Duke Nukem Forever
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Created by

Futuretime23

Uploaded by

xaeroneo

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About this mod

Changes how Duke Nukem Forever plays out in an effort to look more like Duke Nukem 3D

Requirements
Permissions and credits
Changelogs
This mod has been superceded by Duke Nukem Forever Enhanced, but it's here for legacy reasons.




How to install:

  • Extract the engine.u, dngame.u, dnai.u and weapons.txt files from the system folder in DNF's system folder, while in order to select guns without the weapon limit, you need to grab one of the user.ini files depending on which mode you are gonna play (multiplayer or single player)
  • Replace your user.ini file in Steam/userdata/"PlayerID"/57900/remote with the one you selected.
  • To get the user.ini to save permanently, I believe you have to launch dnf first, replace your user ini while dnf is running, set it to read only, then quit the game.
  • To get the Particles mod working, put the Particles folder in DNF's root folder (where System, Sounds, Music, etc are located)

The Engine.u and dngame.u mods are the following:
  • No ego or health regen.
  • Faster movement (walk speed has gone from 260 to 390. Duke walks faster than he can sprint. Jump speed has gone from 280 in sp and 330 in mp to 420 in both)
  • Swimspeed is 260, up from 130, and you can hold your breath underwater for 30 seconds instead of 15.
  • Falling damage velocity (as in, how much you have to fall before you register damage) has been increased to account for the jump speed change. (so you won't get as much falling damage as before)
  • Weapon limit is now permanently disabled.
  • Bosses can now be killed with regular guns, except the Alien Empress and the Energy Leech, the former because I couldn't find the damage code for the ovaries, the latter because the game glitches out and doesn't let you kill the Leech with regular guns. If you wanna try it out, add to the weapons.txt file the following command: set energyleech_boss damagescaleinfo ((damagescale=1))
  • The queen also has a weird issue where she turns invulnerable to regular guns during the 2nd phase of the fight (the part where she starts summoning octabrains and no longer blocks your attacks) but otherwise can be killed just fine by switching over to explosive weapons.
  • Steroids no longer cap and take away your ego. They also no longer trigger the protected ego recharge (which was causing Duke to turn invulnerable in several cases) (new for 0.3!)
  • Beer no longer blurs your vision.
  • Octabrain brain blast radius cut in half. (new for 0.4)
  • A whole set of weapon changes (mostly for their SP counterparts but a few changes bled over into MP like the reload removal), all new for 0.4:
  • Mighty fists now melee 50% faster.
  • All weapons have no reloads. (Pistol, Shotgun, Railgun, Machinegun)
  • Pistol now fires 125% faster, and does 25% less damage (now does 15, down from 20)
  • Shotgun has increased range, increased ammo capacity to 50.
  • Railgun has increased ammo capacity, now having a max of 25 shots.
  • AT Laser now does 30 dmg per hit instead of 20.
  • AT Cap Laser now has no fire startup animation, and fires 25% faster.
  • Shrink Ray has increased ammo capacity, now having a max of 30 shots.
  • RPG now no longer homes in on enemies, has a bigger blast radius by 25%, fires 50% faster, and has an increased ammo capacity of 20.
  • Enforcer Gun's seek distance increased from 300 to 600, increased ammo capacity to 30.
  • Freeze Ray now regens 50% slower.
  • Devastator now can carry 99 rockets, does 50 dmg instead of 20, and the blast radius has been reduced by 75%.
  • You can now carry 10 pipe bombs and trip mines instead of 4.

The dnAI.u mods are as follows:
  • Reduced execution chances for enemies: Enemies that can be executable had a 0.40x (basically 40%) chance of being executable in 0.3. Now, killing them normally
  • has a 30% chance of rendering them executable. (10% more than base DNF values for comparison's sake)
  • Berzerker Pigcops will no longer grapple Duke. (new for 0.4)
  • Pregnators now have 70 HP up from 35. (new for 0.4)
  • Commanders now have 500hp instead of 1000. (new for 0.4)

The Particles mods makes the game much gorier and gibs, dismemberments and hitting enemies is generally much bloodier.
(DOES NOT AFFECT DLC EXCLUSIVE ENEMIES)

Bindings:
  • Keys have been rebinded (items are on the F1-F3 keys, pipe bomb is g and trip mine is q)
  • The gun bindings are as follows: 1 is gold pistol, 2 is shotgun, 3 is machinegun, 4 is at laser, 5 is at captain laser, 6 is rpg, 7 is railgun, 8 is shrink ray, 9 is devastator, 0 is freeze ray and backspace is enforcer gun.
  • Tilde is for the Fists, F4 is for the expander, F5 is for the impregnader, F6 is for the DFG, F7 is the Minigun, and F8 is for the Noob tube. F9 is for the regular pistol. (this bind is new to 0.3 due to a DLC issue where you couldn't get past the Duke Clone pistol testing chamber)

Editing the weapons.txt file:
By default, it will remove the DOF effect, improve specific normals, increase the FOV to 110, as well as sharpen up the bumpmaps and anisotropy, as well as improve the shadows along with disabling occlude, and allow dismembering of enemies with pistol and machinegun, and enable the boss damage mod, but you have a weapons2.txt where it adjusts ammopickups as well. Feel free to import commands from there or renaming that file and using it as weapons.txt

As an optional step, you can make a shortcut of DNF's exe/use steam launch parameters and add -exec=weapons.txt at the end of the target file to get some of the commands going from the get go. Sadly, it skips some of the commands like the boss damage scale mod, so you still need to hit X per map load.

Have fun!

Mod made by futuretime23. Special thanks to Anton for his shadow, highresnormals, and occlude commands.