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Swizzlewizzle

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Mavorus

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About this mod

A mod designed to challenge players playing New Game Plus by replacing and modifying hundreds of encounters across the game world.

Requirements
Permissions and credits
This mod was created to challenge New Game Plus players with extremely difficult, hand crafted and flavorful challenges that require mastery of the game to overcome. It is designed to work together with the other mods in my "New Game Plus" series.

**Currently, the modified encounters (around 600+ of them) span all four major areas, but I have not updated the post-game yet.

If you have feedback on any encounters you come across while playing this mod (either too easy or too difficult), please feel free to join our Discord community and make recommendations: https://discord.gg/KtQUHSsHHY

**NOTICE: If you have already entered an area *before installing this mod*, it will have already generated the vanilla game encounters. If you want to reset an area, you will need to clear it out and let the encounters respawn, which may take a week or so of in-game time and you will need to also travel to other areas as well to properly reset everything.

Installation:
Extract the .rar content into the modmanager\Games\DragonsDogma2\Mods folder in Fluffy Mod Manager.



Mod Details

Challenges in this mod are designed around a full party of three pawns + the arisen, around level 60, with access to all gear (it is assumed you prepare yourself in your first game before transferring to New Game Plus). My goal with these challenges is to force you to change your party composition, skills and equipment based on the type of creatures you are facing. It should require *mastery* of the game to fully complete New Game Plus using this mod.

Wherever possible, I have tried to stay true to the “flavor”/”lore” of each area/dungeon I am introducing encounters to. For example, in Waterfall Cave, you will meet a new encounter with a Skeleton Lord and his retinue, who, in their past lives, may actually have been adventurers seeking to find and destroy the powerful lich who resides there. 

Please note that it is assumed you are using all of my other “New Game Plus+” mods in tandem with this, as there are significant balance issues with vocations, items, and creature difficulty that I have had to fix in order to create a challenging environment.


Changelog

v1.0.8
- Some interesting fights added to the area near trevor mines
- A large number of encounter changes and polishing done to fights throughout the region between vermund and sacred arbor - have fun! :)
- Issue with too many enemies being spawned for ghost cart quest fixed
- Fixes to possible crashes from Ogres being spawned in Battahl