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NPC Equipment Changes
!Warning! Will conflict with any mods that alters the equipment of the npc’s included below.
I recommend deleting the entries that you don’t need in order to avoid conflicts.
Note: All items used are vanilla and will therefore not conflict with any item mods added, mods that change models or retextures will affect certain items, however.
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Origin Stories
City Elf (11)
- Changed some of the helmets worn by the guards
- Gave some of the guards inside of the estate swords instead of daggers
- Removed the helmets from the dog trainers
- Gave Mother Boann Revered Mother robes
- Added Denerim shields to some of the guards and soldiers inside the estate
Dalish Elf (14) note that the first entry will make the opening cinematic look un-immersive)
- The human hunters were given armor and bows (they are hunters after all)
- Tamlen’s starting gear has been changed to Dalish equipment
- Fenarel’s dagger has been changed to a longsword
- I removed the helmets from the hunters and changed their shields to those of clan Sabrae (with the halla head)
- Merrill was given a different staff
- Changed Pol’s bow to a Dalish one
Dwarf Commoner (5)
- Changed all the armors worn by Carta members (excluding Beraht, but including Jarvia) to the Duster set
- Changed Jarvia’s daggers to axes
Dwarf Noble (22)
- Changed Trian’s armor to match that of Bhelen and the PC
- Various guards were using darkspawn weapons, they’ve been changed to dwarven ones
- Guards named “Orzammar guards” have had their armor changed to match the other regular guards, shields were changed as well if needed
- The weapon merchant has added gloves
- Adal Helmi had her armor matched to her gloves and boots
- Aller Bemot had his boots changed and shield removed (he already uses a two-handed weapon)
- Frandlin Ivo had his armor matched to his gloves and boots
- The Proving trainer had his armor matched to his gloves and boots
- The Wardens accompanying Duncan were given gloves and one of them now has changed boots
- The Royal guards were given an Aeducan shield and different armor
- Some of the mercenaries (in the Deep Roads) have changed armor and weapons
- Trian’s guard with the shield now has an Aeducan one
- The prison guard (both instances) has a changed weapon, and an added one in his second appearance
Human Noble (6)
- Changed Mallol’s robes to those of a Revered Mother
- Changed Aldous’ robes to Chantry robes
- One of the Howe soldiers was using a dagger with a shield, the dagger was changed to a longsword
Magi (10)
- Changed the staves of several of the mages
- Gave Cullen a sword and shield to tie in with his fighting style in DA2 and Inquisition
- Changed the armors worn by the Sentinels
- Added Greagoir’s shield
- Changed Mouse’s robes to apprentice robes as opposed to senior enchanter to better match his dialogue
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Redcliffe (9)
- Changed the helmets of several of the guards in Redcliffe
- Added armor to Bann Teagan
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Broken Circle (15)
- Gave Carroll a Templar shield
- Gave the Templar who appears after Broken Circle is complete a sword and shield so he can defend himself if a fight breaks out nearby
- Added Greagoir’s shield as equipped and no longer loot able
- Changed the staves used by the survivors (the ones with Wynne)
- Changed the shields of all the Templars to Templar shields
- Changed the armor of the quartermaster to that of a templar, with matching sword and shield
- Added gloves to the wounded Templar
- Changed Uldred’s robes to those of a Senior Enchanter
- Added gloves to one of the Fade Grey Wardens
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Climax and Epilogue (26)
- Kardol’s weapons changed to dwarven waraxe and Legion shield
- Changed the helmet used by the Redcliffe bodyguards
- One of the defending knights in Denerim now has a Denerim shield
- Two of the other soldiers also have new shields
- A pair of dead soldiers were missing pieces as well, they’ve been added
- At the coronation, changed the helmets used by the door guards and gave them a Ferelden shield
Funeral:
- Greagoir has his own shield equipped and a different sword, Cullen has a sword and shield equipped
- Connor has his own face morph as opposed to a random elven one
- Dulin Forender has a shield with the Harrowmont heraldry
- Gorim has his own sword and a shield with Aeducan heraldry
- Kardol has a Legion shield
- Oghren has his armor changed to that of the Legion
- Keepers Marethari, Lanaya and Zathrian had their clothing changed, they also have a staff
- Vartag Gavorn has matching armor
- Arl Wulff has matching armor and his bow
- Wynne has Senior enchanter robes
- Bann Teagan has matching armor and a Redcliffe shield
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Denerim (54)
Note: I added some custom shields with in-game heraldries for some of the npc’s, do note these shields are only for aesthetic purposes and have no proper stats.
- Added gloves to the bouncers at the Pearl
- Gave clothing as opposed to armor to some of the Pearl’s workers
- Gave a different shield to some of the ambient knights to represent one of the Bannorns (Waking Sea)
- Added a shield to Habren’s guard to represent her father (South Reach)
- Added my personal headmorph to Isabela
- Gave a bow to Bann Alfstanna
- Added a tranquil brand to the proprietor at the Wonders of Thedas shop (requires DA redesigned)
- Added missing equipment to the guards at Fort Drakon (gloves and boots mostly) and the Arl of Denerim estate
- Gave a different helmet to the royal guard at the Landsmeet
- Mother Perpetua was given Revered Mother robes
- The soldiers at the Landsmeet were given shields to represent their Bannorn
- Sergeant Kylon’s guards wear Denerim guard shields
- Ser Landry was given a shield to represent Gwaren, the same goes for his allies
- The White Falcon and Crimson Oars mercenaries have added gloves
- Ser Nancine has her own sword equipped as opposed to the Green Blade
- One of Howe’s men (during Trials of Crows) has a Cousland shield, he now has a proper Howe one
- Several thugs had either mismatching armor pieces or missing ones, they now have them matched or added
- Ser Friden has added armor
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Light Content (22)
- Blackstone Irregular deserters have their armors matched
- Removed Raelnor Hawkwind’s shield since he has a two-handed weapon.
- Matched Taoran Hawkwind’s gloves to the rest of his armor
- Matched the armors of the adventurers (careless accusations)
- Gave the Mages collective npc’s different robes and hoods
- Added gloves to the Dalish emissary and matched Redcliffe’s emissary’s armor pieces
- Fixed armor pieces of various npc’s
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Lothering (19)
- Fixed some of the armors worn by the bandits
- Gave the Templars templar shields and different swords
- Added gloves to the Chasind
- Gave Ser Donnal a sword
- Gave one of the soldiers at the inn a Gwaren shield (since they are Loghain’s men)
- Changed Leliana's beginner equipment to a bow as opposed to a dagger, sinc. she's an archer
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Nature of the Beast (11)
- Some of the hunters were using a generic sword and shield, they now use a Dalish sword and clan shield (the one with the leaf mask)
- Removed the helmets worn by the hunters
- Gave Elora Tevinter robes, did the same for Zathrian and Aneirin (Wynne’s quest)
- Gave Lanaya a different staff
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Orzammar (29)
- Gave one of the Warden hunters (mountain pass) a different helmet
- Matched the armors of the guards in the Hall of Heroes and gave them different shields
- Matched the gloves of the dwarf supporting Bhelen (cutscene when first entering Orzammar) to the rest of his armor
- Changed the armors of Roggar’s thugs to Duster armor (Roggar is encountered in the Commons shaking down a merchant during Jarvia’s hideout quest)
- Matched the armor pieces of Nevin (Tapster’s tavern)
- Changed the armors worn by Carta members to duster armor (including Jarvia)
- Matched the armor pieces of Baizyl (Proving grounds)
- Gave one of Piotin Aeducan’s henchmen an Aeducan shield
- Adjusted some of the armor pieces worn in the informal Proving matches
- Gave the Dust town thugs Duster armor
- Added gloves to Ruck
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Prelude (40)
- Added various Ferelden or Gwaren shields to some of the soldiers and knights
- Gave Cailan’s guards different helmets (removed the helmet of the one near his tent)
- Added a Ferelden shield to the kennel master
- Changed the dress the nurse was wearing to a commoner one
- Changed the robes of Uldred and Wynne to Senior Enchanter robes
- Gave Flemeth Tevinter styled robes in all her appearances
- Changed Morrigan’s initial staff so it doesn't conflict with mods that might change staff models
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Random Encounters (52)
- Gave Tamlen’s ghoul form gloves
- Gave the two apprentices (random encounter after recruiting the Circle) apprentice robes as opposed to tranquil ones
- Adjusted most armors found on random bandits or travelers
- Changed some armor parts of the Bannorn knight (Loghain’s push quest), gave Loghain’s troops Gwaren’s heraldry
- Adjusted the armors worn by the Crow ambushers (meeting Zevran)
- Changed the armors worn by the assassins sent after Leliana
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Urn of Sacred Ashes (1)
- Adjusted the armor worn by the Cultist leader at Lake Callenhad
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Awakening Expansion (79)
- Added a custom shield with the Amaranthine (Howe) heraldry to any and all guards and soldiers found in the Arling.
- Gave a different helmet to the Dark Wolf to better match with the armor he’s wearing.
- Made some minor adjustments to gear worn by random characters
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Recommended mods to use alongside this one:
Dragon Age Redesigned - Dracomies
Grey Wardens of Ferelden - NeoKingArthur
Mages of Ferelden - TommyIrianto
Better Bannhammer - theskymoves (remove my Bann Teagan files)
Elven orphanage - PerdyNerdy
Clothes prisoners - danscott84
DLC Tweaks and Cameos - Shanamah