Mod articles
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Plasma Rifle Mods Design Process
In general, I wanted both of the Plasma Rifle's mod sounds to sound very similar to their vanilla counterparts while still sounding much beefier. Due to the Plasma Rifle's usefulness coming mostly from its weapon mods, it was important to get them to sound comfortable and iconic without making them too annoying or outlandish in comparison to the originals.
Heat Blast: The first of the two weapon mods that I worked on. When designing Heat Blast, I wanted to (obviously) make it sound punchier and more powerful, but I also wanted to make it sound a bit more like the Shield Soldier's Plasma Shotgun to sort of unify the two. I used beefed up renditions of the vanilla sounds for Heat Blast as well as beefier Shield Soldier gun sounds. For good measure, I included the primary fire so... -
I replaced each weapon's sound effects around the idea that they should retain their vanilla variant's notability and distinctiveness while sounding much more powerful and unique. I didn't want any weapon to sound too realistic or solely like one weapon (I.E., I did not want to replace the Ballista's base firing sound with the Quake 3 Railgun's, only add the sound as an identifiable motif).
I do not mean any sort of disdain towards id Software by replacing these sounds; even though I wasn't completely happy with the vanilla sounds, I still like them a lot and, ultimately, I only changed them because I could and because I thought it was a good opportunity to put my own creative spin on them while also expanding upon each weapon's lore and theme.
Plasma Rifle: The ... -
The three (technically five with the Radsuit and Divesuit) unique powerups found in Eternal each have unique and distinct sounds. Initially, my goal was to make a sound pack that replaced their sounds with the classic variants, but I decided instead to put my own spin on them since I like the vanilla sounds.
Berserk: As the most aggressive powerup and the oldest of the bunch, being first found in Classic Doom, I wanted to make Berserk sound even more aggressive and demonic. Taking inspiration from the Doom 3 Berserk powerup, I added demonic screams to the ambient sound that plays while Berserk is in use, along with the Doom 3 Rebreather sound that plays while you are out on the Martian surface. Initially, this was the only powerup to have this sound, since I wanted to convey th...