Hi, the mod doesn't work with Hide armor mod http://www.nexusmods.com/dragonage/mods/1202/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D1202%26preview%3D&pUp=1
8 years later, though this is mostly for future readers. It does actually work with the Hide Armor mod, just have to look at the Hide Armor download options and choose the appropriate option.
Alternatively, or for any other "conflict" related mods, you can quite easily combine the mods by editing the .gda file yourself. Just download the GDAPP - GDA Editor, compare the bitm_ files in question, and make your necessary changes.
does this mod touch the crafting menu? i cant figure out what mod is causing the crafting menu to be blank pages. Would you know what files i need to look for for this problem? I am Clueless. Really appreciate any help. Thanks
There appears to be a bug with the file gxa_im_upg_run_wp6_sil.uti. The bonus on the rune goes from +12 to +6 when I craft a Masterpiece Silverite Rune. Anyone else experience this? Any potential fix?
EDIT: Interesting.. the Improved Atmosphere mod has a fix to change Cold Iron and Silverite runes to weapon runes, and those work properly it seems. There does not appear to be a conflict as removing the IA files does not fix the files for this mod.
OnHitPower Int Values needed doubled as shown above - I just edited the files in this mod to match IA's items. {edit} ITEM_RUNE_ENABLED needs to be set to 1 and IA's are set to 0. So, that is why I opted to fix these to use in my game [plus I'm not using IA in my monster mod]. I used TlkEdit2.exe to fix.
I absolutely love the idea behind this mod but its so messy that I'm extremely frustrated trying to find what I need. There's too many files in general, most of them having the exact same name or are just too jumbled and not being clear about what they have/do. If you're still here do you think you could clean the descriptions and files up to make it more understandable and streamlined please?
Hi, thanks for your work, however I found a bug in the Rune Slots for all Armor parts. When I exit out of the inventory screen, there's a blank text box with just an "Ok" to close it. This get pretty annoying with how often I open the inventory. I've isolated the problem to this file specifically.
Yeah, this happens to me as well! I think it conflicts somehow with the Hide Helmet mod (and likely other mods doing stuff to the armors). Because when I added Rune Slots for all Armor parts, the helmets showed up again and I had to click the rulebook a couple of times to remove it again. I also get the empty dialogue box.
Not sure if anyone is still reading this, but I'm a born-again gamer and catching up on older games. Anyway, this mod seems to have installed just fine, and indeed, my Origins armors have rune slots available. However, when I go to Sandal's rune screen, and I click on an armor, all the available runes I have disappear: dweomers, hales, etc. They all reappear once I click on a weapon, though. Any ideas out there?
Also, there's a bug in 1.04 at least where the paragon dweomer rune tracing never appears for sale from Yuriah, in addition to the weapon/armor bug. You might consider adding a fix for that if you ever come back to this.
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Alternatively, or for any other "conflict" related mods, you can quite easily combine the mods by editing the .gda file yourself. Just download the GDAPP - GDA Editor, compare the bitm_ files in question, and make your necessary changes.
EDIT: Interesting.. the Improved Atmosphere mod has a fix to change Cold Iron and Silverite runes to weapon runes, and those work properly it seems. There does not appear to be a conflict as removing the IA files does not fix the files for this mod.
gxa_im_upg_run_wp6_cir.uti 6 --> 12
gxa_im_upg_run_wp6_sil.uti 6 --> 12
gxa_im_upg_run_wp7_cir.uti 7 --> 14
gxa_im_upg_run_wp7_sil.uti 7 --> 14
OnHitPower Int Values needed doubled as shown above - I just edited the files in this mod to match IA's items. {edit} ITEM_RUNE_ENABLED needs to be set to 1 and IA's are set to 0. So, that is why I opted to fix these to use in my game [plus I'm not using IA in my monster mod]. I used TlkEdit2.exe to fix.
The latest version of Awakenings seems to address this issue, doesn't it?
Also, there's a bug in 1.04 at least where the paragon dweomer rune tracing never appears for sale from Yuriah, in addition to the weapon/armor bug. You might consider adding a fix for that if you ever come back to this.