Elden Ring

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Created by

Honor Knight

Uploaded by

HonorKnight26

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Safe to use

About this mod

Brings the visor down over the face of the Vagabond Knight Helm. Vanilla and 4K resolution available.

Requirements
Permissions and credits
Changelogs
Donations
**Disclaimers! Please Read!**

Ray Tracing must be turned off! Using any mods that edit models like this one, with Ray Tracing on, will crash the game! There is no fix for this as what would have to change is out of my control: either Ray Tracing itself or the very tools we modders use for FromSoftware titles have to change.

The item description for the helm says, The visor is broken and can no longer be lowered. So, while there are lore reasons for it being up, it's a nice idea to have it be lowered. Because it is designed that way, I positioned the visor as best I could so that our character can still "see", and you can more clearly observe that the visor is heavily damaged and dented. I also had to avoid clipping issues.

I use REVENANT ReShade, specifically the Lush version with a couple tweaks of my own. This is reflected in the screenshots I took for this mod, so keep in mind that it may look differently for you if you do not use a ReShade! 


I also use Texture Improvement, specifically the 4K textures. This is, again, reflected in the screenshots and so your game/recolors may look different than mine!

DO NOT attempt to play the game online while using any mods or you will be banned! Download Anti-cheat toggler and offline launcher to circumvent EAC, or if you use Mod Engine 2 then that program will automatically disable it.

Modding Tips

There is a way to make the model show up on co-op partners, NPCs and the Mimic Tear. Within the parts folder there is a file called a DCX File. All you need to do is make a copy and add "_l" directly before the period in the DCX file name. That's an underscore and lowercase L. So, you'd change hd_m_1280.partsbnd into hd_m_1280_l.partsbnd. Continuing the example: if you started with 1 DCX file, you'll end with 2. This way the mod shows up on you and your co-op partner/NPC/Mimic Tear.

Installation


UXM

  • Follow the instructions of UXM Selective Unpacker to unpack the parts folder
  • Extract this mod to your location of choice
  • Place the contents of "parts" within the folder of the same name created by UXM
  • Don't forget that if you use UXM to install and use mods, to Patch the game using UXM Selective Unpacker

Mod Engine 2 [RECOMMENDED]

  • Download Mod Engine 2. It can be placed in any location, does not have to be the game directory
  • Ensure that you have a "parts" folder within the "mod" folder of Mod Engine 2. If you do not have one, then you can make a new one yourself.
  • Extract this mod to your location of choice
  • Place the contents of "parts" within the folder of the same name located in the "mod" folder
  • Launch Elden Ring with Batch File launchmod_eldenring
Uninstallation

Simply delete the DCX file in the parts folder, or the entire parts folder if this is the only mod you have installed that uses it. Make sure that the game is not running when you do this, otherwise the armor will be invisible.

Graphics/ReShade/Mods Used for Screenshots

Remove vignette
Remove chromatic aberration
Ultrawide UI Fixes
Remove black bars
Increase animation distance
Disable Sharpening
REVENANT ReShade
Texture Improvement
Unlock the framerate
Elden Ring PC Stutter and Low FPS Fix


REVENANT Lush ReShade personal tweaks: Disable the ADOF, Chromatic Aberration, and Border. 

I play on a 21:9 (3440x1440) ultrawide monitor with an NVIDIA RTX 3080. In game settings, I turned Depth of Field and Motion Blur off. For everything else I use the recommended settings from NVIDIA GeForce Experience.

Tools Used In Mod Creation

Yabber
UXM
FLVEREditor

Gigapixel AI
Blender
Bloodborne Tools
Noesis


Please refer to my Elden Ring Recolor Guide and Tutorial if you want to know how to create your own recolor mods or are curious about how I make them.
If you like my mods, please leave an endorsement :)
Donations are also welcome and my PayPal is linked on my mod pages, but you are not obligated to do so.
I create mods that I want to make, and do not expect money in return.