Could you review this mod based on the files from the latest versions of the game? It is already somewhat outdated due to updates and revisions in command lines made by the developers. Periodically, they adjust the balance of the base game, which can modify, remove, or add new lines of code. Because of this, some commands in the files you edited in 2023 may be outdated or no longer exist. It would be interesting to release a new version based on the current files.
Another issue is that the mod is not balanced at all. Daywalkers spawn in practically every corner, which harms immersion and makes the game excessively arcade-like. There is nothing "occasional" about it, as stated in the description.
Additionally, in the description, you wrote: "Everyone will have a preference regarding how often biters mutate. If you want it increased or decreased, let me know, and I'll see what I can do. I'll fix them as soon as possible after being informed."
In the end, I see that you didn't exactly "deliver" what you said you would, which is unfortunate.
merged the files in this pack with my pack using winmerge but after the merge i have no enemies i checked and rechecked i am not using night runner mod just this one with my pack not sure why but if i load my pack back without the merge all is good but if i run my pack not merged as data3.pak and using this one already packed and rename it data4.pak i see really no difference but I do have enemies all over so not sure what is happening?
I night runner mode with the compatibility patch version of Daywalkers and I keep seeing a few zombies with stretched and messed up textures Image as pdf is here file:///C:/Users/Aleks/Downloads/Untitled%20presentation.pdf
Please, how can we reduce the amount of mutating zombies? This is like playing I am legion on max difficulty... in other words completely unfun, despite being such a great idea.
Good in theory but needs to be reduced massively... I spawned in, ran around for 20 seconds and at least 5 zombies turned immediately. Should be like one in every 50 you come across turns, nowhere near as high as it is now.
24 comments
Another issue is that the mod is not balanced at all. Daywalkers spawn in practically every corner, which harms immersion and makes the game excessively arcade-like. There is nothing "occasional" about it, as stated in the description.
Additionally, in the description, you wrote:
"Everyone will have a preference regarding how often biters mutate. If you want it increased or decreased, let me know, and I'll see what I can do. I'll fix them as soon as possible after being informed."
In the end, I see that you didn't exactly "deliver" what you said you would, which is unfortunate.
i am not using night runner mod just this one with my pack not sure why but if i load my pack back without the merge all is good
but if i run my pack not merged as data3.pak and using this one already packed and rename it data4.pak i see really no difference
but I do have enemies all over so not sure what is happening?
Image as pdf is here
file:///C:/Users/Aleks/Downloads/Untitled%20presentation.pdf