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Created by
StinVecUploaded by
StinVecVirus scan
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This page was last updated on 06 March 2025, 4:58AM
- Changelogs
-
-
Version SCM.S.25b
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.S.25b ]
Sound Changes [ 1 ]
-|- Voice - Jade Night Alerts Reinstated
Re-enabled the "Night Approaching" radio reminders at 19:30 in-game time that Techland had disabled
> I was unaware that Techland had disabled these radio reminders back with the release of the Enhanced Edition of Dying Light.
> These radio reminders will now properly play again.
> Radio reminders also made to always be Jade speaking even after the point in the story when it used to switch to Ayo making them.
_______________________________________________________________________________________________________
Mod files affected by this SCM.S.25 to SCM.S.25b update:
ADDED
Voice - Jade Night Alerts Reinstated
> "data\quests\*\scm\scm_*_quest.xml" - Custom Mod File - Add
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
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Version SCM.S.25
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.S.25 ]
25 Total Sound Muted/Changed Options
Added 2 Sounds Muted (or selectively muted):
-|- Alerts - HUD Nearby Encounter Ping Muted
-|- Items - Weapon Charge Attack Reverberation Muted
_______________________________________________________________________________________________________
Mod files affected by this SCM.S.23 to SCM.S.25 update:
ALTERED
Data3.pak
> "data\scripts\audio\snd_groups.scr" - Modified Official File - Replace/Merge changes
ADDED
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_HUD_Nearby_Encounter_Ping.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Charge_Attack_Reverberation.scr" - Custom Mod File - Add
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.S.23
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.S.23 ]
23 Total Sound Muted/Changed Options
Added 14 Sounds Muted (or selectively muted):
-|- Alerts - Night Time Survived Muted
-|- Alerts - Pursuit Evaded Muted
-|- Alerts - Safe Zone Enter and Exit Muted
-|- Alerts - Spotted By Enemy Muted
-|- Items - Eggnog Buff Jingles Muted
-|- Items - Flashlight On and Off Click Muted
-|- Items - Pick Up Item Sound Muted
-|- Items - Toad Blob Flight Whistling Muted
-|- Items - Weapon Elemental Attachment Sounds Muted
-|- Items - Weapon Hit Slow Motion Distortion Muted
-|- Items - Weapon Hit XRAY Distortion Muted
-|- Items - Weapon Repair Duct Tape Muted
-|- Voice - FanZone Help Broadcast Muted
-|- Voice - Supermarket Loudspeaker Muted
_______________________________________________________________________________________________________
Mod files affected by this SCM.S.1.1 to SCM.S.23 update:
ALTERED
Data3.pak
> "data\scripts\audio\snd_groups.scr" - Modified Official File - Replace/Merge changes
ADDED
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Eggnog_Buff_Jingles.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_FanZone_Help_Broadcast.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Flashlight_On_and_Off_Click.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Night_Time_Survived.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Pick_Up_Item_Sound.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Pursuit_Evaded.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Safe_Zone_Enter_and_Exit.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Spotted_By_Enemy.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Supermarket_Loudspeaker.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Toad_Blob_Flight_Whistling.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Attachment_Sounds.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Hit_Slow_Motion_Distortion.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Hit_XRAY_Distortion.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Repair_Duct_Tape.scr" - Custom Mod File - Add
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.S.1.1
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.S.1.1 ]
Error Corrections: [ 1 ]
[1] Corrected "Voice - Viral Alert Banging Screaming Muted" selective folder files
- I missed updating the 'data\scripts\audio\snd_groups.scr' file in this folder with the final file version before uploading
- This file now matches the file that is present in all of the other selective folders
- Thank you very much to NexusMods user "klemc" for pointing out this oversight of mine to me so I can correct it
_______________________________________________________________________________________________________
Mod files affected by this SCM.S.1.0 to SCM.S.1.1 update:
ALTERED
Voice - Viral Alert Banging Screaming Muted
> "data\scripts\audio\snd_groups.scr" - Modified Official File - Replace/Merge changes
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.S.1.0
- __________________________________________________________________________________________
Sound Control Mod [ SCM.S.1.0 ]
(Initial Release)
Mutes/Disables:
- Music - Hub Radios Muted
- Music - Old Town Prophet Music Muted
- Survivor Sense - Audio Fading In/Out Disabled
- Survivor Sense - Gong Muted
- Voice - Afraid Breathing After Chase Muted
- Voice - Merchant Chatter Muted
- Voice - Quartermaster Chatter Muted
- Voice - Viral Alert Banging/Screaming Sounds Muted
Changes:
- Reinstates Jade making the 'night approaching' radio alerts after the point in the story when it switches to Ayo making them.
_______________________________________________________________________________________________________
- __________________________________________________________________________________________
-
Version SCM.25b
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.25b ]
Sound Changes [ 1 ]
-|- Voice - Jade Night Alerts Reinstated
Re-enabled the "Night Approaching" radio reminders at 19:30 in-game time that Techland had disabled
> I was unaware that Techland had disabled these radio reminders back with the release of the Enhanced Edition of Dying Light.
> These radio reminders will now properly play again.
> Radio reminders also made to always be Jade speaking even after the point in the story when it used to switch to Ayo making them.
_______________________________________________________________________________________________________
Mod files affected by this SCM.25 to SCM.25b update:
ADDED
Data3.pak
> "data\quests\*\scm\scm_*_quest.xml" - Custom Mod File - Add
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.25
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.25 ]
25 Total Sound Muted/Changed Options
Added 2 Sounds Muted (or selectively muted):
-|- Alerts - HUD Nearby Encounter Ping Muted
-|- Items - Weapon Charge Attack Reverberation Muted
_______________________________________________________________________________________________________
Mod files affected by this SCM.23 to SCM.25 update:
ALTERED
Data3.pak
> "data\scripts\audio\snd_groups.scr" - Modified Official File - Replace/Merge changes
ADDED
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_HUD_Nearby_Encounter_Ping.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Charge_Attack_Reverberation.scr" - Custom Mod File - Add
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.23
- _______________________________________________________________________________________________________
Sound Control Mod [ SCM.23 ]
23 Total Sound Muted/Changed Options
Added 14 Sounds Muted (or selectively muted):
-|- Alerts - Night Time Survived Muted
-|- Alerts - Pursuit Evaded Muted
-|- Alerts - Safe Zone Enter and Exit Muted
-|- Alerts - Spotted By Enemy Muted
-|- Items - Eggnog Buff Jingles Muted
-|- Items - Flashlight On and Off Click Muted
-|- Items - Pick Up Item Sound Muted
-|- Items - Toad Blob Flight Whistling Muted
-|- Items - Weapon Elemental Attachment Sounds Muted
-|- Items - Weapon Hit Slow Motion Distortion Muted
-|- Items - Weapon Hit XRAY Distortion Muted
-|- Items - Weapon Repair Duct Tape Muted
-|- Voice - FanZone Help Broadcast Muted
-|- Voice - Supermarket Loudspeaker Muted
_______________________________________________________________________________________________________
Mod files affected by this SCM.1.1 to SCM.23 update:
ALTERED
Data3.pak
> "data\scripts\audio\snd_groups.scr" - Modified Official File - Replace/Merge changes
ADDED
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Eggnog_Buff_Jingles.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_FanZone_Help_Broadcast.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Flashlight_On_and_Off_Click.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Night_Time_Survived.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Pick_Up_Item_Sound.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Pursuit_Evaded.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Safe_Zone_Enter_and_Exit.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Spotted_By_Enemy.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Supermarket_Loudspeaker.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Toad_Blob_Flight_Whistling.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Attachment_Sounds.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Hit_Slow_Motion_Distortion.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Hit_XRAY_Distortion.scr" - Custom Mod File - Add
> "\data\scripts\audio\StinVec_Sound_Control_Mod\StinVec_SCM_Mute_Weapon_Repair_Duct_Tape.scr" - Custom Mod File - Add
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- _______________________________________________________________________________________________________
-
Version SCM.1.0
- __________________________________________________________________________________________
Sound Control Mod [ SCM.1.0 ]
(Initial Release)
Mutes/Disables:
- Music - Hub Radios Muted
- Music - Old Town Prophet Music Muted
- Survivor Sense - Audio Fading In/Out Disabled
- Survivor Sense - Gong Muted
- Voice - Afraid Breathing After Chase Muted
- Voice - Merchant Chatter Muted
- Voice - Quartermaster Chatter Muted
- Voice - Viral Alert Banging/Screaming Sounds Muted
Changes:
- Reinstates Jade making the 'night approaching' radio alerts after the point in the story when it switches to Ayo making them.
_______________________________________________________________________________________________________
- __________________________________________________________________________________________
-
- Author's activity
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March 2025
-
06 Mar 2025, 4:58AM | Action by: StinVec
Attribute change
'Description changed.'
-
06 Mar 2025, 4:36AM | Action by: StinVec
Attribute change
'Summary changed.
Description changed.'
-
06 Mar 2025, 4:19AM | Action by: StinVec
Attribute change
'Description changed.'
-
06 Mar 2025, 4:09AM | Action by: StinVec
Attribute change
'Description changed.'
-
06 Mar 2025, 4:09AM | Action by: StinVec
File added
'Sound Control Mod - SELECTIVE - (SCM.S.25b) [version SCM.S.25b]'
-
06 Mar 2025, 4:08AM | Action by: StinVec
File added
'Sound Control Mod - AiO - ALL CHANGES - (SCM.25b) [version SCM.25b]'
-
06 Mar 2025, 3:55AM | Action by: StinVec
Changelog added
'Change log added for version SCM.S.25b'
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06 Mar 2025, 3:55AM | Action by: StinVec
Changelog added
'Change log added for version SCM.25b'
February 2025
-
13 Feb 2025, 8:30AM | Action by: StinVec
Attribute change
'File \'Sound Control Mod - SELECTIVE - (SCM.S.25)\' description changed.'
-
13 Feb 2025, 8:29AM | Action by: StinVec
Attribute change
'File \'Sound Control Mod - ALL CHANGES - (SCM.25)\' changed to \'Sound Control Mod - AiO - ALL CHANGES - (SCM.25)\'.
File \'Sound Control Mod - AiO - ALL CHANGES - (SCM.25)\' description changed.'
-
13 Feb 2025, 8:29AM | Action by: StinVec
Attribute change
'Summary changed.
Description changed.'
-
13 Feb 2025, 4:26AM | Action by: StinVec
Attribute change
'Description changed.'
-
13 Feb 2025, 4:26AM | Action by: StinVec
File added
'Sound Control Mod - ALL CHANGES - (SCM.25) [version SCM.25]'
-
13 Feb 2025, 4:26AM | Action by: StinVec
File added
'Sound Control Mod - SELECTIVE - (SCM.S.25) [version SCM.S.25]'
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13 Feb 2025, 4:22AM | Action by: StinVec
Changelog added
'Change log added for version SCM.S.25'
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13 Feb 2025, 4:22AM | Action by: StinVec
Changelog added
'Change log added for version SCM.25'
-
12 Feb 2025, 6:10AM | Action by: StinVec
Attribute change
'Description changed.'
-
12 Feb 2025, 6:10AM | Action by: StinVec
File added
'Sound Control Mod - ALL CHANGES - (SCM.23) [version SCM.23]'
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12 Feb 2025, 6:10AM | Action by: StinVec
File added
'Sound Control Mod - SELECTIVE - (SCM.S.23) [version SCM.S.23]'
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12 Feb 2025, 6:06AM | Action by: StinVec
Readme file added
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- Mod page activity
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March 2025
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22 Mar 2025, 12:25AM | Action by: Hoxton13
Tracked
'Sound Control Mod'
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03 Mar 2025, 2:24AM | Action by: Sk8tebrdt
Endorsed
'Sound Control Mod'
February 2025
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24 Feb 2025, 1:44PM | Action by: ShadowWarrior0507
Endorsed
'Sound Control Mod'
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24 Feb 2025, 1:22PM | Action by: ShadowWarrior0507
Tracked
'Sound Control Mod'
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18 Feb 2025, 6:55AM | Action by: jjh494ps
Endorsed
'Sound Control Mod'
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18 Feb 2025, 5:35AM | Action by: jjh494ps
Tracked
'Sound Control Mod'
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04 Feb 2025, 12:22PM | Action by: VokunRovaan
Tracked
'Sound Control Mod'
January 2025
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31 Jan 2025, 8:35AM | Action by: Garywwww
Endorsed
'Sound Control Mod'
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09 Jan 2025, 6:33PM | Action by: mortymere
Endorsed
'Sound Control Mod'
December 2024
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30 Dec 2024, 7:06AM | Action by: SciasGrassrunner
Endorsed
'Sound Control Mod'
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08 Dec 2024, 1:41PM | Action by: prodlimen
Endorsed
'Sound Control Mod'
November 2024
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28 Nov 2024, 5:21AM | Action by: 2784797123
Endorsed
'Sound Control Mod'
October 2024
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17 Oct 2024, 5:13PM | Action by: sENoZQHD
Endorsed
'Sound Control Mod'
September 2024
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13 Sep 2024, 1:51PM | Action by: popgrenade
Endorsed
'Sound Control Mod'
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08 Sep 2024, 5:28PM | Action by: Specops119
Endorsed
'Sound Control Mod'
August 2024
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29 Aug 2024, 11:48AM | Action by: jerry901010
Tracked
'Sound Control Mod'
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24 Aug 2024, 7:03AM | Action by: SapphireEye
Tracked
'Sound Control Mod'
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12 Aug 2024, 4:34AM | Action by: shyan887
Untracked
'Sound Control Mod'
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07 Aug 2024, 1:14PM | Action by: blue0world
Tracked
'Sound Control Mod'
July 2024
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28 Jul 2024, 7:07AM | Action by: shyan887
Tracked
'Sound Control Mod'
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