About this mod
Adds more than a dozen new skills, and enhances some existing ones. You can also assign quick use keys for your equipment, and bind a key to check your watch.
- Permissions and credits
- Changelogs
- Donations
Advanced Moves v0.305 - by lyravega - No longer in active development
Adds more than a dozen of new skills; everything that this mod has changed since I started working on this mod, and more with the recent updates has been moved to their own skills. Also alters several existing ones. The new skills are free, and only requires you to meet the prerequisites. In addition, there are some changes to the keybindings; you can assign keys to use your equipment with one button, or check your watch, etc... If you only want the quick use / keybinding features, please check Quick Use and Watch mod instead.
Installation
-Not for just this mod, but for any game that you use mods, back your save files up first - and back the entire folder!
(you can find your saves at "...\Steam\userdata\*number*\239140\" folder)
-If you are not using other mods, then place the "Data3.pak" file within the archive to your game folder ("...Steam\Steamapps\Dying Light\DW\")
-If you are using other mods, place the data folder in the archive to your "...Steam\Steamapps\Dying Light\DW\Data3.pak" file
(you need a tool like WinRAR to open and manipulate .pak files the game is using; they are actually .zip files in disguise)
-Alternatively, you can use Simple Pakker to pack yourself a "Data3.pak" (just follow its instructions - but I still recommend WinRAR)
-To uninstall, remove the extracted files
Troubleshooting
-If you are playing with friends, now everyone is required to use same mods
-If you cannot join a friend, even with same mods/settings, have him send his "Data3.pak" file to you, or send yours to them; use the same file
Quick-Use Setup
-Reset your keybindings to defaults first, then adjust your layout, aside from Quick Use keys
-Quick Use uses a simple trick to get things done, cycle left/right till you find the keys you want (hint: order is based on rows of a QWERTY keyboard)
-Quick Use will not bind any keys, so if you are unsure that it is colliding with another key, bind the key you want to "Unbinder"
-Unbinder is a dummy action which does nothing in the game; it's only use is to clear a key so that Quick Use won't overlap with anything else
-Repeat the process till you assigned enough of them; if you just need 2-3 quick use keys, leave the rest as "disabled"
-Before heading back to the game, check every action in every category again to be sure that you are not missing an important key
Tip: The Equipment Number corresponds to the slots in your inventory. For example, my grappling hook has always been in the 4th equipment slot, and since I mostly used "Use Equipment" key for the hook, I set the "4th Quick Use" key as the old "Use Equipment" key and it is now Quick Use Hook key for me. You don't need to bind anything to some of the keys, you can leave them as "not defined" if you like.
Features
Several skills are altered. If you have these skills, you'll have the extra abilities now. Some additions require you to bind keys to them. You can find these keys via the vanilla options menu, under "Advanced Moves Mod". Check screenshots to see which skills are affected by changes, below are the videos for some of the new features.
-New Passive Skills: Attach Rope, Bloodlust, Second Wind, Safety Net, Untouchable, ...
-Attach Rope: Attach your rope to your weapon, so it will be easier to retrieve it after you throw it.
-Bloodlust: Triggered upon killing a few enemies, further kills will grant you a little stamina boost
-Second Wind: Two ranks, high cooldown; gives a quick boost to life when on low health
-Safety Net: After using grappling hook, you'll auto-amortize once upon landing
-Untouchable: After sliding and/or dodging, zombies will not be able to hold you for a few seconds
-New Combos: Falling Star, Wrecking Ball, Brutal Throw, Shield Wall
-Falling Star (Slam + Vault Stun): Executable after using jump over zombie action. Increased range, and damage
-Wrecking Ball (Leg Breaker + Whirlwind): Executable after sliding. Increased force and damage
-Brutal Throw (Ground Pound + Grappling Hook): Executable after a ground pound. You can brutally throw your weapon with your rope attached to it, after which you can retrieve it by using the hook
-Shield Wall (Dodge + Shield): The interval for a shield bash will be longer after a dodge
Please read Key Setup above!
You can now assign keys to use an equipment with just one button
Wall Running (modification for Tic Tac)
Allows running on the walls. I kept jump height a bit high to allow interesting moves, but it seems chaining - jumping from a wall to another to keep running in narrow streets is not possible. Maybe there is another thing related to this, I'll keep looking.
Nage Waza Front (grapple + forward movement key) // disabled due to bugs
While going through animation script files, I noticed there is a Nage Waza front, and tested to see if it was there & working. Apparently, it is
Fast Dropkick Recovery (Cannonball Combo)
After a Vault (jump over zombie), your dropkick will be more powerful, you get up slightly faster, with a different animation.
Watch & Man-Up!
Requires you to bind keys!
Watch is self explanatory; you check your watch. Man-Up! requires Combat Adept, and it provides you a temporary HP boost in dire situations; dire situations being having less health than 25 for example. It has 30 seconds of cooldown timer, unfortunately cannot show a cooldown icon on the HUD for it.
Grab Expert (modification for Fast Break)
Different break animations for biter grapple break; now kills the biter in the process.
Auto-Throw (new skill)
Throwable weapons (also melee weapons you throw) now auto-lock to targets. Has a fixed range and angle, and can be used with
backlash. Triple throw has also buffed a little; auto-throw does less damage than triple throw.