Dying Light

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Dying Light Survivor Mod 0.998b by Shockr

Special thanks to Lyravega

[It is advised that you start a new game with Survivor]
[Compatible with Hard Mode v1.5]

Description
===========


Thanks everyone for supporting and helping us balance this mod.

The Survival mod is intended to make life a little more like a survival game by reducing a lot of factors that make Dying Light too much of an arcade game. Now you'll have to spend more time scavaging parts you need and crafting should mean using your resources wisely.

Over the last few months Survivor has become quite a fleshed out mod, but more content will be added and any ideas the community has that would fit the mod.

The hunger system means you'll need to find food and water to stay alive in Harran now, not just a big axe!

Survivor Mod provides new weapons to use and mod and also some unique named weapons. So expect to see a whole host of weapons available at vendors after level 20!

Here are some of the features we currently have working. Please consider that there are many mods available now that currently do the same or similar, we're all tweaking the same files from data0.pak



- Increased difficulty: now you'll need to earn more experience to gain the higher level skills. Some skills will require more than 1 point to obtain.

- Increased level cap and experience required to get there. Currently up to level 40 in all three skill trees. This means you may not be able to get EVERY skill as this would need 42+ skill points, so spend wisely. This works very well in co-op where you can share the burden of crafting items.

- Added hunger system. You now need to carry food/water in a backpack slot to stay up to the task. New items [Canned Food] and [Bottled Water]. If you're out of breath, eat. Water will boost your loot scan range and stamina regen.

- Removed frequency of a lot of loot drops. In many situations, you're just as likely to get an empty cupboard as you were to find something. This also removed certain items from locations that seem out of place. (no more disc blades in kitchen cupboards, for example)

- Now the only place to get metal scrap is from weapons you find. Decide if you want to repair your own with the metal scrap, or sell a found item for cash. Loot is dramatically reduced.

- New Rebuilt Survivor Weapons for higher levels original concept by Lyravega. Now you'll have access to a variety of budget weapons at levels 21-40 that are cheaper to buy, but more costly to repair when below 25%.

- New Unique Named Gold Weapons to slaughter the horde with style.

- Incendiary Pistol with Phosphorus Ammo will allow you to dismember zombies like never before :D

- Low grade weapons (white and green) are now not as useful. All weapons have vastly reduced damage.

- Added cooldown to flashlight (60 seconds use, 10 second recharge)

- Added stamina usage to kick (this seems to only function when stamina is already draining from melee)

- Reduced ammo carry capacity for pistol, shotgun and rifle (30, 30, 60 respectfully)

- Reduced stack sizes for throwables

- Increased required components for a lot of blueprints. All explosives now require at least a battery, cable, electronics. All weapon crafting requires 3x metal scrap

- Increased AI sight range and light reaction

- Reduced health (Bonuses still apply)

- Zombies now swarm more (and they're just generally more pissed off)

- Enabled wallrunning

- Enabled grab expert

- Reduced inventory size

- Damaged weapons have reduced value. If a weapon gets below 25%, if it's out of repairs, it's only worth scrap!


Survivor no longer contains the adapted versions of Lyravega's mods, however you can find them here:

Advanced Moves - http://www.nexusmods.com/dyinglight/mods/47/
Weapon Restoration Project - http://www.nexusmods.com/dyinglight/mods/66/
Bandages - http://www.nexusmods.com/dyinglight/mods/88/
Quick Use and Watch - http://www.nexusmods.com/dyinglight/mods/95/




Any comments or ideas are welcome :)


Installation
============

Simply extract the data3.pak file into your SteamApps\common\Dying Light\DW\ folder and launch the game.


Disclaimer
==========

We am not responsible for any damage this does to your game or your saves. Even though it shouldn't, we just thought we'd get that out of the way. :)


Thanks & Shouts
===============

Special thanks to fireundubh for Chrome Workshop & Kanihuervano for the Spanish translation.

NinjaKitten
foxwrites
winkle79
Headx
JotaEme88
Jobesky1234
Tom2681
Moows
Xandelreo
Alexander_Q
Scydrapheen
Piterrrxd
Oldhanz
Gippy
Gavrhan
ykza5
ScrEAm14
petermsi
littleliliput
rocketman88
foudelou
Darc Clan
Reuben259
MikeyCanuck
Killf4c3
maheshsingh



Changelog
=========
0.998b
-Fixed hard mode issue (Thanks to Darc Clan)

0.998
-Fixed midkit issue on hard mode
-Fixed blueprints bug with old save games (Thanks to Kanihuervano)
-Added food/water to inventory when starting a new game at a specific chapter.
-Balanced Survivor weapons damage/price
-Survivor weapons are now 'budget' weapons that, although more durable, will need 2 scrap metal to repair if below 25%
-Tweaked weather so there's slightly less chance of rain
-Increased chance of finding survivor weapons as loot. (Including Unique weapons)
-Increased sight range and agro duration of humans.
-tweaked chances of buying a unique weapon (5%) in a 19th floor shop and tower shop (by fast travel posters)
-doubled duration of day/night (shorter day in hard mode still)
-removed burning zombies. (I hate that they're on fire and don't die!)
-attempted to increase density of zombies.


0.997b
-Fixed zombie AI (seriously.. go check the file!)
-Set hard mode medkits to restore 90% of normal.

0.997
-Added 6 new unique gold weapons! They may be in a chest, or you may even see one on sale in a shop.. if you're lucky!
-Medkits now provide 60 hp over 10 seconds (30hp on Hard)
-Human AI now take more damage when hit in the head or from behind. They're generally a little easier to kill now.
-Food/Drink should now be easier to find
-Zombies take increased damage to the head and their limbs come off easier :P
-Removed Lyravegas mods on request (QuickUse & Watch, Advance Moves) These will be easier to install once I finish the mod manager.
-Added 'Look at watch' key config option
-Enabled Grabexpert and wallrun skills (these were cut out by Techland)
-Tweaks to loot tables
-(I still need to balance weapon damage/value some more)


0.996
-Updated all item lists and stores to accomodate the new 1.5 patch weapons and 'Platinum' colour set.
-Updated medpack/bandage system.
-Looting system compatability with new hard mode.
-Reduced some damage on throwing weapons to balance
-Improved story/quest weapons to accomodate reduced white/green items
-Boosted damage output of white/green items slightly +5%/10%
-Slighty reduce damage of some Survivor weapons for levels 21-25. (This is a WIP!)
-Bug checking like a MoFo!

0.995
-New Incendiary Pistol that fires 5x9mm Phosphorus Rounds. Available in Old Town from level 20 :P
-Death penalty now includes awakening with half health and a much slower health recovery.. be more careful next time! ;)
-Changed chances of food at the first quartermaster
-Tweaked chances of food in airdrops
-Tweaked AI for zombies some more
-Fixed AI not having weapons after levell 25
-Tweaked throwable damage again
-Slowed grapple hook throw speed
-The return of 'Get a meal' quest description

0.994
-FINALLY given challenges infinite stamina and fitness
-Reduced number of flares and medkits in airdrops (2 in each bundle)

0.993b
-Fixed a missing bracket ')' in weather_data.
-Re-uploaded because Nexus was being stupid.

0.993
-Now includes Lyravega's Quick Use and Watch system.
-Bottled Water now refreshes you and boosts your alertness: It will apply a slight stamina recovery buff. It also increases the range and duration of your item scanning sonar which is drastically reduced by default now.
-Weapons below 25% durability are now worth considerably less when sold.
-Fixed throwables damage (changed colour to blue for all if not most throwables)
-AirDrop boxes may now contain a Ration Pack (Food & Water) or Flares.
-Tweaked zombie AI settings some more
-Language localisation should work better now. However Skills page will still be in English.

0.992
-Added more weather possibilities
-Fixed lingering loot bugs
-Removed jump delay from hunger
-Challenges no longer cause stamina loss, but you'll need food afterwards.
-Food added to first quartermaster before you leave the tower the first time. Make sure you eat!
-Increased flare duration (only slightly!! 45sec for normal, 1.15 for zaid's

0.991
-Oops. I released it with a loot bug. Quick fix!

0.99
-Added hunger! (If you're moving slowly, out of breath and can't jump much, then you need FOOD!). Buy it from a shop or find it in fridges and cupboards.
-Replaced Baklava with 'Canned Food' and Pita with 'Bottled Water'. This will change.
-Removed all consumable food items
-Added slow-action bandaging! (Thanks Goekhan!)
-Still need to make thirst a different effect..

0.98
-Massive rework of Goekhan's WRP and vendor system. Now new weapons should be available incrementally all the way up to level 40. (This was a multi-hour nightmare endevour!!)
-Increased zombie detection range and follow range
-Made the zombies a bunch scarier! Don't believe me, try standing still somewhere and watch your adoring fans come :P
-Removed infinite fitness for UltimateRunner (now +75% fitness)
-Removed infinite stamina for UltimateFighter (now +75% stamina)


v0.97
-Removed 'special vendor' status for Slums tower vendor and Old Town tower vendor. This was causing trouble for new players.

v0.96
-Incorporated Weapon Restoration Project by Lyravega - http://www.nexusmods.com/dyinglight/mods/66/ (Thanks Goekhan!)
-Removed medpacks from quartermaster
-Reduced loot chance again on zombies
-Increased required number of strings and duct tape for a large number of recipes
-Fixed throwing star damage
-Fixed number of elemental and normal throwing stars crafted
-Reduced backpack skills to +2 and +4 (for a max total of 10)
-Reduced weapon efficiency skill to 10% less durability loss
-Reduced lucky repair to 25% chance of happy ending lol
-Food still not being kept in backpack.. working on it!!

v0.95
-Food no longer used instantly on pickup.
-Reduced durability for lower grade weapons (White, Green etc)
-Zombies now notice you from further away, including your flashlight!
-Value of low grade weapons reduced
-Skills tree now shows how many points are required for each skill
-durability of lockpicks reduced

v0.94
-Compatability changes for 1.4.0 and Dying Light Manager app
-Increased flare burn times (normal and special)
-Added more force to kicks
-Reduced damage multipliers for lower grade weapons (White, Green etc)
-Added wallrunning
-Added grab expert

v0.93
-Made it so zombies and virals have a small chance of falling when shot.
-Reduced amount of heads exploding!
-Put all craft item stack sizes up to 999. We'll have to wait for the dev tools for backpackable items.
-Increased all blueprints to require more components. All explosive devices now need at least 1 battery, power cable and electronics.
-Fixed exp gain issue over level 24

v0.92
-Fixed idle zombie detection bug. (sorry guys, thought I got this)

V0.91 (test version)
-Slightly increased chance of finding 'empty' in a loot spot
-Small increase to the value of ammo, this stuff is supposed to be rare.
-Reduced damage multipliers for all weapons sets (white, green, blue, violet, orange). Orange is now more variable
-Increased damage/radius of most explosives.. now you can't just dribble them by your feet.
-Small reduction in kick damage, but you can kick those wobbly buggers a little harder now.
-'NearbyEnemySearchRange' increased from 7 to 9 (just testing)
-Max health reduced to 60 (as per most mods, this can be increased with skills. This is just a tester)
-Tweaked health regeneration
-Increased sight range for all creatures, even more so at night (just testing this too)
-Increased max number of zombies attacking at once.
-Reduced limb health on zombies slightly
-Made zombies able to sense flashlight and hear steps


v0.8
-Reduced stack size on all items. Valuables now 10, throwables 15, loot/craftables 30.
-Changed recipies to require more parts and yield slightly less.
-Added stamina use for kicking (although this only seems to drain stamina when the drain has already begun with a weapon)
-Added cooldown and power for the flashlight. It now lasts for 45 seconds before requiring time to recharge.

v0.7
-Removed metal scrap from shops.

v0.6
-Removed metal scrap from ever appearing in toolboxes.
-Slightly upped the amount of max pistol and rifle ammo (120 and 160 respectfully).

v0.5
-Increased chance of getting nothing on all items so it's around 1.5x more likely than finding the standard loot item from the location.