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tirnoney

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tirnoney

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About this mod

Removes lots of irritating and repetitive dialogue. Single file or mix and match.

Permissions and credits
Irritating Dialogue Removal

This mod removes some repetitive and irritating dialogue from the game.  It consists of a main file which contains all of the "adjustments" and several optional files which you can use instead of the main file if you wish to have more control over the dialogue changes.

The main file makes the following changes (some from requests, and some of my own annoyances):

1. Elven artifacts.  Stops Solas from commenting every time you get near to one of the Elven artifacts.  He will still comment when you activate it.

2.  Haven Blacksmith.  Stops Harritt from commenting every time you access a crafting station in Haven.

3.  Horsemaster Dennet.  Stops Dennet from commenting every time you look at or change your mounts.

4.  Lysette the templar will have her ambient conversation in Haven with the other templar: "See reason Lysette, we can't stay here..." only once per playthrough.

5.  The crossroads merchant will no longer say "It's good to have commerce restored..."

6. Camping. Companions will no longer say "we could camp here" or other variations. Works in Jaws of Hakkon.

7. Blackwall's Memories of the Grey. The inquisitor will no longer say, "I think Blackwall would've liked to have been here." if he's not in the party.

8. Requisition Officer. If you have an active requisition, the requisition officer will no longer greet you when you go to camp. No more "Inquisitor." or "Nothing to report!".

9. and finally my favourite component and the original inspiration for the mod:

"We should search the area."
"Worth a look, right?"
"We should look around."

Well, considering how often it turns out to be one of those pointless bottles of Thedas, perhaps we shouldn't "search about a bit."  And more importantly, I'm the boss and I've got a magic compass that flashes to tell me to look around so the last thing I need is one of you chiming in as well, so please just shut it and go back to chatting amongst yourselves.  (I'm not even going to mention how embarrassing it is when I tell myself out loud to search the area.)

This part of the mod disables all the companion and inquisitor comments that occur when your compass starts flashing.  It will still flash, and do all the normal functional stuff.  The help box will still pop up on screen the first time it happens in Haven as well as a couple of other times as usual (e.g. Chateau D'Onterre).  The only difference is the absence of any dialogue.

Installation

Read this excellent guide at DAI Modder Central.

Troubleshooting

Please read these troubleshooting tips at DAI Modder Central before posting in the comments section if you have a problem.

Conflicts

Any mod that alters the same dialogue.

My other mods

Rare Weapons
Pandemonium Difficulty Setting
Immersive Starting Armors
Crossroads Crafting Supply
Opulent Tints
Redcliffe Crafting Supply
Redcliffe Supply DLC Edition
Schematic Spree
Armour - No Class Restrictions Remade
Invisible Spiders
Open All Halla Doors
Tirnoney's Odds and Ends

Credits

Thanks to the developers at DAITools for making great modding tools without which none of this would be possible.

Thanks to tklivory for the great resource that is DAI Modder Central.
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