DOOM Eternal

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Knightmare077

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KNIGHTMARE077

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  1. KNIGHTMARE077
    KNIGHTMARE077
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    Updated! Dont Forget Updated Tools!! (See Description Page)

    Any issues please let me know. 

    Known Bugs:
    Gladiator Still Standing After Fight (Animation Sequence)
    Destroyer Blade Kills Fade.
    Baron of Hell Blades Can Remain Floating In Air if Killing Archvile Before He Can Finish Summoning Him (Use Baron Blades Removed Mod File ;) )
  2. xXTheShaXx
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    Got a bsod during the icon of sin boss fight, removing the mod fixed it but still, ktd caused it
    1. KNIGHTMARE077
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      You likely have a heat related issue the mod exacerbated. I just played through the entire Final sin with the mod and never got any BSOD.

      Now it should be noted my game did "crash" once but it did NOT "BSOD."  
    2. xXTheShaXx
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      Sorry for the extremely late reply, temps were fine tho, don't know what else might've caused it. I'll try reinstalling the mod and see if it happens again
  3. Mikepopularpro
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    Could I edit KTG.cfg to make gore last slightly shorter than 25 minutes?
    1. KNIGHTMARE077
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      The "gore" your talking about isn't changeable through the config file. The cfg file only controls corpse timers. 
    2. Mikepopularpro
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      I meant the corpses, sorry I wasn't more clear. Also what do the numbers mean or what is 1 second in the config?
    3. KNIGHTMARE077
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      Corpses dont last 25 minutes. They last 60 seconds (unless chainsawed etc - those are permanent) 
      Gibs Last 25 minutes if I remember correctly

      For Optimized file:
      Corpses (default game timers)
      Gibs = Honestly dont remember but 5 minutes maybe?

      The .cfg file adjust corpse timers. Normal mod has it set at 60 seconds, Optimized has default game timers.
  4. crazyslugger1
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    WE AWAIT FOR THE UPDATE !    I CANT PLAY WITHOUT KEEP THE DEAD   i want more gibs in the next update and the bodies stay much longer!!!
    1. KNIGHTMARE077
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       This cant be done. Bodies can not stay around longer than 1 minute , *well they can but*,  They end up breaking spawns. Theres a hard coded "active a.i" cap that prevents more spawns. So just because you kill the demon and the demons dead , until its corpse is removed it counts as a "active a.i" to the engine. This is just the way it is. Its not changeable. 

      There's some caveats to this : 1 is chainsawed enemies , the 2 halfs don't count as "active a.i" same with crucible kills. It replaces the active a.i corpse with 2 duplicate models in 1 frame. 

      So anyway;

      Its a balancing act. 1 minute is the max happy medium to not mess up spawns. Elite players find the 1 minute to be waay to long. (Hence the "optimized files".)  Trust me: I wish I could change it, both for 2016 and Eternal but thats not possible. 
    2. crazyslugger1
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      ok got it thanks for this mod without you i never replayed and enjoy it eternal so much
  5. nexcarnifex
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    I downloaded this and some of the bodies stay but a lot don't, did I install it incorrectly? Is it because I downloaded the "optimized" version?
    1. KNIGHTMARE077
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      Optimized Version has much shorter timers. 
  6. KNIGHTMARE077
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    Doom Eternal recieved a new update; as such, this mod either partially or in its entirety may not work with new current game version. 

    When tools and injector are updated I'll take a look at the mod and see what the damages are. 

    As for a time frame; I don't have one atm. 
  7. Vxtrxol
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    Plz update !
  8. Gyiul
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    Is there anything that keeps the bodies, gibs around permanently?
    1. KNIGHTMARE077
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      no; not without breaking enemy spawns completely. 

      Gibs can be kept permanently until theres so many the game crashes. But corpses no.. 

      Only way around that is to find the max number of enemy spawns allowed and increase it.  This line or any functional derivative of it has never been found.
  9. i41job
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    What is the function of +r_woundManagerMaxVerts 8096 Startup Options? There seems to be no effect in the game

    Edit:

    After testing, there is no difference between other aspects and the original aspects except the increase in the life of the corpse pieces. The launch item does not play a role. The blood sticker is still the original
    1. KNIGHTMARE077
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      That increases the vertices of certain wounds. Primarily I use It for the mancubus. After so many mancubus signature explosions; the texture seems to stretch. That line helps in pushing that off; to keep it from happening to early though it may still eventually happen,  
  10. Boogur
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    I have notice some enemies get stuck behind gibs on the ground and will do a infinite run/walk animation until killed. I've seen this happen to a Marauder at a slayer gate and Mancubus at Cultist base. 
    1. KNIGHTMARE077
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      mod installed presents new tactical options..... Its feature ; not a bug. lmao.

      Seriously though ; not much I can do about that unfortunately. Use the optimized version of the mod or not at all if its too much of a bother for ya. 
    2. crazyslugger1
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      the new compatybility pach goes standalone ned old ktd file with it?
    3. KNIGHTMARE077
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      It goes with ANY keep the dead mod file you want. 

      So you would need in your mods folder:

      -Keep The Dead Eternal (Any flavor).zip
      -KTD Compatibility Patch - No Stagger Effects _No Tweety Bird v1.4 by FRoland 
    4. crazyslugger1
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      OK THANKS FOR CLARYFI
  11. eachisown
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    Crashes every time at the first Crucible fight. Said it was fixed in 2021 but it's still happening. Had to disable the mod to get past this part. Just a warning you will have to disable this once you get the crucible it seems.

    Very cool mod otherwise.
    1. KNIGHTMARE077
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      Try the Nvidia fix mentioned in the readme files. I dont get crashes there; so I cant reproduce it.