Dragon Age: Origins
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Schwinni

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85 comments

  1. iamPanka
    iamPanka
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    Hi, the mod doesn't work with Hide armor mod http://www.nexusmods.com/dragonage/mods/1202/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D1202%26preview%3D&pUp=1
    1. Multigunz
      Multigunz
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      8 years later, though this is mostly for future readers. It does actually work with the Hide Armor mod, just have to look at the Hide Armor download options and choose the appropriate option. 

      Alternatively, or for any other "conflict" related mods, you can quite easily combine the mods by editing the .gda file yourself. Just download the GDAPP - GDA Editor, compare the bitm_ files in question, and make your necessary changes. 
  2. Soulbringer1
    Soulbringer1
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     does this mod touch the crafting menu? i cant figure out what mod is causing the crafting menu to be blank pages. Would you know what files i need to look for for this problem? I am Clueless. Really appreciate any help. Thanks
    1. 0arisaka0
      0arisaka0
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      I am having the same problem
  3. Eternalspirit
    Eternalspirit
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    There appears to be a bug with the file gxa_im_upg_run_wp6_sil.uti. The bonus on the rune goes from +12 to +6 when I craft a Masterpiece Silverite Rune. Anyone else experience this? Any potential fix?

    EDIT: Interesting.. the Improved Atmosphere mod has a fix to change Cold Iron and Silverite runes to weapon runes, and those work properly it seems. There does not appear to be a conflict as removing the IA files does not fix the files for this mod.
    1. photonsail
      photonsail
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      Yes, the following 4 items are fixed by IA and are wrong in this mod:

      gxa_im_upg_run_wp6_cir.uti 6 --> 12
      gxa_im_upg_run_wp6_sil.uti 6 --> 12
      gxa_im_upg_run_wp7_cir.uti 7 --> 14
      gxa_im_upg_run_wp7_sil.uti 7 --> 14

      OnHitPower Int Values needed doubled as shown above - I just edited the files in this mod to match IA's items. {edit}  ITEM_RUNE_ENABLED needs to be set to 1 and IA's are set to 0. So, that is why I opted to fix these to use in my game [plus I'm not using IA in my monster mod]. I used TlkEdit2.exe to fix.
    2. mannyomega
      mannyomega
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      Gotta keep up the necro you started. Thank you so much for putting this fix here. There's no way I would have fixed this on my own. 
    3. BradTheAmerican
      BradTheAmerican
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      Thanks for the information, Photonsail.
    4. NinjaReb0rn
      NinjaReb0rn
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      @photonsail Thank you very much for the explanation on how to fix the bug, worked like a charm!
  4. VrondisEyes
    VrondisEyes
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    I absolutely love the idea behind this mod but its so messy that I'm extremely frustrated trying to find what I need. There's too many files in general, most of them having the exact same name or are just too jumbled and not being clear about what they have/do. If you're still here do you think you could clean the descriptions and files up to make it more understandable and streamlined please? 
  5. Bunker07652
    Bunker07652
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    Hi, thanks for your work, however I found a bug in the Rune Slots for all Armor parts.  When I exit out of the inventory screen, there's a blank text box with just an "Ok" to close it.  This get pretty annoying with how often I open the inventory.  I've isolated the problem to this file specifically.
    1. lucinius01
      lucinius01
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      Yeah, this happens to me as well! I think it conflicts somehow with the Hide Helmet mod (and likely other mods doing stuff to the armors). Because when I added Rune Slots for all Armor parts, the helmets showed up again and I had to click the rulebook a couple of times to remove it again. I also get the empty dialogue box.
  6. GregSolidus
    GregSolidus
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    Thank you.
  7. Wulcy
    Wulcy
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    Is this the mod which alters how runes work? Like adding a small percent chance that a GM fire rune would do 20% more fire damage?

    The latest version of Awakenings seems to address this issue, doesn't it?
  8. Voltresse
    Voltresse
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    Merci pour ce mod et j'avais vraiment besoin d'une correction de runes pour mon jeu.
  9. dcc74
    dcc74
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    Not sure if anyone is still reading this, but I'm a born-again gamer and catching up on older games. Anyway, this mod seems to have installed just fine, and indeed, my Origins armors have rune slots available. However, when I go to Sandal's rune screen, and I click on an armor, all the available runes I have disappear: dweomers, hales, etc. They all reappear once I click on a weapon, though. Any ideas out there?
  10. mindbody
    mindbody
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    Love the mod, works great for me. Endorsed

    Also, there's a bug in 1.04 at least where the paragon dweomer rune tracing never appears for sale from Yuriah, in addition to the weapon/armor bug. You might consider adding a fix for that if you ever come back to this.