This comment section has a low-tolerance policy for misinformation and exaggeration of mechanics or balance of the mod.
Double-check your claims before you post that a boss is "literally 500% the health of vanilla", when in fact it may be just +14% and because a high difficulty was chosen.
Be calm and courteous in providing feedback, and refrain from "feelycrafting". Hard evidence of issues, like video footage, is the most appreciated.
The README file contains all the information you should need to install the mod. It also comes with instructions for Seamless Coop and Randomizer. The README is also available in the Articles section on this page.
DO NOT ASK FOR SUPPORT if you installed Reforged via a modpack or together with other mods
We cannot support projects based on ERR as they are often made without permission and introduce issues we cannot address. We cannot support merging multiple mods as Souls modding is very incompatible with running multiple mods at the same time, and introduces issues we cannot address.
If you wish to play Reforged: Simply play it standalone.
If you wish to play Reforged with Seamless Coop: Reforged is compatible with Seamless Coop by itself.
If you wish to play with powerful mods like Clever's Moveset Modpack or Diablo Style Loot Remastered: Simply play those mods without Reforged. Reforged adds nothing to that type of "power fantasy" experience.
If you wish to play with Randomizer: Read here on how to run Reforged with Randomizer.
hello, i just killed the spiritspring hawk behind the churchof vows and the spiritspring isn't shpwing. I rested/died and tried again but still not there. Am i missing something or is it just a bug? thanks love the mod
Yeah unfortunately spiritsprings have a limited render distance, so some of them like this are really hard to see. They have incredibly generous safety zones to compensate, but if you don't know where the spring is in the first place that doesn't help much.
After following the instructions listed in 'README - ELDEN RING Reforged.txt', I got a warning message saying to rename dinput8.dll I did this, and then ran launch again, which did nothing. I've run as administrator, restarted my PC, verified integrity and attempted a reinstall, but the issue persists.
Running it in Debug mode produced this message: Located ERR save file, continuing. Checking for UI Images ---------------------- UI Images are unpacked, continuing. Checking if Steam is running ---------------------------- Checking for administrator mode issues -------------------------------------- Launching ModEngine 2 --------------------- [2024-04-22 22:29:33.094] [stderr] [error] Couldn't create process: 2e4 I'm assuming that this is something to do with ModEngine 2?
I just beat the Elden Beast with a friend and instead of getting the ending after summoning Ranni we got the final cutscene and then a large rune appeared on the ground (similar to the one Radagon summons in one of his BS moves). When we step inside it small rune pieces start popping up around us and nothing happens. How the hell do I start NG+?
NG+ is available as usual, either after picking an ending or (if you say no to the new journey) at the Roundtable Hold.
That large rune on the ground is a secret super-boss, available if you collected at least 200 Runic Traces: if you have those, wait in the circle until the boss appears.
Dunno if im missin smthn but updating the mod made my buyable smithing stones disappear. now they arent at the twin maidens. did somthing change or is this a bug? (as of 0.12.7) ((edit 2 nvm im just really stupid. theyre with hewg now))
This is such a bizarre and specific question. I felt sure the overlap between "Code Vein fans" and "Elden Ring Reforged fans" would be empty apart from me. The short and blunt answer is no, but I think it's worth expanding on why beyond "Kirnifr, ividyon and Cavou aren't interested, and are busy making ERR besides".
Code Vein is a completely different modding experience to Elden Ring. It's built with Unreal Engine 4, whereas Elden Ring uses the custom engine From Software have been working on since they originally wrote it for Demon's Souls. The tradeoff is that UE4 has better support for modding (by which I mean it has some) but From Software have built more tooling over the past fifteen years than is available for Code Vein specifically - anything that isn't a generic UE4 construct is inherently harder to work with, so (for example) editing maps will require someone to learn how the format works and write an editor, and there's been not enough time or interest for anyone to pull that off.
First off, amazing mod. Just truly the best I could wish for. I could name everything but honestly I find it changes every single aspect of the game for the better and makes content that I previously ignored, actually relevant and fun to use.
Though I encountered two bugs and I don't know if I'm the only one. The powerstancing katanas animation seems really odd, like it's both too fast and too slow at the same time? Don't know how to explain it better than that. And I can't seem to buy throwing daggers from Kale anymore, I have his bellbearing and was able to buy them before but this morning when I opened my game, they were gone. Didn't notice anything else missing. It's a shame because I made those a core component of my build...
As a minor suggestion, I'd like to be able to play regeneration mode without raising the difficulty, either by removing the stat changes or lowering them. Hard enemy effects is cool though. Thanks!
For the Throwing Knife thing, they got relocated to a different merchant in a recent update. If you updated this morning, then you'll need to find the merchant they moved to (I think it's the one in Caelid that's close to the swamp of Aeonia, not the one next to the map). If not then I'm not sure what would cause it to disappear.
Ahhh that makes so much sense thank you, I've been looking everywhere but didn't find any mention of it. Still a bummer that it has to be a merchant difficult to access, but I can live with that. As for the powerstancing katanas animation, it got solved after a fresh reinstall.
I can't open the game, it says "found an instance of elden mod loader in your elden ring game folder. (...) Please disable elden mod loader by renaming the dinput8.dll file" but when I do it, nothing happen when launching reforged. Can someone help me please?
Gideon could not locate your ELDEN RING game. Please select it manually to proceed. The game "eldenring.exe" file is located in your ELDEN RING\Game folder. its not showing the eldenring.exe
In case you haven't figured it out yet, you need to select eldenring.exe, and to have it appear you can select in the bottom right corner of the window which type of file. Just change it in the dropdown menu and it'll show up.
Hello ! Thanks for this mod ! i just started it for a second playthrough (my first file go corrupted alas so i thought i'd try something a bit different) and so far i've been enjoying it. I'm not into super hardmodes, so the addition of different difficulty settings is very welcome. I've been wanting to either go regular or easy (not the easiest one), but I would very much love if you could also separate the no rune loss on death setting from the difficulty itself, or be able to enable it elsewhere maybe, since the mod DisableRuneLoss is not compatible with ERR Any chance you could make this happen ?
It's never felt like an actual difficulty thing to me, just a huge discomfort, and i would very much like to get rid of it, as I did in Vanilla
5901 comments
Double-check your claims before you post that a boss is "literally 500% the health of vanilla", when in fact it may be just +14% and because a high difficulty was chosen.
Be calm and courteous in providing feedback, and refrain from "feelycrafting". Hard evidence of issues, like video footage, is the most appreciated.
We cannot support projects based on ERR as they are often made without permission and introduce issues we cannot address.
We cannot support merging multiple mods as Souls modding is very incompatible with running multiple mods at the same time, and introduces issues we cannot address.
I did this, and then ran launch again, which did nothing.
I've run as administrator, restarted my PC, verified integrity and attempted a reinstall, but the issue persists.
Running it in Debug mode produced this message:
Located ERR save file, continuing.
Checking for UI Images
----------------------
UI Images are unpacked, continuing.
Checking if Steam is running
----------------------------
Checking for administrator mode issues
--------------------------------------
Launching ModEngine 2
---------------------
[2024-04-22 22:29:33.094] [stderr] [error] Couldn't create process: 2e4
I'm assuming that this is something to do with ModEngine 2?
Massive facepalm, but I hope this helps if anyone runs into the same issue in the future.
That large rune on the ground is a secret super-boss, available if you collected at least 200 Runic Traces: if you have those, wait in the circle until the boss appears.
Code Vein is a completely different modding experience to Elden Ring. It's built with Unreal Engine 4, whereas Elden Ring uses the custom engine From Software have been working on since they originally wrote it for Demon's Souls. The tradeoff is that UE4 has better support for modding (by which I mean it has some) but From Software have built more tooling over the past fifteen years than is available for Code Vein specifically - anything that isn't a generic UE4 construct is inherently harder to work with, so (for example) editing maps will require someone to learn how the format works and write an editor, and there's been not enough time or interest for anyone to pull that off.
Though I encountered two bugs and I don't know if I'm the only one. The powerstancing katanas animation seems really odd, like it's both too fast and too slow at the same time? Don't know how to explain it better than that. And I can't seem to buy throwing daggers from Kale anymore, I have his bellbearing and was able to buy them before but this morning when I opened my game, they were gone. Didn't notice anything else missing. It's a shame because I made those a core component of my build...
As a minor suggestion, I'd like to be able to play regeneration mode without raising the difficulty, either by removing the stat changes or lowering them. Hard enemy effects is cool though. Thanks!
The game "eldenring.exe" file is located in your ELDEN RING\Game folder.
its not showing the eldenring.exe
Thanks for this mod ! i just started it for a second playthrough (my first file go corrupted alas so i thought i'd try something a bit different) and so far i've been enjoying it. I'm not into super hardmodes, so the addition of different difficulty settings is very welcome.
I've been wanting to either go regular or easy (not the easiest one), but I would very much love if you could also separate the no rune loss on death setting from the difficulty itself, or be able to enable it elsewhere maybe, since the mod DisableRuneLoss is not compatible with ERR
Any chance you could make this happen ?
It's never felt like an actual difficulty thing to me, just a huge discomfort, and i would very much like to get rid of it, as I did in Vanilla
Thanks !