Dragon Age: Origins
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ladyofnemesis

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LadyofNemesis

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34 comments

  1. distance1982
    distance1982
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    thanks for your mod
    i find ostagar temporary companion circle mage use tier 6 staff , need 32 magic to use.
    i don't know which mod change this , maybe Mage of Ferelden or this Npc Equipment mod.
    so my circle mage only can use short bow to attack.
    1. LadyofNemesis
      LadyofNemesis
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      Hi there,
      sorry for the late reply >_<

      I'm fairly certain I didn't touch the magic staff that the temporary companion is using, though I did find that Mages of Ferelden changes one of the low level staves you find to a higher tiered one. The same staff is altered in the Magi origin (gifted to a Magi Warden by Irving) making it impossible to use at a lower level.

      So I think it might be the cause of that mod instead. I can try to see which utc this npc uses, and you can search in your files to see where it is and delete it? This won't change anything on your current playthrough, but it will work on any future ones. The utc is called pre100cr_wizard_join
  2. ScrierOne
    ScrierOne
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    Excellent work, very comprehensive. I have a lot of mods that improve the look of the game with DA2/Inquisition assets but I want to use them sparingly so as not to lose the vanilla aesthetic, so I was looking for a mod like this.
    1. LadyofNemesis
      LadyofNemesis
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      Sorry for the late reply

      I'm glad you like my mod :)
  3. revan9114
    revan9114
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    During Dwarf Noble origin, after fought against Aller Bemot in the proving, I noticed the stats "Most Powerful Foe Slain" is empty. And turns out the file 'bdn110cr_aller_bemot.utc' is the culprit, because after I remove it the stats shows the NPC name again. Other than that, I don't found any oddities with this mods. Thanks for keep making mods for this fantastic game!
    1. LadyofNemesis
      LadyofNemesis
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      Sorry for the late reply

      It's odd that it wouldn't show anything, since I didn't do anything that would affect that (I only changed the equipment). I can't currently check it out to see for myself. But thank you for letting me know.

      And thank you for your kind words, I'm actually brainstorming a little something, hopefully I'll be able to make it ^^
  4. whisper779
    whisper779
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    Mod is very nice, and works great as a base to build off. I noticed that there are three knights in Ostagar that are equipped with the Cousland Family Sword; they are: 'pre100cr_knight_stealing' (not included in your mod), 'pre100cr_knight_1', and 'pre100cr_knight_2'. It would be better if they are equipped with generic longsword as the Cousland sword should be unique. Not sure if there are other NPCs that use the Cousland sword later in the game. Again, very good work and thank you for your effort in improving the game.
    1. LadyofNemesis
      LadyofNemesis
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      I'll take a look at them and change them into default longswords, thanks for catching them :)
    2. whisper779
      whisper779
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      Your welcome and thank you.
  5. MajorKirrahe89
    MajorKirrahe89
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    Mod looks really nice, but I have one question - will it work if I'll install it mid-playthrough? What about characters in locations I've already visited, will they be corrected as well (or at least, won't they be "corrupted" in any way)?
    EDITED
    OK, characters in already visited locations aren't changed, so I guess their inventory is checked first time that particular location is loaded. Well, there's still many locations that I haven't visited this playthrough though, so not all is lost. Thanks for a mod, endorsed!
    1. LadyofNemesis
      LadyofNemesis
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      I'm glad to hear you like the mod, thanks for the endorsement ^^

      But yes, equipment changes only go into effect if you visit the area for the first time
      Of course like I said in the description you can always delete any entries you don't like/need

      I myself use a big collection of mods, but I wanted to make something for people who like keeping their games vanilla
    2. MajorKirrahe89
      MajorKirrahe89
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      Yeah, I have deleted folders for the locations I have already visited (or will never visit, like origins), 'cause they're irrelevant for me in this playthrough. But I already know I will play DAO again with all your changes, because they are pretty cool, lore-friendly and vanilla-feeling. So thank you for a great mod on behalf of my female Cousland Warden and all my future Wardens as well!
    3. LadyofNemesis
      LadyofNemesis
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      Aww, thank you for your kind words ^^
    4. MajorKirrahe89
      MajorKirrahe89
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      No, it is I who thanks you for a great mod.
    5. LadyofNemesis
      LadyofNemesis
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      I just saw you posted some images with some of the changes I made, thank you so much ^^
    6. MajorKirrahe89
      MajorKirrahe89
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      No problem, I'll try to take more pictures and post them here, just like the ones I already did, in this before-after fashion. And please, don't thank me so much - just consider it a little appreciation for your work/mod.
    7. LadyofNemesis
      LadyofNemesis
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      Alright alright, I'll stop thanking you :P

      I just find it fun to see people enjoying my mods xD
  6. Sc0p10n
    Sc0p10n
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    Nexus page says that I need Dragon Age Redesigned and Mages of Ferelden for this mod.
    Is this a mistake or i must use those 2 mod to use this ?
    Another thing... is this compatible with qwinn's fixpack ?
    1. LadyofNemesis
      LadyofNemesis
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      I added a tranquil mark to one of the tranquil npc's which is a feature Mages of Ferelden adds to all tranquil npc's as well (though I'd noticed it didn't cover the one from the Wonders of Thedas)
      I personally do like using them, since DA Redesigned covers a lot of npc's with awkward face proportions, Mages of Ferelden also has an optional download which just includes the tranquil brand. Though, seeing as I only added the one npc (since I personally do use both mods) I would recommend using it as well for consistency.
      However that's entirely up to you,  you can always delete the morph if you don't want it ^^

      And I myself use qwinn's fix as well, that mod mostly focuses on fixing dialogue and quest bugs
      mine mainly focuses on fixing armor corrections, so it should be compatible
    2. Apex720
      Apex720
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      I'm definitely a bit late to the party, but if you could specify which morph file contains the tranquil mark, I'd very much appreciate it.
    3. LadyofNemesis
      LadyofNemesis
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      sure thing...
      it's this one > hm_den230_proprietor.mor
    4. Apex720
      Apex720
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      Much appreciated, thanks.
  7. MarcuzXD
    MarcuzXD
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    Love this mod, makes a huge difference and helps with immersion. I use the duplicate search tool to solve any compatibilities with other mods and it's been working perfectly. Thank you!
    1. LadyofNemesis
      LadyofNemesis
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      I'm happy to hear it works well ^^
  8. kangkunis
    kangkunis
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    its me again.

    Mismatched equipment for guards during post coronation and inside redcliffe castle before the dark ritual quest.
    1. LadyofNemesis
      LadyofNemesis
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      I'll see when I have time to add them, thanks for the heads up ^^

      Edit: added the files in the new main file which also includes the other few changes
  9. kangkunis
    kangkunis
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    nervous adventurer (litecr_multi_gax_advent) in tapster tavern has mismatched equipment.
    1. LadyofNemesis
      LadyofNemesis
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      thank you ^^

      I'll add him
  10. kangkunis
    kangkunis
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    Mercenary Captain in Dwarf noble origin wears no gloves and boots.

    I can't find the items assigned in the UTC file for boots/gloves in https://dragonage.fandom.com/wiki/Item_ID_codes
    1. LadyofNemesis
      LadyofNemesis
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      hm...odd
      I'll take a look

      oh >_< whoops...I just copied the names from the chest piece but this one doesn't exist in boot and glove form
      my bad, I'll change it and post the correct one

      Edit: posted under misc. files