About this mod
A mod focused on balancing vocations for both player and pawn use, specifically focused on how they play in the end game during a New Game Plus experience.
- Requirements
- Permissions and credits
If you have feedback or would like to discuss this mod with me and our community, please feel free to join our Discord at: https://discord.gg/KtQUHSsHHY
Installation:
Extract the .rar content into the modmanager\Games\DragonsDogma2\Mods folder in Fluffy Mod Manager.
Overall Balance Design
In general, this mod is intended to allow classes to excel at certain things, while nerfing/removing abilities that are so good, they make the entire game and the challenges within it pointless (such as mystic spearhand’s invulnerability shield). Class roles and what they are intended to be good at are as follows:
Fighter
S Tier - Tanking & Provoking
A Tier - Climbing DPS / Elemental Weakspot DPS / Physical DPS
B Tier - Mobility / Knockdown
Archer
S Tier - Ranged Physical DPS
A Tier - Mobility / AOE DPS / AOE Offensive Utility / Physical Weakspot DPS
B Tier - Offensive Utility
Mage
S Tier - Healing / (AOE) Offensive & Defensive Utility / Holy AOE DPS
A Tier - Elemental (AOE) DPS / Mobility / Survivability
Thief
S Tier - (Climbing) Physical Weakspot DPS / Mobility
A Tier - Offensive Utility / Survivability / Melee DPS
B Tier - Elemental DPS
Warrior
S Tier - Knockdown / Static Physical DPS
A Tier - Climbing Weakspot DPS / Physical AOE DPS / Tanking & Provoking / Survivability
B Tier - Utility
Sorcerer
S Tier - Ranged (AOE) Elemental DPS / Untyped (AOE) magic DPS
A Tier - Utility / Mobility
Mystic Spearhand
S Tier - Mobility
A Tier - Physical DPS / Magical DPS / Physical Weakspot DPS / Defensive Utility / Environment Usage
Magick Archer
S Tier - Elemental & Untyped magic DPS / Elemental Weakspot DPS
A Tier - Defensive Utility / Elemental (AOE) DPS
B Tier - Offensive Utility
Detailed Changes
Fighter
- Burst Strike rush duration to 1.4 (lvl1) and 2.0 (lvl2) - also made slightly more forgiving on not being interrupted by terrain
- Perfect deflect frames increased from 6 to 20 - normal deflect to 35 - no damage deflect to 55 frames
- Steeled Foundation fall damage reduction increased from 10% to 80%
- Gutting Skewer movement speed increased from 1.25 to 1.60 - blow power increased from 12 to 15 and blow power factor increased from 0.4 to 0.6
- Hindsight Sweep full avoidance now has 60 frames instead of 30 frames, with a perfect avoidance having 20 frames instead of 8
- Divine Defense reduces stamina drain by 85% now
- Tusk Toss now charges in 0.7s (from 1 sec)
- Base HP Increased to 500
- Base Blow resistance increased to 300
- Base magic and non-magic defense increased to 100
Archer
- Manifold Shot hits 5 times at lvl 1 (used to be 2) and 8 times at lvl 2 (used to be 3)
- Manifold Shot stamina cost from 100 to 150
- Cascade shot hits 4 times at lvl 1 (from 2) and 7 times at lvl 2 (from 3)
- Deathly Arrow perfect loose has 20 frames of leeway now instead of 10
- Deathly Arrow charge time from 2.2s to 1.8s
- Explosive Arrow - added attack damage from triggering attack ratio doubled from 0.1-0.5 to 0.2-1.0
- Water/Oil Arrows - can be shot from the hip twice as fast now (80 frames)
- Poison Arrows - shot from the hip at 120 frames now
- Tempest Shot motion speed from 1.4 to 1.8
- Tempest Shot max combo count from 18 to 20 at lvl1, and 28 to 35 at lvl 2
- Spiral Arrow stun duration from 3 to 6 seconds at level 1 and 5 to 8 seconds at level 2
- Heavenly Shot maximum possible damage doubled
- Base class attack stat increased to 150
- Base class stamina stat increased to 100
- Knockdown resistance to 0
Mage (common skills also affect Sorcerer)
- Incantation speed while:
- Walking from 0.85 to 1.45
- Running from 0.65 to 1.10
- Levitating from 0.55 to 0.90
- Charge shot charge time from 0.8 to 0.5
- Levitate maximum time from 2.8 to 4.5
- Anodyne heal rate from 0.135 to 0.150
- Flagration cast time from 2.5 to 2.0
- Palladium cast time increased from 3.0 to 4.0 - radius increased from 15 to 20
- Empyrean cast time from 3 to 2.5
- Celerity cast time from 3 to 5 - speed up increased from 115% to 120% - force rate increased from 110% to 115% - buff lasts 10 seconds longer
- Celestial Paene speed up increased from 110% to 115%
- Status factor given by elemental boons to Thief reduced from 0.5 to 0.2, Fighter increased from 1.0 to 1.2, archer reduced from 1.5 to 1, warrior from 2.0 to 1.6 and mystic spearhand from 0.7 to 0.5
- Knockdown resistance from -50 to 100
- Base HP increased from 100 to 300
- Magic defense increased from 0 to 50
Thief
- Enkindled blades duration increased by 10 - lvl 1 now 6000 frames, lvl 2 now 10500 frames
- Cutting Wind rush duration with and without lockdown always 1.2s
- Shadow cloak hate reduction now 75% (from 50%) - hate decreases continuously at double the rate as well, now at 20/s (from 10/s)
- Shadow cloak vision reduction improved by 25% compared to vanilla
- Shadow cloak now also increases *all* attack damage by 1.10x while active
- Skull splitter attacks-per-second decreased by 60% (both min and max)
- Skull splitter stamina usage from 200 to 300
- Masterful kill fall speed cut in half to 0.5
- Draw and quarter damage to weak spots increased by 150% to 3.0x
- Formless Feint stamina consumption increased by 15x
- Base class stamina increased to 200, attack to 100
Warrior
- Perfect attack timing window increased from 30 to 45 frames
- Normal charged attack charge time from 1.8 to 1 second
- Mountain Breaker from 2.375 to 1.5s charge
- Indomitable Lash from 2.75s to 2.0s charge
- Tidal wrath perfect parry to 60 frames window
- Inspirit now gives +20% defense and +40% knockdown resistance for 20 seconds
- Razing sweep charge time from 1.8 to 1
- Heavenward Sunder charge time to 3.5 seconds, stamina consumption to 350 (This hits 3 times and does a lot of damage)
- Arc of Might charge time to 5 seconds
- Class attack stat from 60 to 100 - knockdown resistance to 350
Sorcerer
- Salamander chant time decreased to 4s
- Decanter cast time to 1.5s
- Seism cast time reduced to 4.0
- Augural Flare cast time increased to 15 seconds (until the interaction of this skill with rapid-hit attacks is fixed by Capcom, this is a stop-gap measure)
- Meteor cast time increased to 12 seconds
- Vortex cast time increased to 15 seconds
- Class base magic attack increased to 150
Mystic Spearhand
- Seching Storm - maximum blades quadrupled to 16 (lvl 2)
- Seching Storm - 8 second cooldown time added
- Devout Offringe throw power doubled+ to 1.5 (from 0.7)
- Mirror Shield stamina recovery during shield reduced to 25%
- Mirror Shield duration decreased from 440 to 180
- Skiedragoun’s Feste dive speed 0.35 to 0.8, height to 6
- Unto Hevn throw power increased by double, range by 1.5x
- Magike Speregonne damage increased by 1.5x - stamina cost per sec reduced to 120 from 180
- Wild Furie stamina consumption from 9 to 6%
- Moment’s Charge health damage from 24 to 4%
- Scattering Bolt / Quick bolt perfect timing frame window from 6f to 25f
- Winding Cut input requirement from 4 times in 0.45sec to 4 times in 1 sec
- Base class attack from -40 to 100, magic attack from 120 to 200, magic defense from 30 to 150
Magick Archer
- Normal arrow max lockon to 10 from 8
- Perfect release timing to 60 frame window from 53
- Flamefang arrow shot time from 120 frames to 80 frames
- Frosthunter bolt shot from hip shot time increased to 180 frames
- Frosthunter bolt multilock per-lock time tripled
- Sleep arrows can be fired 30% faster
- Candescent orb is fired 2x faster now - two orbs can be maintained at once now
- Boltchain stake is fired and gains multilock 25% faster - maximum number of stakes increased to 14
- Ricochet Hunter charge time required for a full volley doubled
- Martyr Bolt hp cost per sec cut by 25%
- Recovery arrow lock on and fire time doubled
- Fortalice duration cut in half to 4 seconds
- Base class magic attack increased to 250
Trickster
- Under construction
Warfarer
- Under construction