy consumption
can now pick up (with multi-tool) BA and CV T2 shield generators to move them around.
Pentaxid pyramid orange gives 50 pentaxid , as it disappears after.
04 October 2024
New update v1.11.8 build 4531 version e
Reworked Autominer recipes
now, T2 recipe requires the T1 plus additional materials and T3 , will require a T2 autominer plus additional materials to craft a T3
the cost of the next Tier autominer remains the same, as the materials of T1 and T2 where deducted from each new version.
So, you should be able to build a T1 and use that to build a T2 and a T3 , without having to use a deconstructor to get the materials back.
placing the autominer in a deconstructor returns all the materials back and no less or no more.
04 October 2024
New update v1.11.8 build 4531 version d
Fixed placement of Drill HV turrets in to SV
Changed SV Railgun ammo to take Satrium plates, instead of Satrium ingots. reduced cost from 20, to 10
doubled projectile ammo to output 2x quantity
energy ammo remains the same, as it already fully charges the entire magazine.
increased flame thrower damage from 50 to 60 and blast area from 50 to 75 , because that could not neutralise scorpion grounds in a timely manner.
Balanced SV/HV turrets HP , mass , cpu , and energy
increased C4 explosive damage against blocks by 5x
30 September 2024
New update v1.11.8 build 4531 version c
- Added Egg Recipe to food processor.
- increased laser weapons ammo by 5 to 10 (50 to 60 ammo)
- reduced 5.8mmBullet, ShotgunShells ammo cost from 2 copper ingots to 1
- get 2x BioFuel instead of 1
27 September 2024
New update v1.11.8 build 4531 version b
tweaked :
blocks to have more HP . 2x HP for large blocks and 5x for small blocks.
devices have less mass and CPU.
Teleporter can reach 1000 LY .
radars have longer range .
SV and HV Thrusters use less energy.
TODO :
a few SV Thrusters (high end) to tweak
CV turrets mass and CPU tweaks
additional testing.
- adjusted some values,
fixed an issue from radarepic block (where not supposed to see it). use new itemsConfig plz.
19 September 2024, 7:29PM
New Update v 1.11.18 build 4531
this new version adds a bunch of files that change a lot of things :
1 - BlocksConfig :
- increased mineral drop by around 100% . in the files, you actually get 2
rocks , but when you use auto-pick up, you only get 1 rock . it's very
convenient to auto-pick up the rocks and move on, but you loose half the
drops, for that reason, had to double it ... your actually getting a
value around max vanilla drop.
- enabled some rocks will drop extra resources.
- plant drops increased a bit : example getting 3 stimulant instead of 1 . others are only doubled.
- improved autominer harvest, reduced energy usage . you can now paint auto-miners.
- solar panels effectiveness increased from 1 to 5 or 5 , depending if
it's small or large solar panel. more hitpoints. solar battery tank and
output increased a bit .
- you can place an autominer over a gold field .
- can place SV weapons in to HV and HV weapons in to SV
- tweaked shield Generators :
reduced mass, energy consumption and CPU for :
- increased shield HP (10x) amount and regeneration (50%) for :
Base Shield large Gen T2 , Capital Vessel T1 and T2 Shields , HV and SV shields.
(except Base T1 shield , because POI shields are based on those values)
2 - Containers :
- increased mobs drop itens a bit up.
- enabled drill (old T1) , Oxygen Generator , Hydrogen Generator .
3 - DefReputation : - (still testing) -
- you should be able to loot from neutral of friendly containers without loosing standings.
- you should be able to harvest POI crops without loosing standings . as a
consequence, destroying blocks do not count as an aggression.
4 - ItemsConfig :
tweaked weapons and tools to have different performance
- increased items and ammo stack.
- increased food spoil time to 9999
- less recoil
- less spread
- increased weapons range by 10% to 20%
- increased weapons damage but reduced fire rate (it was just wasting ammo).
- increased weapons ammo amount (at least 2x on most).
- energy weapons fill clip with just 1 ammo cell.
- weapons and tools have less degradation.
- weapons have auto-fire (just hold mouse click)
- explosives can be placed at a much larger range and faster. (from 2m to 28m or 32m)
- flame thrower ammo from 50 to 500 and range from 6m to 28m+
- Armours got improved : better stats . less jetpack usage . less stamina use .
- Armour booster got improved.
- capital turrets should work on planets. (need to test)
- multi-tool has 2 new options - harvest rocks and trees without damaging terrain (moved to the right side) . also has radar.
- drills also have that mod to harvest rocks without damaging terrain. (moved to the right side)
todo : need to tweak description of rock scooping
- multi-tools have ammo increased to 2k+ (vanilla ammo of T1 multi-tool
changed to a different ammo, and i kept the ammo type as the new vanilla
change. look at multi-tool description)
- multi-tools have more range and more damage to remove blocks. material return increased a bit.
Templates
- added recipes for crafting :
medium armor.
light epic armor ,
medium epic armor .
crosbow bolts
tweaked pentaxid crafting recipe , to demand more stone dust, instead of 100
pentaxid to get 105 pentaxid ... now requires 100 stone dust instead.
ToDo :
increase blocks and windows HP- Done
reduce thrusters mass and energy consumption- Done 70%
enabled to place healing station from HV in to SV.- Done
additional testing.- adjusted some values, fixed an issue from radar block . use new itemsConfig plz.
----------------------------------------
New Version " v1.8.3 - 3849" updated.
this mod only uses vanilla item ID's.
- personal weapons tweaked - (less recoil and spread)
- capital weapons tweaked to work on planets
- increased item stacks for
- ammo
- food, medicine,
- materials,
- components, and
- blocks
- food spoil increased
- build blocks HP increased . 2x for large blocks, 4-8x for small blocks
- secret items unlocked - we can craft besides light armour :
- medium armour,
- epic light armour and
- medium epic armour ,
- old oxygen and
- hydrogen generator,
- old mechanical drill (also with harvest rock)
- we can use vs weapons on HV and HV turrets on SV
- drills have a new old / hidden mod to harvest rocks without damaging
terrain - this means that autopicking minerals, reduces stone drops from
2 rocks to 1 rock , so drops where increased a bit.
- increased resource drop a bit.
- chainsaw works under water
- tweaked armour stats, jetpack, stamina usage reduction.
- added combat steel blocks from HV to SV
- SV can use clone station and Medical station
- Capital Vessels can have solar battery and small solar panels.
- you can paint Mobile constructors and auto miners from grey to a colour you like.
i know i forgot something ....
hotfix for v1.8.3 build.3849
v1.8.3 b - added : small combat steel blocks from HV to SV
v1.8.3 c :
- reduced shotgun T1 spread by 25% from 1 to 0.750 (T2 amount)
- reduced shotgun T2 spread from 0.750 to 0.550
.??(shotgun epic remains the same spread 0.375 - this makes the lower tiers less
junky as it was a pain to hit raptors with T1 shotgun)
- pentaxid crystal drop from 1 to 9 and from 2 to 17 (because it was sad to dive under water to just get 1 by 1)
- portable constructor and o2 generator are now placeable at base and colourable -
.??(the items will change size, considering you deploy them on a base block or
if you deploy them on the ground - you can place 4 in the ground, in the
same space)
- hotfix for medium, Epic Light and Epic Medium Armor unlock on tec tree
- adjusted some armour settings . Light epic armour defence to 250 of 200
v 1.8.4 e:
(from 1.8.3 d )
- increased planted crops output by 2x to 4x . (plant fibber from 2 ro 24 plant fibber)
- reduced crops time to be around 30 to 45 +/- (instead of 145 on some crops)
- added health bonus to med kits
NEW:
- increased plant fibber from plants in the wild, from 2 to 4
- added health bonus information on med kits
- added 3 food pts to small water bottle, increased stamina bonus a bit
- reduced health damage from -10 to -1 on Large water containers and increased stamina from 125 to 150
- increased food bonus to some foods, by 15 to 20 pts
should be totally compatible with previous version , if you started a game on previous version (1.8.2)
30 September 2024
New update v1.11.8 build 4531 version c
- Added Egg Recipe to food processor.
- increased laser weapons ammo by 5 to 10 (50 to 60 ammo)
- reduced 5.8mmBullet, ShotgunShells ammo cost from 2 copper ingots to 1
- get 2x BioFuel instead of 1
27 September 2024
New update v1.11.8 build 4531 version b
tweaked :
blocks to have more HP . 2x HP for large blocks and 5x for small blocks.
devices have less mass and CPU.
Teleporter can reach 1000 LY .
radars have longer range .
SV and HV Thrusters use less energy.
TODO :
a few SV Thrusters (high end) to tweak
CV turrets mass and CPU tweaks
additional testing.
- adjusted some values,
fixed an issue from radarepic block (where not supposed to see it). use new itemsConfig plz.
19 September 2024, 7:29PM
New Update v 1.11.18 build 4531
this new version adds a bunch of files that change a lot of things :
1 - BlocksConfig :
- increased mineral drop by around 100% . in the files, you actually get 2
rocks , but when you use auto-pick up, you only get 1 rock . it's very
convenient to auto-pick up the rocks and move on, but you loose half the
drops, for that reason, had to double it ... your actually getting a
value around max vanilla drop.
- enabled some rocks will drop extra resources.
- plant drops increased a bit : example getting 3 stimulant instead of 1 . others are only doubled.
- improved autominer harvest, reduced energy usage . you can now paint auto-miners.
- solar panels effectiveness increased from 1 to 5 or 5 , depending if
it's small or large solar panel. more hitpoints. solar battery tank and
output increased a bit .
- you can place an autominer over a gold field .
- can place SV weapons in to HV and HV weapons in to SV
- tweaked shield Generators :
reduced mass, energy consumption and CPU for :
- increased shield HP (10x) amount and regeneration (50%) for :
Base Shield large Gen T2 , Capital Vessel T1 and T2 Shields , HV and SV shields.
(except Base T1 shield , because POI shields are based on those values)
2 - Containers :
- increased mobs drop itens a bit up.
- enabled drill (old T1) , Oxygen Generator , Hydrogen Generator .
3 - DefReputation : - (still testing) -
- you should be able to loot from neutral of friendly containers without loosing standings.
- you should be able to harvest POI crops without loosing standings . as a
consequence, destroying blocks do not count as an aggression.
4 - ItemsConfig :
tweaked weapons and tools to have different performance
- increased items and ammo stack.
- increased food spoil time to 9999
- less recoil
- less spread
- increased weapons range by 10% to 20%
- increased weapons damage but reduced fire rate (it was just wasting ammo).
- increased weapons ammo amount (at least 2x on most).
- energy weapons fill clip with just 1 ammo cell.
- weapons and tools have less degradation.
- weapons have auto-fire (just hold mouse click)
- explosives can be placed at a much larger range and faster. (from 2m to 28m or 32m)
- flame thrower ammo from 50 to 500 and range from 6m to 28m+
- Armours got improved : better stats . less jetpack usage . less stamina use .
- Armour booster got improved.
- capital turrets should work on planets. (need to test)
- multi-tool has 2 new options - harvest rocks and trees without damaging terrain (moved to the right side) . also has radar.
- drills also have that mod to harvest rocks without damaging terrain. (moved to the right side)
todo : need to tweak description of rock scooping
- multi-tools have ammo increased to 2k+ (vanilla ammo of T1 multi-tool
changed to a different ammo, and i kept the ammo type as the new vanilla
change. look at multi-tool description)
- multi-tools have more range and more damage to remove blocks. material return increased a bit.
Templates
- added recipes for crafting :
medium armor.
light epic armor ,
medium epic armor .
crosbow bolts
tweaked pentaxid crafting recipe , to demand more stone dust, instead of 100
pentaxid to get 105 pentaxid ... now requires 100 stone dust instead.
ToDo :
increase blocks and windows HP- Done
reduce thrusters mass and energy consumption- Done 70%
enabled to place healing station from HV in to SV.- Done
additional testing.- adjusted some values, fixed an issue from radar block . use new itemsConfig plz.
----------------------------------------
New Version " v1.8.3 - 3849" updated.
this mod only uses vanilla item ID's.
- personal weapons tweaked - (less recoil and spread)
- capital weapons tweaked to work on planets
- increased item stacks for
- ammo
- food, medicine,
- materials,
- components, and
- blocks
- food spoil increased
- build blocks HP increased . 2x for large blocks, 4-8x for small blocks
- secret items unlocked - we can craft besides light armour :
- medium armour,
- epic light armour and
- medium epic armour ,
- old oxygen and
- hydrogen generator,
- old mechanical drill (also with harvest rock)
- we can use vs weapons on HV and HV turrets on SV
- drills have a new old / hidden mod to harvest rocks without damaging
terrain - this means that autopicking minerals, reduces stone drops from
2 rocks to 1 rock , so drops where increased a bit.
- increased resource drop a bit.
- chainsaw works under water
- tweaked armour stats, jetpack, stamina usage reduction.
- added combat steel blocks from HV to SV
- SV can use clone station and Medical station
- Capital Vessels can have solar battery and small solar panels.
- you can paint Mobile constructors and auto miners from grey to a colour you like.
i know i forgot something ....
hotfix for v1.8.3 build.3849
v1.8.3 b - added : small combat steel blocks from HV to SV
v1.8.3 c :
- reduced shotgun T1 spread by 25% from 1 to 0.750 (T2 amount)
- reduced shotgun T2 spread from 0.750 to 0.550
.??(shotgun epic remains the same spread 0.375 - this makes the lower tiers less
junky as it was a pain to hit raptors with T1 shotgun)
- pentaxid crystal drop from 1 to 9 and from 2 to 17 (because it was sad to dive under water to just get 1 by 1)
- portable constructor and o2 generator are now placeable at base and colourable -
.??(the items will change size, considering you deploy them on a base block or
if you deploy them on the ground - you can place 4 in the ground, in the
same space)
- hotfix for medium, Epic Light and Epic Medium Armor unlock on tec tree
- adjusted some armour settings . Light epic armour defence to 250 of 200
v 1.8.4 e:
(from 1.8.3 d )
- increased planted crops output by 2x to 4x . (plant fibber from 2 ro 24 plant fibber)
- reduced crops time to be around 30 to 45 +/- (instead of 145 on some crops)
- added health bonus to med kits
NEW:
- increased plant fibber from plants in the wild, from 2 to 4
- added health bonus information on med kits
- added 3 food pts to small water bottle, increased stamina bonus a bit
- reduced health damage from -10 to -1 on Large water containers and increased stamina from 125 to 150
- increased food bonus to some foods, by 15 to 20 pts
should be totally compatible with previous version , if you started a game on previous version (1.8.2)Finally, config items for Alpha 8 is here
INSTALATION :
copy the files in the folder to " steamapps/common/Empyrion-Galactic Survival/Content/Configuration " folder
(you can also make a back up of the original files or just rename them with a "#" to be available in the folder but not red by the game).
BlocksConfig
Containers
DefReputation
ItemsConfig
Templates
---------------------
modding of the 5 file "above" in steamapps/common/Empyrion-Galactic Survival/Content/Configuration
Finally, config items for Alpha 8 is here
INSTALATION :
copy the files in the folder to " steamapps/common/Empyrion-Galactic Survival/Content/Configuration " folder
(you can also make a back up of the original files or just rename them with a "#" to be available in the folder but not red by the game).
BlocksConfig
Containers
DefReputation
ItemsConfig
Templates
---------------------
modding of the 5 file "above" in steamapps/common/Empyrion-Galactic Survival/Content/Configuration
04 October 2024
New update v1.11.8 build 4531 version d
Fixed placement of Drill HV turrets in to SV
Changed SV Railgun ammo to take Satrium plates, instead of Satrium ingots. reduced cost from 20, to 10
Elemental Pentaxid will be refined From Refined Pentaxid, instead of Raw Pentaxid
doubled projectile ammo to output 2x quantity
energy ammo remains the same, as it already fully charges the entire magazine.
increased flame thrower damage from 50 to 60 and blast area from 50 to 75 , because that could not neutralise scorpion grounds in a timely manner.
Balanced SV/HV turrets HP , mass , cpu , and energy
30 September 2024
New update v1.11.8 build 4531 version c
- Added Egg Recipe to food processor.
- increased laser weapons ammo by 5 to 10 (50 to 60 ammo)
- reduced 5.8mmBullet, ShotgunShells ammo cost from 2 copper ingots to 1
- get 2x BioFuel instead of 1
27 September 2024
New update v1.11.8 build 4531 version b
tweaked :
blocks to have more HP . 2x HP for large blocks and 5x for small blocks.
devices have less mass and CPU.
Teleporter can reach 1000 LY .
radars have longer range .
SV and HV Thrusters use less energy.
TODO :
a few SV Thrusters (high end) to tweak
CV turrets mass and CPU tweaks
additional testing.
- adjusted some values,
fixed an issue from radarepic block (where not supposed to see it). use new itemsConfig plz.
19 September 2024, 7:29PM
New Update v 1.11.18 build 4531
this new version adds a bunch of files that change a lot of things :
1 - BlocksConfig :
- increased mineral drop by around 100% . in the files, you actually get 2
rocks , but when you use auto-pick up, you only get 1 rock . it's very
convenient to auto-pick up the rocks and move on, but you loose half the
drops, for that reason, had to double it ... your actually getting a
value around max vanilla drop.
- enabled some rocks will drop extra resources.
- plant drops increased a bit : example getting 3 stimulant instead of 1 . others are only doubled.
- improved autominer harvest, reduced energy usage . you can now paint auto-miners.
- solar panels effectiveness increased from 1 to 5 or 5 , depending if
it's small or large solar panel. more hitpoints. solar battery tank and
output increased a bit .
- you can place an autominer over a gold field .
- can place SV weapons in to HV and HV weapons in to SV
- tweaked shield Generators :
reduced mass, energy consumption and CPU for :
- increased shield HP (10x) amount and regeneration (50%) for :
Base Shield large Gen T2 , Capital Vessel T1 and T2 Shields , HV and SV shields.
(except Base T1 shield , because POI shields are based on those values)
2 - Containers :
- increased mobs drop itens a bit up.
- enabled drill (old T1) , Oxygen Generator , Hydrogen Generator .
3 - DefReputation : - (still testing) -
- you should be able to loot from neutral of friendly containers without loosing standings.
- you should be able to harvest POI crops without loosing standings . as a
consequence, destroying blocks do not count as an aggression.
4 - ItemsConfig :
tweaked weapons and tools to have different performance
- increased items and ammo stack.
- increased food spoil time to 9999
- less recoil
- less spread
- increased weapons range by 10% to 20%
- increased weapons damage but reduced fire rate (it was just wasting ammo).
- increased weapons ammo amount (at least 2x on most).
- energy weapons fill clip with just 1 ammo cell.
- weapons and tools have less degradation.
- weapons have auto-fire (just hold mouse click)
- explosives can be placed at a much larger range and faster. (from 2m to 28m or 32m)
- flame thrower ammo from 50 to 500 and range from 6m to 28m+
- Armours got improved : better stats . less jetpack usage . less stamina use .
- Armour booster got improved.
- capital turrets should work on planets. (need to test)
- multi-tool has 2 new options - harvest rocks and trees without damaging terrain (moved to the right side) . also has radar.
- drills also have that mod to harvest rocks without damaging terrain. (moved to the right side)
todo : need to tweak description of rock scooping
- multi-tools have ammo increased to 2k+ (vanilla ammo of T1 multi-tool
changed to a different ammo, and i kept the ammo type as the new vanilla
change. look at multi-tool description)
- multi-tools have more range and more damage to remove blocks. material return increased a bit.
Templates
- added recipes for crafting :
medium armor.
light epic armor ,
medium epic armor .
crosbow bolts
tweaked pentaxid crafting recipe , to demand more stone dust, instead of 100
pentaxid to get 105 pentaxid ... now requires 100 stone dust instead.
ToDo :
increase blocks and windows HP- Done
reduce thrusters mass and energy consumption- Done 70%
enabled to place healing station from HV in to SV.- Done
additional testing.- adjusted some values, fixed an issue from radar block . use new itemsConfig plz.
----------------------------------------
New Version " v1.8.3 - 3849" updated.
this mod only uses vanilla item ID's.
- personal weapons tweaked - (less recoil and spread)
- capital weapons tweaked to work on planets
- increased item stacks for
- ammo
- food, medicine,
- materials,
- components, and
- blocks
- food spoil increased
- build blocks HP increased . 2x for large blocks, 4-8x for small blocks
- secret items unlocked - we can craft besides light armour :
- medium armour,
- epic light armour and
- medium epic armour ,
- old oxygen and
- hydrogen generator,
- old mechanical drill (also with harvest rock)
- we can use vs weapons on HV and HV turrets on SV
- drills have a new old / hidden mod to harvest rocks without damaging
terrain - this means that autopicking minerals, reduces stone drops from
2 rocks to 1 rock , so drops where increased a bit.
- increased resource drop a bit.
- chainsaw works under water
- tweaked armour stats, jetpack, stamina usage reduction.
- added combat steel blocks from HV to SV
- SV can use clone station and Medical station
- Capital Vessels can have solar battery and small solar panels.
- you can paint Mobile constructors and auto miners from grey to a colour you like.
i know i forgot something ....
hotfix for v1.8.3 build.3849
v1.8.3 b - added : small combat steel blocks from HV to SV
v1.8.3 c :
- reduced shotgun T1 spread by 25% from 1 to 0.750 (T2 amount)
- reduced shotgun T2 spread from 0.750 to 0.550
.??(shotgun epic remains the same spread 0.375 - this makes the lower tiers less
junky as it was a pain to hit raptors with T1 shotgun)
- pentaxid crystal drop from 1 to 9 and from 2 to 17 (because it was sad to dive under water to just get 1 by 1)
- portable constructor and o2 generator are now placeable at base and colourable -
.??(the items will change size, considering you deploy them on a base block or
if you deploy them on the ground - you can place 4 in the ground, in the
same space)
- hotfix for medium, Epic Light and Epic Medium Armor unlock on tec tree
- adjusted some armour settings . Light epic armour defence to 250 of 200
v 1.8.4 e:
(from 1.8.3 d )
- increased planted crops output by 2x to 4x . (plant fibber from 2 ro 24 plant fibber)
- reduced crops time to be around 30 to 45 +/- (instead of 145 on some crops)
- added health bonus to med kits
NEW:
- increased plant fibber from plants in the wild, from 2 to 4
- added health bonus information on med kits
- added 3 food pts to small water bottle, increased stamina bonus a bit
- reduced health damage from -10 to -1 on Large water containers and increased stamina from 125 to 150
- increased food bonus to some foods, by 15 to 20 pts
should be totally compatible with previous version , if you started a game on previous version (1.8.2)
30 September 2024
New update v1.11.8 build 4531 version c
- Added Egg Recipe to food processor.
- increased laser weapons ammo by 5 to 10 (50 to 60 ammo)
- reduced 5.8mmBullet, ShotgunShells ammo cost from 2 copper ingots to 1
- get 2x BioFuel instead of 1
27 September 2024
New update v1.11.8 build 4531 version b
tweaked :
blocks to have more HP . 2x HP for large blocks and 5x for small blocks.
devices have less mass and CPU.
Teleporter can reach 1000 LY .
radars have longer range .
SV and HV Thrusters use less energy.
TODO :
a few SV Thrusters (high end) to tweak
CV turrets mass and CPU tweaks
additional testing.
- adjusted some values,
fixed an issue from radarepic block (where not supposed to see it). use new itemsConfig plz.
19 September 2024, 7:29PM
New Update v 1.11.18 build 4531
this new version adds a bunch of files that change a lot of things :
1 - BlocksConfig :
- increased mineral drop by around 100% . in the files, you actually get 2
rocks , but when you use auto-pick up, you only get 1 rock . it's very
convenient to auto-pick up the rocks and move on, but you loose half the
drops, for that reason, had to double it ... your actually getting a
value around max vanilla drop.
- enabled some rocks will drop extra resources.
- plant drops increased a bit : example getting 3 stimulant instead of 1 . others are only doubled.
- improved autominer harvest, reduced energy usage . you can now paint auto-miners.
- solar panels effectiveness increased from 1 to 5 or 5 , depending if
it's small or large solar panel. more hitpoints. solar battery tank and
output increased a bit .
- you can place an autominer over a gold field .
- can place SV weapons in to HV and HV weapons in to SV
- tweaked shield Generators :
reduced mass, energy consumption and CPU for :
- increased shield HP (10x) amount and regeneration (50%) for :
Base Shield large Gen T2 , Capital Vessel T1 and T2 Shields , HV and SV shields.
(except Base T1 shield , because POI shields are based on those values)
2 - Containers :
- increased mobs drop itens a bit up.
- enabled drill (old T1) , Oxygen Generator , Hydrogen Generator .
3 - DefReputation : - (still testing) -
- you should be able to loot from neutral of friendly containers without loosing standings.
- you should be able to harvest POI crops without loosing standings . as a
consequence, destroying blocks do not count as an aggression.
4 - ItemsConfig :
tweaked weapons and tools to have different performance
- increased items and ammo stack.
- increased food spoil time to 9999
- less recoil
- less spread
- increased weapons range by 10% to 20%
- increased weapons damage but reduced fire rate (it was just wasting ammo).
- increased weapons ammo amount (at least 2x on most).
- energy weapons fill clip with just 1 ammo cell.
- weapons and tools have less degradation.
- weapons have auto-fire (just hold mouse click)
- explosives can be placed at a much larger range and faster. (from 2m to 28m or 32m)
- flame thrower ammo from 50 to 500 and range from 6m to 28m+
- Armours got improved : better stats . less jetpack usage . less stamina use .
- Armour booster got improved.
- capital turrets should work on planets. (need to test)
- multi-tool has 2 new options - harvest rocks and trees without damaging terrain (moved to the right side) . also has radar.
- drills also have that mod to harvest rocks without damaging terrain. (moved to the right side)
todo : need to tweak description of rock scooping
- multi-tools have ammo increased to 2k+ (vanilla ammo of T1 multi-tool
changed to a different ammo, and i kept the ammo type as the new vanilla
change. look at multi-tool description)
- multi-tools have more range and more damage to remove blocks. material return increased a bit.
Templates
- added recipes for crafting :
medium armor.
light epic armor ,
medium epic armor .
crosbow bolts
tweaked pentaxid crafting recipe , to demand more stone dust, instead of 100
pentaxid to get 105 pentaxid ... now requires 100 stone dust instead.
ToDo :
increase blocks and windows HP- Done
reduce thrusters mass and energy consumption- Done 70%
enabled to place healing station from HV in to SV.- Done
additional testing.- adjusted some values, fixed an issue from radar block . use new itemsConfig plz.
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New Version " v1.8.3 - 3849" updated.
this mod only uses vanilla item ID's.
- personal weapons tweaked - (less recoil and spread)
- capital weapons tweaked to work on planets
- increased item stacks for
- ammo
- food, medicine,
- materials,
- components, and
- blocks
- food spoil increased
- build blocks HP increased . 2x for large blocks, 4-8x for small blocks
- secret items unlocked - we can craft besides light armour :
- medium armour,
- epic light armour and
- medium epic armour ,
- old oxygen and
- hydrogen generator,
- old mechanical drill (also with harvest rock)
- we can use vs weapons on HV and HV turrets on SV
- drills have a new old / hidden mod to harvest rocks without damaging
terrain - this means that autopicking minerals, reduces stone drops from
2 rocks to 1 rock , so drops where increased a bit.
- increased resource drop a bit.
- chainsaw works under water
- tweaked armour stats, jetpack, stamina usage reduction.
- added combat steel blocks from HV to SV
- SV can use clone station and Medical station
- Capital Vessels can have solar battery and small solar panels.
- you can paint Mobile constructors and auto miners from grey to a colour you like.
i know i forgot something ....
hotfix for v1.8.3 build.3849
v1.8.3 b - added : small combat steel blocks from HV to SV
v1.8.3 c :
- reduced shotgun T1 spread by 25% from 1 to 0.750 (T2 amount)
- reduced shotgun T2 spread from 0.750 to 0.550
.??(shotgun epic remains the same spread 0.375 - this makes the lower tiers less
junky as it was a pain to hit raptors with T1 shotgun)
- pentaxid crystal drop from 1 to 9 and from 2 to 17 (because it was sad to dive under water to just get 1 by 1)
- portable constructor and o2 generator are now placeable at base and colourable -
.??(the items will change size, considering you deploy them on a base block or
if you deploy them on the ground - you can place 4 in the ground, in the
same space)
- hotfix for medium, Epic Light and Epic Medium Armor unlock on tec tree
- adjusted some armour settings . Light epic armour defence to 250 of 200
v 1.8.4 e:
(from 1.8.3 d )
- increased planted crops output by 2x to 4x . (plant fibber from 2 ro 24 plant fibber)
- reduced crops time to be around 30 to 45 +/- (instead of 145 on some crops)
- added health bonus to med kits
NEW:
- increased plant fibber from plants in the wild, from 2 to 4
- added health bonus information on med kits
- added 3 food pts to small water bottle, increased stamina bonus a bit
- reduced health damage from -10 to -1 on Large water containers and increased stamina from 125 to 150
- increased food bonus to some foods, by 15 to 20 pts
should be totally compatible with previous version , if you started a game on previous version (1.8.2)