Updated! Dont Forget Updated Tools!! (See Description Page)
Any issues please let me know.
Known Bugs: Gladiator Still Standing After Fight (Animation Sequence) Destroyer Blade Kills Fade. Baron of Hell Blades Can Remain Floating In Air if Killing Archvile Before He Can Finish Summoning Him (Use Baron Blades Removed Mod File ;) )
Sorry for the extremely late reply, temps were fine tho, don't know what else might've caused it. I'll try reinstalling the mod and see if it happens again
This cant be done. Bodies can not stay around longer than 1 minute , *well they can but*, They end up breaking spawns. Theres a hard coded "active a.i" cap that prevents more spawns. So just because you kill the demon and the demons dead , until its corpse is removed it counts as a "active a.i" to the engine. This is just the way it is. Its not changeable.
There's some caveats to this : 1 is chainsawed enemies , the 2 halfs don't count as "active a.i" same with crucible kills. It replaces the active a.i corpse with 2 duplicate models in 1 frame.
So anyway;
Its a balancing act. 1 minute is the max happy medium to not mess up spawns. Elite players find the 1 minute to be waay to long. (Hence the "optimized files".) Trust me: I wish I could change it, both for 2016 and Eternal but thats not possible.
Gibs can be kept permanently until theres so many the game crashes. But corpses no..
Only way around that is to find the max number of enemy spawns allowed and increase it. This line or any functional derivative of it has never been found.
What is the function of +r_woundManagerMaxVerts 8096 Startup Options? There seems to be no effect in the game
Edit:
After testing, there is no difference between other aspects and the original aspects except the increase in the life of the corpse pieces. The launch item does not play a role. The blood sticker is still the original
That increases the vertices of certain wounds. Primarily I use It for the mancubus. After so many mancubus signature explosions; the texture seems to stretch. That line helps in pushing that off; to keep it from happening to early though it may still eventually happen,
I have notice some enemies get stuck behind gibs on the ground and will do a infinite run/walk animation until killed. I've seen this happen to a Marauder at a slayer gate and Mancubus at Cultist base.
Crashes every time at the first Crucible fight. Said it was fixed in 2021 but it's still happening. Had to disable the mod to get past this part. Just a warning you will have to disable this once you get the crucible it seems.
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Any issues please let me know.
Known Bugs:
Gladiator Still Standing After Fight (Animation Sequence)
Destroyer Blade Kills Fade.
Baron of Hell Blades Can Remain Floating In Air if Killing Archvile Before He Can Finish Summoning Him (Use Baron Blades Removed Mod File ;) )
Now it should be noted my game did "crash" once but it did NOT "BSOD."
Gibs Last 25 minutes if I remember correctly
For Optimized file:
Corpses (default game timers)
Gibs = Honestly dont remember but 5 minutes maybe?
The .cfg file adjust corpse timers. Normal mod has it set at 60 seconds, Optimized has default game timers.
There's some caveats to this : 1 is chainsawed enemies , the 2 halfs don't count as "active a.i" same with crucible kills. It replaces the active a.i corpse with 2 duplicate models in 1 frame.
So anyway;
Its a balancing act. 1 minute is the max happy medium to not mess up spawns. Elite players find the 1 minute to be waay to long. (Hence the "optimized files".) Trust me: I wish I could change it, both for 2016 and Eternal but thats not possible.
When tools and injector are updated I'll take a look at the mod and see what the damages are.
As for a time frame; I don't have one atm.
Gibs can be kept permanently until theres so many the game crashes. But corpses no..
Only way around that is to find the max number of enemy spawns allowed and increase it. This line or any functional derivative of it has never been found.
Edit:
After testing, there is no difference between other aspects and the original aspects except the increase in the life of the corpse pieces. The launch item does not play a role. The blood sticker is still the original
Seriously though ; not much I can do about that unfortunately. Use the optimized version of the mod or not at all if its too much of a bother for ya.
So you would need in your mods folder:
-Keep The Dead Eternal (Any flavor).zip
-KTD Compatibility Patch - No Stagger Effects _No Tweety Bird v1.4 by FRoland
Very cool mod otherwise.