Although my mods were created and designed for DAI Mod Manager, they can all be imported and used by Frosty EXCEPT for the configurable ones. Unfortunately Frosty does not support configurable mods and is unlikely to do so anytime soon.
Mod manager says this mod is not compatible with my patch.
My mods were created with various versions of the modding tools and with various game patches up to and including patch 11 (internal version number 12). If you synchronise your game with Origin you will not get this error message. The game is pretty cheap now so please consider buying it.
I'm getting infinite loading on returning to Skyhold/fast travelling.
This is a known issue with some texture/mesh replacer mods. None of my mods fall into that category. The usual culprits are companion mods/cosmetic changes or texture replacers. The only way to track the issue is to remove those mods and add them back in individually. Check the comments section on all mods before you download them.
Do your mods work with Trespasser/JoH/The Descent/Black Emporium?
As far as I can tell all of my mods work in all of the DLC apart from the "investigate the bodies" scene in The Descent when all mods have to be disabled. Do that by incrementing the patch number in package.mft by 1 (usually in C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch) then downgrading it again when you're past that scene. All hex edit mods, as opposed to texture and mesh replacer mods, will work fine in the DLC. The other option is to use Frosty and import your Daimods or use both mod managers. You can find tutorials for this on the DAI Modding Discord.
Do you take requests?
Usually no, I don't have the time, but if it's an addition or a natural extension to one of my existing mods then I'll consider it.
I'm getting a error message from Mod Manager - something about zlib/mscorlib/blah blah
There are many things that can cause Mod Manager to crash and refuse to build a patch for you. Sometimes just reinstalling it can fix the problem. Sometimes you're trying to install an old mod that's not compatible with the latest game patch. Check out the troubleshooting guides on the DAI Modding Discord.
I'm still having problems getting your mod to work.
You can post a comment here, but I have made a lot of mods and don't always have the time to provide support. First try this troubleshooting guide DAI Modder Central on tumblr. If that doesn't solve your problem, then try the DAI Modding Discord server: https://discord.gg/wzJG7Mq
Update v1.4 24/10/2015 - more irritating dialogue removed (see main description) and a couple of bugfixes.
Update v1.3 27/09/2015 - see main description for full details.
Update v1.2 23/9/2015 - Lysette and the templar in Haven will now have their conversation "See reason Lysette, we can't stay here..." only once. - Combined file only.
Did you follow the instructions to maintain an active requisition? It will not silence the dialogue if you haven't picked one up or you have completed it. This is to stop the quest from breaking completely.
Thank you from the bottom of my heart for separating all of these cuz the only one I REALLY have beef with is the requisition officer (I've been starting DAI since release but life always got in the way, now I feel like I can finally finish it, but DAMN THE "Nothing to report, sir" BANTER INTERRUPTIONS MAKE ME WANT TO ALT+F4 EVERY TIME)
only writing this bc you said you might consider suggestions if they're additions/ natural extensions:
would it be possible to make the villagers in the red lyrium mines only yell for you to help one time, not at all, or at least not while you're in combat?
It's the ENTIRE REASON the inquisitor is there in the first place, and it feels like it would fit in this mod's scope nicely, I also couldn't find another mod that does this after searching nexus and doing a couple google searches.
also, thank you SO MUCH for the requisition officer silencer lol
There is legit nothing I have hated more than the requisition officer cutting off conversations between the party just to say she has nothing to say. Wish I found this sooner its going to be a godsend
Thank you soooo much for removing Solas' stupid immersion-breaking comment "I believe I sense one of the artifacts of my people." When I'm an elven/dalish inquisitor. It's "our" people not "my"!! Atleast I feel like he's talking to the PC, not to the whole party without addressing anyone specific. If you're an elven mage yourself, it makes it all the more ridiculous
well actually he doesn't consider Dalish his people at all it's blatantly stated in the games. all ancient elvhen see Dalish as just shems. so it's canon :)
I read that you don't generally take requests except the possible natural extension of the mod. With that in mind would you ever consider doing a removal/shutting up the chant speakers in Haven? Them more than anyone drive me up the wall especially since they often repeat as you're running about.
this is perhaps the most essential mod for the game in existence. I just found it after rage quitting over having my party banter cut off with "NoThInG tO RePOrT SeR" for the 100th time
82 comments
Updated 26th February 2022
Do your mods work with Frosty Mod Manager?
Although my mods were created and designed for DAI Mod Manager, they can all be imported and used by Frosty EXCEPT for the configurable ones. Unfortunately Frosty does not support configurable mods and is unlikely to do so anytime soon.
Mod manager says this mod is not compatible with my patch.
My mods were created with various versions of the modding tools and with various game patches up to and including patch 11 (internal version number 12). If you synchronise your game with Origin you will not get this error message. The game is pretty cheap now so please consider buying it.
I'm getting infinite loading on returning to Skyhold/fast travelling.
This is a known issue with some texture/mesh replacer mods. None of my mods fall into that category. The usual culprits are companion mods/cosmetic changes or texture replacers. The only way to track the issue is to remove those mods and add them back in individually. Check the comments section on all mods before you download them.
Do your mods work with Trespasser/JoH/The Descent/Black Emporium?
As far as I can tell all of my mods work in all of the DLC apart from the "investigate the bodies" scene in The Descent when all mods have to be disabled. Do that by incrementing the patch number in package.mft by 1 (usually in C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch) then downgrading it again when you're past that scene. All hex edit mods, as opposed to texture and mesh replacer mods, will work fine in the DLC. The other option is to use Frosty and import your Daimods or use both mod managers. You can find tutorials for this on the DAI Modding Discord.
Do you take requests?
Usually no, I don't have the time, but if it's an addition or a natural extension to one of my existing mods then I'll consider it.
I'm getting a error message from Mod Manager - something about zlib/mscorlib/blah blah
There are many things that can cause Mod Manager to crash and refuse to build a patch for you. Sometimes just reinstalling it can fix the problem. Sometimes you're trying to install an old mod that's not compatible with the latest game patch. Check out the troubleshooting guides on the DAI Modding Discord.
I'm still having problems getting your mod to work.
You can post a comment here, but I have made a lot of mods and don't always have the time to provide support. First try this troubleshooting guide DAI Modder Central on tumblr. If that doesn't solve your problem, then try the DAI Modding Discord server: https://discord.gg/wzJG7Mq
Update v1.3 27/09/2015 - see main description for full details.
Update v1.2 23/9/2015 - Lysette and the templar in Haven will now have their conversation "See reason Lysette, we can't stay here..." only once. - Combined file only.
would it be possible to make the villagers in the red lyrium mines only yell for you to help one time, not at all, or at least not while you're in combat?
It's the ENTIRE REASON the inquisitor is there in the first place, and it feels like it would fit in this mod's scope nicely, I also couldn't find another mod that does this after searching nexus and doing a couple google searches.
also, thank you SO MUCH for the requisition officer silencer lol
He's got the same "You And I Are Not The Same" energy as Bull if you play Qunari, tbh.
https://www.nexusmods.com/dragonageinquisition/mods/805?