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This page was last updated on 25 March 2015, 6:29PM
- Changelogs
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Version 0.998b
- -Fixed hard mode issue (Thanks to Darc Clan)
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Version 0.998
- -Fixed midkit issue on hard mode
-Fixed blueprints bug with old save games (Thanks to Kanihuervano)
-Added food/water to inventory when starting a new game at a specific chapter.
-Balanced Survivor weapons damage/price
-Survivor weapons are now 'budget' weapons that, although more durable, will need 2 scrap metal to repair if below 25%
-Tweaked weather so there's slightly less chance of rain
-Increased chance of finding survivor weapons as loot. (Including Unique weapons)
-Increased sight range and agro duration of humans.
-tweaked chances of buying a unique weapon (5%) in a 19th floor shop and tower shop (by fast travel posters)
-doubled duration of day/night (shorter day in hard mode still)
-removed burning zombies. (I hate that they're on fire and don't die!)
-attempted to increase density of zombies.
- -Fixed midkit issue on hard mode
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Version 0.997b
- -Fixed zombie AI (seriously.. go check the file!)
-Set hard mode medkits to restore 90% of normal.
- -Fixed zombie AI (seriously.. go check the file!)
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Version 0.997
- -Added 6 new unique gold weapons! They may be in a chest, or you may even see one on sale in a shop.. if you're lucky!
-Medkits now provide 60 hp over 10 seconds (30hp on Hard)
-Human AI now take more damage when hit in the head or from behind. They're generally a little easier to kill now.
-Food/Drink should now be easier to find
-Zombies take increased damage to the head and their limbs come off easier :P
-Removed Lyravegas mods on request (QuickUse & Watch, Advance Moves) These will be easier to install once I finish the mod manager.
-Added 'Look at watch' key config option
-Enabled Grabexpert and wallrun skills (these were cut out by Techland)
-Tweaks to loot tables
-(I still need to balance weapon damage/value some more)
- -Added 6 new unique gold weapons! They may be in a chest, or you may even see one on sale in a shop.. if you're lucky!
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Version 0.996
- -Updated all item lists and stores to accomodate the new 1.5 patch weapons and 'Platinum' colour set.
-Updated medpack/bandage system.
-Looting system compatability with new hard mode.
-Reduced some damage on throwing weapons to balance
-Improved story/quest weapons to accomodate reduced white/green items
-Boosted damage output of white/green items slightly +5%/10%
-Slighty reduce damage of some Survivor weapons for levels 21-25. (This is a WIP!)
-Bug checking like a MoFo!
- -Updated all item lists and stores to accomodate the new 1.5 patch weapons and 'Platinum' colour set.
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Version 0.995c
- -Human AI weapons fixed by Lyravega
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Version 0.995
- -New Incendiary Pistol that fires 5x9mm Phosphorus Rounds. Available in Old Town from level 20 :P
-Death penalty now includes awakening with half health and a much slower health recovery.. be more careful next time! ;)
-Changed chances of food at the first quartermaster
-Tweaked chances of food in airdrops
-Tweaked AI for zombies some more
-Fixed AI not having weapons after levell 25
-Tweaked throwable damage again
-Renamed all WRP weapons to have 'Survivor' prefix.
-Slowed grapple hook throw speed
-The return of 'Get a meal' quest description
- -New Incendiary Pistol that fires 5x9mm Phosphorus Rounds. Available in Old Town from level 20 :P
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Version 0.994
- -FINALLY given challenges infinite stamina and fitness
-Reduced number of flares and medkits in airdrops (2 in each bundle)
- -FINALLY given challenges infinite stamina and fitness
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Version 0.993b
- -Fixed a missing bracket ')' in weather_data.
-Re-uploaded because Nexus was being stupid.
- -Fixed a missing bracket ')' in weather_data.
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Version 0.993
- -Now includes Lyravega's Quick Use and Watch system.
-Bottled Water now refreshes you and boosts your alertness: It will apply a slight stamina recovery buff. It also increases the range and duration of your item scanning sonar which is drastically reduced by default now.
-Weapons below 25% durability are now worth considerably less when sold.
-Fixed throwables damage (changed colour to blue for all if not most throwables)
-AirDrop boxes may now contain a Ration Pack (Food & Water) or Flares.
-Tweaked zombie AI settings some more
-Language localisation should work better now. However Skills page will still be in English.
- -Now includes Lyravega's Quick Use and Watch system.
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Version 0.992
- -Added more weather possibilities
-Fixed lingering loot bugs
-Removed jump delay from hunger
-Challenges no longer cause stamina loss, but you'll need food afterwards.
-Food added to first quartermaster before you leave the tower the first time. Make sure you eat!
-Increased flare duration (only slightly!! 45sec for normal, 1.15 for zaid's
- -Added more weather possibilities
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Version 0.991
- -Fixed loot bug.. sorry about that!
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Version 0.99
- -Added hunger! (If you're moving slowly, out of breath and can't jump much, then you need FOOD!). Buy it from a shop or find it in fridges and cupboards.
-Replaced Baklava with 'Canned Food' and Pita with 'Bottled Water'. This will change.
-Removed all consumable food items
-Added slow-action bandaging! (Thanks Goekhan!)
-Still need to make thirst a different effect..
- -Added hunger! (If you're moving slowly, out of breath and can't jump much, then you need FOOD!). Buy it from a shop or find it in fridges and cupboards.
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Version 0.98
- -Massive rework of Goekhan's WRP and vendor system. Now new weapons should be available incrementally all the way up to level 40. (This was a multi-hour nightmare endevour!!)
-Increased zombie detection range and follow range
-Made the zombies a bunch scarier! Don't believe me, try standing still somewhere and watch your adoring fans come :P
-Removed infinite fitness for UltimateRunner (now +75% fitness)
-Removed infinite stamina for UltimateFighter (now +75% stamina)
- -Massive rework of Goekhan's WRP and vendor system. Now new weapons should be available incrementally all the way up to level 40. (This was a multi-hour nightmare endevour!!)
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Version 0.97
- -Removed 'special vendor' status for Slums tower vendor and Old Town tower vendor. This was causing trouble for new players.
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Version 0.96
- -Incorporated Weapon Restoration Project by Lyravega - http://www.nexusmods.com/dyinglight/mods/66/ (Thanks Goekhan!)
-Removed medpacks from quartermaster
-Reduced loot chance again on zombies
-Increased required number of strings and duct tape for a large number of recipes
-Fixed throwing star damage
-Fixed number of elemental and normal throwing stars crafted
-Reduced backpack skills to +2 and +4 (for a max total of 10)
-Reduced weapon efficiency skill to 10% less durability loss
-Reduced lucky repair to 25% chance of happy ending lol
-Food still not being kept in backpack.. working on it!!
- -Incorporated Weapon Restoration Project by Lyravega - http://www.nexusmods.com/dyinglight/mods/66/ (Thanks Goekhan!)
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Version 0.95
- -Food no longer used instantly on pickup.
-Reduced durability for lower grade weapons (White, Green etc)
-Zombies now notice you from further away, including your flashlight!
-Value of low grade weapons reduced
-Skills tree now shows how many points are required for each skill
-durability of lockpicks reduced
- -Food no longer used instantly on pickup.
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Version 0.94
- -Added wallrunning
- -Added grab expert
- -Compatability changes for 1.4.0 and Dying Light Manager app
-Increased flare burn times (normal and special)
-Added more force to kicks
-Reduced damage multipliers for lower grade weapons (White, Green etc)
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Version 0.93
- -Made it so zombies and virals have a small chance of falling when shot.
-Reduced amount of heads exploding!
-Put all stack sizes up to 999. We'll have to wait for the dev tools for backpackable items.
-Increased all blueprints to require more components. All explosive devices now need at least 1 battery, power cable and electronics.
-Fixed exp gain issue over level 24
-Updated 'thanks & shouts' in readme :)
- -Made it so zombies and virals have a small chance of falling when shot.
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Version 0.92
- -Fixed idle zombie detection bug. (sorry guys, thought I got this)
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Version 0.91
- -Slightly increased chance of finding 'empty' in a loot spot
-Small increase to the value of ammo, this stuff is supposed to be rare.
-Reduced damage multipliers for all weapons sets (white, green, blue, violet, orange). Orange is now more variable
-Increased damage/radius of most explosives.. now you can't just dribble them by your feet.
-Small reduction in kick damage, but you can kick those wobbly buggers a little harder now.
-'NearbyEnemySearchRange' increased from 7 to 9 (just testing)
-Max health reduced to 60 (as per most mods, this can be increased with skills. This is just a tester)
-Tweaked health regeneration
-Increased sight range for all creatures, even more so at night (just testing this too)
-Increased max number of zombies attacking at once.
-Reduced limb health on zombies slightly
-Made zombies able to sense flashlight and hear steps
- -Slightly increased chance of finding 'empty' in a loot spot
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Version 0.8
- -Reduced stack size on all items. Valuables now 10, throwables 15, loot/craftables 30.
- -Changed recipies to require more parts and yield slightly less.
- -Added stamina use for kicking (although this only seems to drain stamina when the drain has already begun with a weapon)
- -Added cooldown and power for the flashlight. It now lasts for 45 seconds before requiring time to recharge.
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Version 0.7
- -Removed metal scrap from shops
- *I promise this is the last update today!
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Version 0.6
- -Removed Scrap metal from ever appearing in toolboxes.
- -Slightly upped the amount of max pistol and rifle ammo (120 and 160 respectfully).
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Version 0.5
- -Increased chance of finding 'empty' on all loot by roughly 1.5x usual chance of finding an item.
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April 2024
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13 Apr 2024, 8:18AM | Action by: Deleted29201310User
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'Survivor Mod'
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01 Apr 2024, 11:19PM | Action by: goombajumpscare
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