This page was last updated on 05 December 2024, 5:59PM
Changelogs
Version v0.305
-Mod-specific keybindings reactivated
-Nage Waza front push deactivated
-While Bloodlust is active, the wrestling kick animation will be different
Version v0.301
Initial update for the expansion (rest hopefully soon to follow)
-Quick Use & Watch disabled temporarily
-Mirrored skill changes from the expansion
Version v0.300
General
-Various icon adjustments
-Added level requirements to Advanced Moves' skills as some are very powerful and can be acquired early
-Buff durations adjusted
Bloodlust
-New skill, requires Kill Frenzy and Combat Level 14. Moved a few skills around to fit this new one
-Upon killing 3 enemies, you gain a buff - Bloodlust
-In this state, charged attacks are easier to connect (they have extra range)
-Additional kills grant you a stamina boost, this effect stacks up to 5 times
-Empty swings cost you less stamina
Rope Throw
-New skill, requires Weapon Throw and Combat Level 8
-Placed at where Keen Eyes used to be
-Similar to Brutal Throw Combo; rope is attached to weapons you throw, and is used to retrieve your weapon after the impact
Brutal Throw Combo
-Now requires the skill Rope Throw instead of Weapon Throw (requires Grappling Hook indirectly, so to speak)
-Its buff is now 6 seconds, down from 10
-Damage reduced greatly, still does more than regular rope throw though
Keen Eyes & Bullseye
-Bullseye is renamed to Quarterback
-Keen Eyes is removed, its bonuses are now included in Quarterback
-Multithrow lock timer is increased (sometimes it would register taps as multithrow as well, hence the change)
-As before, multithrow deals more damage than autothrow
Shield Wall
-(Passive) Shield backlash do not damage the shield anymore (meaning, successful blocks will not damage the shield)
-Buff duration increased to 5 seconds, up from 3
Momentum*
-Now placed at where Fast Runner used to be, requires Agility Level 14
-Note that the buff this skill granted was invisible before
-Stacks up to 10, yields the same XP bonus
-Duration is halved to 5 seconds
-Increases movement speed incrementally
*Vanilla has a skill called momentum as well, however it is inaccessible for some reason. Restored its function with this skill.
Night Owl
-Now placed at where Momentum used to be, requires Agility Level 7
Fast Runner
-Now placed at where Night Owl used to be, requires Agility Level 13
-Speed bonus pulled down to 5% from 15%
-Reason for above is, Momentum now grants movement speed as well, and 15% multiplicative bonus on top of it was just stupid. It still is...
Untouchable
-Now lowers the cooldown of fast grab break to 0 as an addition
-Is no longer triggered via vault (jumping over zombies)
Freerunning Expert
-Fitness bonus increased to 1.5, up from 0.75 (total is 4.5 with this skill)
Combat Expert
-Stamina bonus increased to 0.5, up from 0.25 (total is 2 with this skill)
Second Wind & Comeback**
-Cooldowns are halved (300/150 seconds)
-Immediately grants a little health upon being triggered, followed by regeneration
**This passive directly clashes with the active Man-Up! ability (Anger Issues & Management), so these two (four) skills are under evaluation
Version v0.210
-DL 1.6.0.0 compatibility
Version v0.200
-Huge update (for me, anyway)
-Pretty much every change/addition has been moved to their own skills
-Moved some vanilla skills around to distribute the look
-Fast dropkick recovery animation is moved to the cannonball combo
-New Skills
-Anger Issues: Enables the Man-Up active skill, which requires a keybinding. Grants temporary health boost that you lose over time.
-Anger Management: Boosts the Man-Up skill, lowers its cooldown and efficiency.
-Second Wind: A passive which triggers on low health, and grants you minor health regeneration. Regeneration is boosted by regeneration skills.
-Comeback: Upgrade to the Second Wind; it now triggers a slowdown effect, and provides you with damage resistance which lasts for a few seconds, in addition to a higher regeneration.
-Brawler: Increases the amount of damage you deal with your fists, and lowers stamina loss when fighting with fists. As you keep fighting, you will deal more damage with your fists.
-Brutal Throw: Can be used after a ground pound. Brutal throw deals very high damage, and you can retrieve your weapon afterwards by using your hook.
-Cannonball: Can be used after a "Vault". As you are falling down, if you do a dropkick move, it will deal more damage with more force, and the recovery animation will be different.
-Falling Star: Can be used after a "Vault". As you are falling down, if you do a ground pound move, it will deal more damage with more force, and will have a massive range.
-Wrecking Ball: Can be used after a "Slide". Whirlwind attack you do after a slide will deal increased damage with more force.
-Shield Wall: After a dodge, shield will be much more useful as the interval you can do a shield bash is a lot longer.
-Momentum: Acrobatic actions will give you a stacking buff, which will increase the amount of base Agility XP you gain by up to 50%.
-Safety Net: Requires multiple skills to function. After you use your grappling hook, the first time you land you will auto-amortize the fall.
-Untouchable: Affects several skills; after a dodge, vault or slide, zombies cannot grab you for a few seconds. Very handy for the Wrecking Ball combo.
-Aggression/Redirection: Can be acquired if you have reached the maximum level in a skill tree. Boosts the XP gain of the other trees.
-Bullseye: Enables the "Auto-Throw" skill, which will allow you to use your throwing weapons with deadly accuracy and damage.
-Infinite Stamina/Fitness: As the ultimate skills no longer bless you with infinite amounts, these skills are created should you rather have infinite fitness/stamina.
-Fast Runner: Increases your movement speed by a little.
-Rapid Acquisition: Boosts the multi-throw skill, now you acquire 2 more targets, acquire them faster, and deal more damage.
-Night Owl: The agility XP you get at night is increased.
Version v0.100
-Ground Pound can be executed just by jumping with the advanced rank of it
-Agility XP boosters are removed, instead factors are added which will boost every type of Agility XP related action
-If you have mastered a skill tree, you will gain more experience on other skill trees
-Man-Up! cooldown increased to 90/60 seconds, and DoF is further tweaked down
-New Passive Skills: Second Wind, Safety Net, Untouchable
-Second Wind: Two ranks, high cooldown; gives a quick boost to life when on low health
-Safety Net: After using grappling hook, you'll auto-amortize once upon landing
-Untouchable: After sliding and/or dodging, zombies will not be able to hold you for a few seconds
-New Combos: Falling Star, Wrecking Ball, Brutal Throw, Shield Wall
-Falling Star: Executable after using jump over zombie action. Increased range, and damage
-Wrecking Ball: Executable after sliding. Increased force and damage
-Brutal Throw: Executable after a ground pound. You can brutally throw your weapon with your rope attached to it, after which you can
retrieve it by using the hook
-Shield Wall: The interval for a shield bash will be longer after a dodge
Version v0.030
-Key combo notification for Frontal Grapple has been added
-At low health, the key for Man-Up! will also show up on the screen
-Minor, general tweaks, file clean-up, and structure reformatting
-Pulled Watch mod back
-Quick Use keys have been added
-Ground Pound delay setting has been added
-Watch Check and Man-Up! Activation preferences have been added
-Watch can be checked by holding down the "back" button for gamepads
-Following keys can be left as not defined: Use Equipment, Quick Primary, Quick Secondary, Next/Previous Weapon/Equipment, (most of the) Hunter Keys
Version v0.020
-Second tier health regeneration skill now grants 15 instead of 10
-Man-Up! (granted by Combat Adept) cooldown is increased by 15 seconds
-Man-Up! is now enhanced by Combat Expert; Man-Up! cooldown is decreased by 15 seconds, and it grants additional health on use
-Man-Up! health threshold requirement is modified by health regeneration skills
-Grab Expert moved to Fast Break
-Grapple Forward enabled
-Skill descriptions
Version v0.011
-Toned down the DoF effect of Man-Up! a little
-Fixed an issue where a player wouldn't be able to accept/deny challenges with this mod installed, due to a change in 1.4.0.0
Version v0.010
-New Features: Watch, Man-Up!, Wall Running
-Watch and Man-Up! has rebindable keys
Version v0.001
-Initial Release
-Featuring: Fast Dropkick Recovery, Grapple Expert, Auto-Throw