M'lady, there is a matter of great importance that I must bring to your attention And I have to say, an absolutely great work with such detailed equipment fixing, well done.
I've noticed that Eamon uses the Cousland family sword, at least in the Redcliffe Castle before leaving for Denerim for the final battle. I probably wouldn't have noticed if not for the fact I'm using a mod that changes the sword's appearance, the sword stands out more with the mod installed. It's just a weapon retexture, so it shouldn't cause Eamon to equip it. But I'd appreciate if you checked in your game if Eamon has the weapon at that stage, the Cousland sword should be one of a kind.
I'll take a look, it's highly likely that I missed him due to the sheer amount of NPC's I already covered xD If so I'll post an update with him included ^^
Thank you, I see you've already posted an update, you're quick And I naturally understand, even with great attention to details, one can miss a thing or two, with the default Cousland blade, it's harder to notice a difference, but the mod I mentioned, uses a very distinctive hilt for the weapon, so I saw it on Eamon's back while checking something on one of my saved games.
If I find something else, I'll let you know, even though I'm quite sure now you've fixed every character that needed it
How essential are the requirements you’ve set in this mod? Or could you tell me which files I need to remove to bypass the requirements? This is because I use a different character overhaul.
I've mostly included them because I added a tranquil npc that didn't have the brand when using said mods. In the vanilla game the tranquil don't have the tranquil brand that later games use. Both Dragon Age Redesigned and Mages of Ferelden add these to tranquil npc's. So they're not exactly required if you don't wish to use them.
Simply remove the "hm_den230_proprietor.mor" file from the folder "items and headmorphs" ^^
You can always delete the folders that you don't need/want, I also recommend using the duplicate search tool in case you have other mods that also affect npc equipment.
Hi! Idk if you still check the comments here, but I was hoping you could help me. I can't seem to make Isabela look, well, normal. She looks kind of ashy and like there's a shadow over her face and her eyelashes don't show up as they should. I installed all the required mods so I don't know what the problem is TT
Sorry, this is my first time modding the game so I have no idea what you mean. Yours and Inquisition Inspired Morphs (w/o realistic teeth) should be the only mods I have that edit Isabela as fas as I know. DAR doesn't have any files for her. I checked with Duplicates Finder and didn't see anything that could be related.
I think I might've found the issue, taking another look at your mod folder.
I do see you downloaded a SJC mod, could you check if you have the skin tones (files end on .tnt) or actual skin files (typically ending on .dds)? Because looking at the image, I think the problem might be in there ^^
The lashes, I don't know...I'll open up the morph file included in that mod and see if I can figure it out.
Edit:
I found the file that I think you're missing, at least concerning the skin tone. Go ahead and download that file and see if that changes anything ^^
This mod (mine that is) only affects the character's gear, so shouldn't conflict with any appearance related ones I mean, there has to be a conflict somewhere, I just have no idea where to search -_-;
You could try and reach out to the mod author of the morph you're using, maybe they can help you further?
I figured it out! Looks like I needed the mop files as well. Thank you so much for trying to help me btw, it's very appreciated. Hope you have a nice day!
Love this mod, makes a huge difference and helps with immersion. I use the duplicate search tool to solve any compatibilities with other mods and it's been working perfectly. Thank you!
I know this comment was posted a while ago, but I really appreciate the confirmation that the duplicate search tool seems to resolve any conflicts. I'm about to start a new playthrough and it sounds like this will be a nice finishing touch.
great mods however i notice that in the Party Camp there are some charcters with mismatch outfits like Caron is the Dalish emissary not wearing any gloves and Lieutenant Cadrim – Redcliffe's representative also wearing mismatch stuff too, the dwarf i'm not sure but it's worth checking out.
Hm, I'm fairly certain I've covered the Camp emissaries :/
They're in the Light Content folder
But you are correct in the fact that they have mismatching outfits, as for the dwarven emissary, he doesn't have mismatching armor, however I do plan on adding a shield for him since he carrying a one-handed weapon, same for the elven emissary, who I'll be giving a bow (in fact the only one fully armed is the one from Redcliffe).
thanks for your mod i find ostagar temporary companion circle mage use tier 6 staff , need 32 magic to use. i don't know which mod change this , maybe Mage of Ferelden or this Npc Equipment mod. so my circle mage only can use short bow to attack.
I'm fairly certain I didn't touch the magic staff that the temporary companion is using, though I did find that Mages of Ferelden changes one of the low level staves you find to a higher tiered one. The same staff is altered in the Magi origin (gifted to a Magi Warden by Irving) making it impossible to use at a lower level.
So I think it might be the cause of that mod instead. I can try to see which utc this npc uses, and you can search in your files to see where it is and delete it? This won't change anything on your current playthrough, but it will work on any future ones. The utc is called pre100cr_wizard_join
Excellent work, very comprehensive. I have a lot of mods that improve the look of the game with DA2/Inquisition assets but I want to use them sparingly so as not to lose the vanilla aesthetic, so I was looking for a mod like this.
During Dwarf Noble origin, after fought against Aller Bemot in the proving, I noticed the stats "Most Powerful Foe Slain" is empty. And turns out the file 'bdn110cr_aller_bemot.utc' is the culprit, because after I remove it the stats shows the NPC name again. Other than that, I don't found any oddities with this mods. Thanks for keep making mods for this fantastic game!
It's odd that it wouldn't show anything, since I didn't do anything that would affect that (I only changed the equipment). I can't currently check it out to see for myself. But thank you for letting me know.
And thank you for your kind words, I'm actually brainstorming a little something, hopefully I'll be able to make it ^^
57 comments
I've noticed that Eamon uses the Cousland family sword, at least in the Redcliffe Castle before leaving for Denerim for the final battle. I probably wouldn't have noticed if not for the fact I'm using a mod that changes the sword's appearance, the sword stands out more with the mod installed. It's just a weapon retexture, so it shouldn't cause Eamon to equip it. But I'd appreciate if you checked in your game if Eamon has the weapon at that stage, the Cousland sword should be one of a kind.
I'll take a look, it's highly likely that I missed him due to the sheer amount of NPC's I already covered xD
If so I'll post an update with him included ^^
If I find something else, I'll let you know, even though I'm quite sure now you've fixed every character that needed it
Or could you tell me which files I need to remove to bypass the requirements?
This is because I use a different character overhaul.
Thank you ! :)
So they're not exactly required if you don't wish to use them.
Simply remove the "hm_den230_proprietor.mor" file from the folder "items and headmorphs" ^^
You can always delete the folders that you don't need/want, I also recommend using the duplicate search tool in case you have other mods that also affect npc equipment.
Isabela in-game
My mod folder
Any ideas? TT
Like, if you're using two replacement files or something like that.
Could you tell me which Isabela appearance you're using? I could try and track things down if you know that.
I think I might've found the issue, taking another look at your mod folder.
I do see you downloaded a SJC mod, could you check if you have the skin tones (files end on .tnt) or actual skin files (typically ending on .dds)? Because looking at the image, I think the problem might be in there ^^
The lashes, I don't know...I'll open up the morph file included in that mod and see if I can figure it out.
Edit:
This mod (mine that is) only affects the character's gear, so shouldn't conflict with any appearance related ones
I mean, there has to be a conflict somewhere, I just have no idea where to search -_-;
You could try and reach out to the mod author of the morph you're using, maybe they can help you further?
I'm glad to hear you figured it out in the end, happy gaming :)
I can make a quick tutorial myself and upload it here if you like? ^^
Edit: I've uploaded my tutorial under Miscellaneous
They're in the Light Content folder
But you are correct in the fact that they have mismatching outfits, as for the dwarven emissary, he doesn't have mismatching armor, however I do plan on adding a shield for him since he carrying a one-handed weapon, same for the elven emissary, who I'll be giving a bow (in fact the only one fully armed is the one from Redcliffe).
i find ostagar temporary companion circle mage use tier 6 staff , need 32 magic to use.
i don't know which mod change this , maybe Mage of Ferelden or this Npc Equipment mod.
so my circle mage only can use short bow to attack.
sorry for the late reply >_<
I'm fairly certain I didn't touch the magic staff that the temporary companion is using, though I did find that Mages of Ferelden changes one of the low level staves you find to a higher tiered one. The same staff is altered in the Magi origin (gifted to a Magi Warden by Irving) making it impossible to use at a lower level.
So I think it might be the cause of that mod instead. I can try to see which utc this npc uses, and you can search in your files to see where it is and delete it? This won't change anything on your current playthrough, but it will work on any future ones. The utc is called pre100cr_wizard_join
I'm glad you like my mod :)
It's odd that it wouldn't show anything, since I didn't do anything that would affect that (I only changed the equipment). I can't currently check it out to see for myself. But thank you for letting me know.
And thank you for your kind words, I'm actually brainstorming a little something, hopefully I'll be able to make it ^^