Unalloyed now has support for merging with Clever's Moveset Modpack! Just like Rings of Talent, Clever's will be considered an optional add-on, so the installer will not remind you to download it. For those wondering how to access the new movesets, everything should be on the same weapons as in Clever's with the exception of a few styles--Firebending is now on the Grafted Dragon, Clinging Bone, and Fire/Fell Caestus, Earthbending can be used with the Iron Ball, Star Fist, and Gravitational/Bestial Caestus, Storm Demon can be used with the Dragonscale Blade or any Katana/Wakizashi given the Lightning or Bolt affinities, and Deathwalker now ticks up deathblight instead of ticking down HP. All other fist weapons use Martial Arts. Way of the Wind is tied to the "Night" affinity on any Katana/Wakizashi, which can be granted with Bloodhound Step, Raptor of the Mists, or the White Shadow's Lure Ashes of War. Other movesets are unchanged.
This has probably already been brought up, but i have a small attention span and only looked so far. How can you add mods for the installer to pick up and install with the mods already present? I've tried adding mods to this bin afterwards but something always takes a sHIt.
After a bit of luck with the wayback machine, I found this version of ERR that I think works with unalloyed https://www.nexusmods.com/eldenring/mods/541?tab=files&file_id=20098 It's a nexus link, so no sketchy stuff, I promise.
This a good example of why nexusmods has the policy that old mod versions can't be deleted, only archived. Kinda annoying that the ERR devs' justification for not just leaving the old download link up is because of bad bug reports.
Generating backup saves...Launching game (Steam must be running for the game to launch)...[2024-04-24 10:19:52.123] [stderr] [error] Couldn't find path to game
Even while steam is running, the mod is still dont launching, can someone help me with this pls?
Hey, there is a way to put the new mod for the clever's moveset in this pack? i try to do it manually but i can't find how to put in game. here's the mod https://www.nexusmods.com/eldenring/mods/4649
"Elden ring unalloyed" aka how to ruin the game experience, it makes Elden Ring feel like one of those phone games, time wasted on this crap. By the way, this is also true for Elden Ring Reforged, Ascended and Convergence alone, this mod makes it slightly worse with the tier system among other things but probably not even the worst of the bunch.
I also heard there's a lot of "stolen material" from other mods, ignoring any permission of use of the mods. All the mods that touch the game balance fail miserably anyway, so was it even worth it in the end?
you seems to need to cool down, dude play like you want, after the first playthrough I like to experiment with mods too, my point it's just that it's sad that most modders are not able to maintain the feel and balance of the original game, it whould be so easy to make for a better experience yet they makes rookie mistakes making something that it's just worse
"stolen material" It's basically a compatibility patch, to actually get it to work you have to download a bunch of other mods. It's a mod, it modifies. It's "stolen material" in the same way that every mod "steals" from Fromsoft.
if you hate all mods then why are you even here lmao? it seems like a website that only offers mods would be a pretty pointless place for someone who hates mods to spend their time on. If you only like vanilla that's great, just play vanilla right? You're happy, and everyone who enjoys mods is happy. Unless you have some sort of actual criticism to offer? "ruins the game experience" isn't exactly helpful, nor does it offer any criticism of the mods in any way that would make any sense to anyone besides you.
I'm sure there are other who might agree if they played the mod. What does "it feels like a phone game" mean? How does it "ruin the experience?" This could be helpful to people who won't like it, but this doesn't tell those people anything.
This mod pack brought me back to Elden Ring after years, and I brought my wife and best friend along for the ride. It is absolutely a beautiful work, and you are beyond clueless for being so hateful of it. I've been able to use it to make the game harder and so much more interesting, and I've been able to use it as a launchpad for modding the game myself. I would recommend it 100% to everyone I know.
Is this still going to work when the dlc comes out with the ERR not being updated in a way that allows unalloyed? i love this mod combo and would like to continue to use it.
oof yeah that really sucks with ERR, I absolutely love the mod, but the devs seem to be intentionally making it unworkable with every other mod these days, especially unalloyed. Mod is great, and I'm worried about the same thing you are. We'll probably have to stick to v0.11.8 and get it working ourselves or maybe mountlover has a plan. Maybe Unalloyed replaces ERR with another overhaul if it's unfixable, Dark Moon looks pretty cool though I would super miss ERR tbh.
Do i HAVE to start a new game? I tried to copy my existing save file using EldenSaveCopier but seeing as this runs off .co2 file no matter what change i make to the .sl2 file it doesn't update the save and copy over, I tried the update save.bat aswell and that didnt work either
So our group of 6 have installed this and have been having a blast. One of the players though has been having a weird issue and we can't figure out what's going wrong. His game worked fine when he just had seamless co-op, but since installing the mods and running the bat files for here his game has been weird about stamina.
Every attack uses his full stamina and it drops to zero, every time he jumps or rolls it uses his full stamina. When he gets hit he loses most if not all of his stamina? He has made several new characters and tried new weapons and they have all done that. We looked at all of his items and status and couldn't find anything to explain it. Hoping a reinstall fixes it, but has this particular issue of stamina being completely depleted after every attack or action ever come up?
I'm not sure if you found a fix yet, but that sounds like issues with some stuff in the regulation.bin. I might be way off here but I think you're on the right track choosing to reinstall from scratch!
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Just like Rings of Talent, Clever's will be considered an optional add-on, so the installer will not remind you to download it. For those wondering how to access the new movesets, everything should be on the same weapons as in Clever's with the exception of a few styles--Firebending is now on the Grafted Dragon, Clinging Bone, and Fire/Fell Caestus, Earthbending can be used with the Iron Ball, Star Fist, and Gravitational/Bestial Caestus, Storm Demon can be used with the Dragonscale Blade or any Katana/Wakizashi given the Lightning or Bolt affinities, and Deathwalker now ticks up deathblight instead of ticking down HP. All other fist weapons use Martial Arts. Way of the Wind is tied to the "Night" affinity on any Katana/Wakizashi, which can be granted with Bloodhound Step, Raptor of the Mists, or the White Shadow's Lure Ashes of War. Other movesets are unchanged.
Have fun!
It's a nexus link, so no sketchy stuff, I promise.
Even while steam is running, the mod is still dont launching, can someone help me with this pls?
here's the mod https://www.nexusmods.com/eldenring/mods/4649
By the way, this is also true for Elden Ring Reforged, Ascended and Convergence alone, this mod makes it slightly worse with the tier system among other things but probably not even the worst of the bunch.
All the mods that touch the game balance fail miserably anyway, so was it even worth it in the end?
I'm sure there are other who might agree if they played the mod. What does "it feels like a phone game" mean? How does it "ruin the experience?" This could be helpful to people who won't like it, but this doesn't tell those people anything.
Every attack uses his full stamina and it drops to zero, every time he jumps or rolls it uses his full stamina. When he gets hit he loses most if not all of his stamina? He has made several new characters and tried new weapons and they have all done that. We looked at all of his items and status and couldn't find anything to explain it. Hoping a reinstall fixes it, but has this particular issue of stamina being completely depleted after every attack or action ever come up?