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This page was last updated on 26 January 2022, 12:28AM
- Changelogs
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Version 2.02
- Added an unarmed attack option if you have no weapons equipped. Scales with Strength ATK and Dexterity ATK and uses the single-blade dagger moveset, but does not allow the use of dagger abilities.
- Fully disabled looting while in combat
- Companions will now have correct skill trees while in Haven and Skyhold
- Enemy melee and projectile attacks with a poise-break effect will no longer automatically stagger when blocked with a shield
- Fixed location of AoE and VFX of Arcane Horror's Exhaustion Field ability
- Fixed some inconsistent Focus costs in the Willpower tree
- Fixed Fire Mine damage being lower than it should be
- Fixed Spellbinder conditional immunities not turning off
- Fixed bows to properly scale with ATK
- Fixed mistimed sound on bow basic attack and Long Shot
- Reduced time for Poise to refill from 30 seconds to 5 seconds
- Increased base Barrier to 1000 and Barrier gain per point of Willpower to 100
- Added invulnerability frames to ripostes
- Reduced health of hyenas, Deepstalkers, Assassins, Red Templar Shadows and Horrors
- Removed Slow immunity from Assassins and Red Templar Shadows
- Walking Fortress now also provides immunity to physical effects, staggers melee attackers and disables rolling
- Guard Counter (Mighty Blow) damage bonus reduced from 100% to 50% (total damage of 225% weapon damage)
- The Skirmisher and Shot from the Shadows upgrades for Flank Attack and Leaping Shot now apply Stealth for 4 seconds, which does not drain Focus
- Enemy Mages and Spellbinders no longer have unconditional resistance to their elements
- Enemy Mages now gain Fear and Sleep immunity at level 10
- Removed Fear and Sleep immunity from Assassins, replaced with Poison immunity at level 10
- Enemy Guardsmen now lose Poise when blocking attacks
- Attacks from enemy Guardsmen now have increased stamina drain when blocked
- Shield Bash attacks from Genlock Alphas and a sword-and-shield wielding Envy now have increased stamina drain when blocked
- Reduced damage and tick frequency of the Red Templar Horror's spirit damage aura and Hand of Korth's electricity aura
- Reduced Burning damage from fire-imbued Wraiths
- Removed respawning Red Templar Archer adds from the Envy boss fight
- Increased cooldowns on Arcane Horror's abilities
- Removed stamina consumption from Fade Cloak
- Removed stamina cost from Explosive Shot and Spike Trap (will still consume stamina when using, but can now be activated at 0 stamina)
- Updated Gore and Trample description to reflect the new effect
- Removed reference to bonus damage in Flawless Defense description
- Fixed some descriptors incorrectly listing a stamina cost instead of Focus cost
- Toned down VFX on Spinning Blades
- Looting from chests and containers is now instant
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Version 2.01
- Fixed freezing in DLC menus
- Fixed inaccurate descriptor on Guard Counter upgrades
- Looting corpses and materials is now instant
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Version 2.0
- Rolling attacks - when under 75% equip load, a special attack will be performed when activating a basic melee attack or a Shield Bash while recovering from a roll
- New item passive effects (some existing passives have been replaced with these, some of your items may now have different effects)
- New passive abilities: Acquired Immunity and Mental Fortress
- New upgrade effects for Mighty Blow (two-handed and weapon and shield), Shield Bash, Fade Cloak, Stealth and Knockout Powder.
- Fixed dagger hitboxes on warriors
- Warriors starting with a sword and shield will now be able to roll in the prologue without reloading (this will be a medium roll, if you reload it will upgrade to a fast roll as the equip load upgrades with your Constitution)
- Fixed Burning damage calculation for Fireball, Wall of Fire, Fire Mine and Elemental Mines
- Fixed Spinning Defense not providing bonus damage
- Fixed many abilities not allowing move cancel in recovery
- Removed class restrictions from many accessories
- Fixed several abilities scaling from attributes instead of ATK
- Balance changes
- Changed formula for calculating ATK values - now scales more aggressively at low stat values, diminishing returns start at stat values of 30 and 50
- Minimum damage reduced to 25
- Reduced recovery time before another ability can be activated across the board
- Increased base equip load by 5
- Base value of healing from healing potions reduced to 200, additional healing from upgrades increased to 100 each
- Blocking with Shield Wall can now be cancelled out of with attacks and abilities
- Bonuses from "Break" upgrade for Mighty Blow (weapon and shield) now folded into the base ability
- Improved responsiveness of roll, allowing to chain into an ability or another roll
- Increased the recovery time of the mid-roll (>75% equip load)
- Added additional hits to Flurry upgrade to Spinning Blades
- Neverending Spin upgrade to Spinning Blades now requires you to continue pressing the ability button to continue the combo
- Additional slashes in Neverending Spin upgrade to Spinning Blades consumes 20 stamina each
- Removed knockdown on Neverending Spin upgrade to Spinning Blades
- Removed flanking damage bonus from Twin Fangs
- Unyielding Fangs now has damage bonus of 150% when facing the target, but cannot crit when flanking
- Whirlwind no longer consumes stamina when entering charge stance, but still disables stamina regeneration while charging
- Removed damage bonus for hitting knocked-down targets with Mighty Blow (two-handed)
- Warriors now start with medium armour instead of heavy
- Replaced Clear a Path in the Strength tree with Fury of the Storm
- Stealth now costs 10 Focus per second, and turns off when at 0 Focus. This also applies to abilities and effects that grant Stealth, such as the Skirmisher upgrade for Flank Attack, but does not for Cloak of Shadows
- Stamina regeneration is disabled while in Stealth
- Moved Stealth to tier 2
- Removed damage bonus from Stealth
- Dexterity no longer provides critical chance, now slightly improves armour penetration (0.4% per point)
- Sneak Attack moved to tier 1 and now provides 100% critical chance
- Removed Knife in the Shadows and Cull the Herd from the Cunning Tree
- Moved Mercy Killing to tier 3
- Moved Rally to Constitution tree
- Replaced Gaps in the Armor in the Dexterity tree with Throatcutter
- Gore and Trample upgrade for Charging Bull changed to a damage bonus after hitting an enemy during charge
- Reduced base duration of Knockout Powder to 5 seconds, Deep Sleep adds an additional 5 seconds
- Rogue starting abilities changed to Evade and Twin Fangs (daggers) or Long Shot (archers). If starting as human, dagger-users also receive Parry and Riposte, and archers receive Poisoned Weapons
- Elemental Mines base damage reduced to 1.5x Cunning ATK
- Set burning damage of Elemental Mines to 0.5x Cunning ATK
- Throw Everything upgrade for Elemental Mines no longer consumes all stamina and Foucs, instead passively drops 3 additional traps every 3 seconds for 10 seconds
- Increased burning damage of Consuming Fire upgrade for Fireball to 1x Magic ATK, reduced duration to 4 seconds
- Reduced bonus damage of Spinning Defense upgrade for Parry and Riposte (two-handed) to 25% (total of 250% weapon damage)
- Damage of Devour and Dragon Rage reduced to 3x (Strength ATK + Magic ATK)
- Set damage of Lightning Cage upgrade for Static Cage to 1x Magic ATK
- Reduced health of spiders
- Reduced Poise bonus from Steadfast to 60/120/180
- Reduced ATK bonus from Agile Attack to 10/20/30
- Reduced elemental damage and magic defence bonuses/penalties from Elemental Warding and Affinity to 10/20/30%
- Changed damage of Explode On Kill effects to a flat 50/100/150
- Fixed Twin Fangs descriptor mistakenly listing a cooldown
- Fixed Blizzard descriptor mistakenly listing cost as mana per second
- Fixed inaccurate burning damage descriptor for Searing Glyph
- Removed several "[Attribute] on unlock" descriptors from passive abilities
- Folded max and current equip load description into one ability
- Added a status effect that will display your current equip load %
- The first corpse in the prologue will now contain a Tactician's Renewal (don't use this until you clear the first rift and have the ability to view your character record) and a set of armour and weapons of every type
- Sigils may now be purchased from the stall where Tactician’s Renewal amulets are sold
- The merchant in the Skyhold courtyard will now sell many Fade-touched materials. Materials with tier 1 abilities will be sold from level 12, tier 2 abilities at level 15 and tier 3 abilities at level 18
- Changed animation of Shield Bash (from the end of the basic attack sequences for swords in vanilla)
- Changed animation for Barrier, Ice Armour, Heal and Mighty Offense (also applies to enemies)
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Version 1.02
- Fixed Arcane Horror's Exhaustion Field ability sometimes teleporting
- Fixed various abilities not properly providing +3 to their attributes
- Fixed Challenge stamina cost
- Removed To the Death cooldown
- Fixed En Garde to provide 25% Guard per hit
- Fixed Deep Reserves to properly provide stamina regeneration
- Fixed Frost Step to properly scale with Willpower ATK
- Fixed Shielding Purge providing 25% Guard instead of 50%
- Fixed Life Ward to properly provide bonus healing
- Fixed Haste not applying Silence debuff at end of effect
- Fixed Rally to apply Silence at end of effect instead of after casting
- Fixed Grappling Chain kick damage
- Fixed Livid not consuming ability cost
- Fixed various abilities freezing character after using
- Fixed Devour consuming Focus twice, and distributed stamina cost across both hits
- Fixed default duration of Fade Cloak
- Removed Enduring Cloak upgrade for now as it is not working
- Fixed Toxic Cloud/Explosive Toxin damaging player
- Fixed Toxic Cloud damage calculation
- Fixed Explosive Toxin damage
- Fixed Toxic Cloud item passive damage
- Fixed Lasting Mark upgrade to properly increase duration
- Fixed Infected Wounds upgrade to provide bonus weapon damage
- Fixed Stealth to properly consume Focus with Lost in the Shadows upgrade
- Fixed Rude Awakening multiplying its damage by 6
- Fixed Caltrops damage to scale with Cunning ATK
- Fixed Shielding Shadows to provide 50% Guard
- Fixed right-hand dagger basic attacks not causing damage
- Increased Throw the Gauntlet stamina regeneration to 25, and duration to 10 seconds
- Changed Deep Reserves bonus stamina regeneration to a flat 20 per second
- Reduced Throwing Knives damage to a flat 75
- Increased maximum range of Throwing Knives
- Energizing Step now restores a flat 25 stamina
- Reduced stamina cost of two-handed Riposte
- Reduced additional Poise damage of Pommel Strike to 300%
- Reduced Toxic Cloud base damage and poison damage to 1x Cunning ATK
- Removed Mark of Death stamina cost
- Increased base duration of Mark of Death to 15 seconds, Lasting Mark bonus duration to 7 seconds
- Changed damage bonus of Infected Wounds to a flat bonus to weapon damage equal to 0.2x Cunning ATK
- Reduced damage of Rude Awakening to 3x Cunning ATK
- Reduced Decloaking Blast damage to 3x Willpower ATK
- Reduced Winter's Ruin bonus hit damage to 3x Magic ATK
- Reduced Spinning Blades damage to 70% per hit
- Fixed various inaccurate descriptions
- Renamed Strong Attack to Mighty Blow
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Version 1.01
- Fixed crashing on East Road of Hinterlands when approaching Mihris.
- Fixed crashing at start of Crestwood when approaching Grey Wardens fighting corpses.
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- Author's activity
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January 2022
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26 Jan 2022, 1:21AM | Action by: LamppostInWinter
Mod video added
'Dark Souls Combat mod - Arcane Warrior build'
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26 Jan 2022, 12:27AM | Action by: LamppostInWinter
Mod image added
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26 Jan 2022, 12:27AM | Action by: LamppostInWinter
Mod image added
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26 Jan 2022, 12:27AM | Action by: LamppostInWinter
Mod image added
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16 Jan 2022, 2:58AM | Action by: LamppostInWinter
Permission change
'Users can now convert this file.'
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16 Jan 2022, 2:58AM | Action by: LamppostInWinter
Permission change
'Users can modify this file.'
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16 Jan 2022, 2:56AM | Action by: LamppostInWinter
File added
'Dark Souls Combat Overhaul FBproject [version 2.02]'
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16 Jan 2022, 2:53AM | Action by: LamppostInWinter
Changelog added
'Change log added for version 2.02'
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16 Jan 2022, 2:52AM | Action by: LamppostInWinter
File added
'Dark Souls Combat Overhaul [version 2.02]'
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16 Jan 2022, 2:50AM | Action by: LamppostInWinter
Attribute change
'Description changed.'
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08 Jan 2022, 6:09AM | Action by: LamppostInWinter
Mod video added
'Dark Souls Combat mod - Cunning fighter build'
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05 Jan 2022, 12:07AM | Action by: LamppostInWinter
Attribute change
'Description changed.'
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04 Jan 2022, 10:06AM | Action by: LamppostInWinter
Changelog added
'Change log added for version 2.01'
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04 Jan 2022, 10:05AM | Action by: LamppostInWinter
Attribute change
'Mod version changed to 2.01.'
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04 Jan 2022, 10:04AM | Action by: LamppostInWinter
File added
'Dark Souls Combat Overhaul [version 2.01]'
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03 Jan 2022, 3:01AM | Action by: LamppostInWinter
Changelog added
'Change log added for version 2.0'
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03 Jan 2022, 3:00AM | Action by: LamppostInWinter
File added
'Dark Souls Combat Overhaul [version 2.0]'
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03 Jan 2022, 2:55AM | Action by: LamppostInWinter
Mod image added
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03 Jan 2022, 2:54AM | Action by: LamppostInWinter
Mod image added
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03 Jan 2022, 2:54AM | Action by: LamppostInWinter
Mod image added
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