Dragon Age: Origins

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Ashhawk

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Ashhawk

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  • (Archive) Adding your own variant heads

    You will need to duplicate this whole process for each tint map variant. If you want the tint map(s) to be available for any race and gender you will end up with quite a few files, but they're very small. If you don't want to edit that many files, just make sure you're covering what you need because there are some unintuitive combinations -- for example if you only want it to work for female elves you will need EF_uhm_basa_0.mmh (and LODs) and uh_hed_fema.mao (and LODs) despite the fact that uh_hed_elfa.mao does exist (seemingly unused).

    When you pick a renaming convention I suggest making the same change to both filetypes so that editing the MMHs is easier and you can just paste repeatedly. For example for both MAOs and MMHs I added "pgmt" to the end of the base name and then ...

  • (Archive) Character Variance Kit

    This technique is now obsolete. Please see the "standalone textures" section of the main description.

    If you want to use one tint map for most characters but different ones for your warden and/or select NPCs, you'll need these resources (as well as a main file as above).

    In this kit, the three tint maps have been assigned a letter: A for dark lips, B for medium lips, and C for pale lips. There are two ways of using the kit:

    Presets
    This is the most user-friendly way of the two approaches, but it is also the most limited: it allows you to assign a different tint map to your warden, but only your warden.

    I've provided three presets (MOPs) for each gender/race combo, one for each tint map. The presets are just the "base" presets with a few...