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- KEEP THE DEAD - ETERNAL EDITION
KEEP THE DEAD - ETERNAL EDITION
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Versionv6.66Rev3
- Download:
- Manual
File information
Last updated
Original upload
Created by
Knightmare077Uploaded by
KNIGHTMARE077Virus scan
Activity logs
This page was last updated on 11 February 2025, 8:03PM
- Changelogs
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Version 6.66Rev2a
- Updated old level patch 1 resources with current game ver 6.66Rev2 files - apparently I have missed that in previous versions
- Added edited hub resources for the sake of good order
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Version 6.66Rev1A
- Fixes DreadKnight chainsaw burn-away that would occur on some main campaign maps
- Fixes Remaining Base Game Maps Looping Fire FX When Killing Archviles Before The Can Fully Spawn Other Demons
- New Compatibility patch for Kaiser Campaign - Act 2 Included
- All previous hotfixes applied
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Version 6.66Rev1.1
- Updated to support latest game ver 6.66Rev1.1.
- Fixed some small gore pieces from disapearing like decap heads etc.
- Further worked on infinite firefx when archvile summons demons and you kill him before summon is complete.
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Version 6.66Rev1
- Updated To Support Game Version 6.66Rev1
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Version 6.66
- Updated To Support Game Version 6.66
- Set most corpses to fade out on default settings for All Optimized FIles!! Should fix the spawn timing issues players were having with master levels.
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Version 6.4a
- Fixed removed baron blades archive corrupted
- Made windows installers for easy install
- updated readme files
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Version 6.4
- Updated To Support Game Version 6.4
- Updated Readme's
- Added Compatibility Patch For Red_Fireborne_Barons_TMK
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Version 6.3
- Updated To Support Game Version 6.3
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Version 6.2
- Updated To Support Doom Eternal Ver 6.2
- Further Simplified Install Process.
- Mod Version Will Now Reflect The game Version It Supports. Thus Game Version and Mod Version Should Be Identical From This Point On. If The Mod Version Doesn't Match The Current Official Game Version ; The Mod May Not Work or Work As Intended.
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Version 0.94a
- Fixed File Structure of the default file: "Keep The Dead Eternal Edition v0.94.zip"
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Version 0.94
- Updated To Support Game Version 6.1
+ Now Includes Compatibility Patch For Demons2016 Mod - Baron of Hell
- Updated To Support Game Version 6.1
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Version 0.93
- Updated To Support Doom Eternal Ver 6.0
- Added A Version With Baron Blades Removed & Default Size Blood Decals
- Added A Optimized Version With Baron Blades Removed & Default Size Blood Decals
- Supports Mod Manager by Proteh
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Version 0.92
- Updated to support Doom Eternal Game Ver 5.1
- Updated Corpse Duration On Experimental .Cfg Files To 1 minute even.
- Optimized Versions Have All Gib Timers On 30 Seconds. (Best To Use With Default .cfg files)
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Version 0.91aa
- Fixed Looping Lost Soul Scream
- Removed all ragdoll events from pain elemental in attempt to stop unwanted ragdolling
- Added missing gorekit edits to patch 2 resources
- Adjusted experimental .cfg files ai-death_fadedelay to 65000
- Added a compatibility patch for: " Demons 2016 Mod By FKPIRUS - Baron of Hell v0.4" - All the other demons are compatible
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Version 0.91a
- renamed unzipped folders and added experimental .cfg files to main file instead of separate downloads
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Version 0.91
- Various bug fixes (incorrectly editted files)
- Fixed many instances of enemies triggering burn away embers
- Made blood decals permeant (for real this time)
- removed redundant entries from .cfg file.
- Added Experimental .cfg file restoring previous fade of corpses to how the mod was intended (you have to follow the instructions - this is only tested with nvidia gpus)
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Version 0.90d
- Restored Dev Cut FX To DreadKnight
- Restored Dev Cut Smoke FX To Baron
- Consolidated All Versions Into A Single Download
- Made Baron Blade Removal A Optional File
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Version 0.90c
- Fixed Revenant Chainsaw Fade
- Fixed Various Missed "StopFX" changes inside md6 files
- Mancubus Chainsaw Will Now Do Signature Death Instead of Full Body Gibs
- Added a "Ultimate Edition File" That Contains All of My Mods
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Version 0.90b
- Fixed invisible tentacles
- Painelemental ragdolling should also be fixed *maybe*
- Added a "default blood splash and blood decal main file. (By request)
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Version 0.90a
- Removed Baron of Hell Fugly Fire Blades
- Blood Decals Are Now Perm!
- Updated For Game Version 5.0 and TAG pt 2
- fixed crashes on Super Gore Nest and Exulta
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Version 0.90
- Ultimate Edition File Contains All My Mods (Keep The Dead / Bloody Skinz / BFG & Unmaykr Unleased /Simply Faster Movement)
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Version 0.86
- Updated to support game version 4.1
- Fixed invisible tentacles.
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Version 0.85b
- Updated all map patch 1 resources with pain elemental crucible kill fbg (somehow left out)
- redone resource patch 2 pain elemental fbg instead of ragdoll.
- removed unmaykr and bfg tweaks left over - were useless anyway.
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Version 0.85a
- Fixed Painelemental not wanting to FBG instead of Ragdoll Death On Mars Core - added it to core_patch2
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Version 0.85
- Updated to support Doom Eternal Game Ver 4.0
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Version 0.84c
- Adjusted ai_death_fadeDelay back to 12000 ( Its just too hit or miss for anything higher when dealing with crazy spawns with custom master levels)
- Fixed Arachnatron reanimation (Last of the fixes from re-editing fresh 3.1 resources
- gore behavior of unmaykr and bfg edited
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Version 0.84b
- Fixed (again) Painelemental FBG instead of Ragdoll Death
- Fixed (again) Tyrant Sig Death Disappearing
- ai_death_fadeDelay has been adjusted to 16000 (This seems to be the absolute max- currently)
- Fixed buff pod trying to burn away in Final Sin and maykr levels.
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Version 0.84a
- fixed crash at startup with 8.4 - My mistake, missing event name.
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Version 0.84
- Re-Edited All Map Resources and Patch 1 Resouces From Fresh Game Build 3.1 Assets.
- Many, Many (if not all) misc breakable object pieces will now also stay
- Fixed Pain Elemental FBG Instead of Ragdoll Not Working As Intended.
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Version 0.82
- Fixed various Crashes With DLC Due To FX Edits
- Fixed DLC Crash Caused By Tentacle_Liquid File
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Version 0.80
- *Added Support For Ancient Gods DLC and Game Update 3.0
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Version 0.72
- *Added exploding barrel pieces to items that do not vanish
- *Removed g_breakableduration cvar from .cfg file as the cvar is useless.
- *Changed r_decalLifetimeMultiplier from 10 to 15
- *Changed decal_maxdecalgroupingradius to 8.81
- *Changed decal_maxdecalsinradius to 25
- *Changed ai_death_FadeDelay to 12000 (We are up to 12 seconds! Uh oh! :/)
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Version 0.70
- Enabled Light Burn Away FX So Bodies Do Not Just "Pop Out" of Existence (Requested)
- Adjusted Config File - Removed Entries Not Needed
- 2 Main Files: 1 Optimized For Horde Mode Mod and 1 With Much Longer Gib Timers (Config File Can Be Used With Either Main File)
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Version 0.69
- No Longer Required To Type Anything In Console
- No Longer Required To Add Lines To Your DoomEternal.cfg
- Re-Balanced Destructible's For Horde Mode
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Version 0.68
- Fixed Tyrant Signature Death Corpse Disappearing After Update 2.1
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Version 0.67
- Updated to support Doom Eternal Ver 2.1
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Version 0.66
- Updated To Support Patch #2
- Mancubus Heart Stab GK Now Does Signature Death Instead Of FBG (Thanks Elizabethany)
- BuffPod Pieces Should No Longer Try And Burn Away
- Changed Timers On Destructibles to 10 minutes (may not be permanent change)
- Removed Placebo / Not Required CFG file Entries.
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Version 0.59b
- Fixed Weird Clipping That Occurs During The Mancubus Heart Stab Glory Kill
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Version 0.58b
- Fixed Lost Soul Lingering Sounds When PainElemental Is Killed
- Fixed Issue Where Some Gibs Would Attempt To Burn Away (HellKnight & PainElemental)
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Version 0.56b
- Added Bigger Blood Splashes When Shooting Demons
- Added Bigger Blood Decals For Gibs Etc
- Arachnatron Reanimation Fixed
- Gladiator reanimation can be fixed by setting: ai_death_FadeDelay 300 during fight..Just set it back to ai_death_FadeDelay 70000 after cinematic completes
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Version 0.54b
- Added Debris Rocks To The Things That Dont Fade
- Fix For Model Stretching - Via Launch Command Increasing Vertices (See Description Page / Install Instructions)
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Version 0.53b
- Purple Goo Crash Fixed
- All Gibs and Gore is no longer on 3 minute timers , they are infinite! A.I is still on 70000 for now.
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Version 0.41a
- Added - Removed Glow from Pieces Shot Off Of Enemies
- Added Mod Injector version for compatibility with other mods such as De-Lighter visit - https://discord.gg/n4ncY9K
- Removed : Increased blood radius and more limb removal potentials, as this didn't work as previously thought
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Version 0.5b
- Brief list of changes and bugs (subject to change):
- -Gibs blown off stay
- -FBG stays
- -Gibs blown off have that glow effect removed (most enemies)
- - All Chainsawed enemies stay
- - Crucible kills stay.
- (Blood pools are added to cs corpses.)
- - All Glorykilled enemies stay.
- (Blood pools are added to GK corpses)
- -Crucibled enemies stay
- -Cacodemon ragdolls was changed to fbg
- -Cacodemon crucible will cut then explode
- -Painelemental shares those caco changes (this was due to janky physics with both flying demons)
- -Breakables like barrels misc items will also stay. *timer*
- -Pieces tagged as "a.i" stay *timer*
- -Mancubus Signature Death stays.
- -Tyrant signature death stays.
- Bugs:
- -Destroyer blade kills and slices still fade..
- -Gladiator corpse is reanimated during cinematic. ?♂️
- -blood pools kinda spawn if they want to. 2/3 times.
- *Crucible rampages may break spawns (using cheats)
- Credits for all the Keep The Dead Eternal Edition Ver 0.5b hard work:
- NikkMann, Blubber, SamIam76, Knightmare077.
- Credits to those who make that work possible and all Doom 2016/Eternal modding possible:
- Emoose, Infogram, SunBeam, Zwip-Zwap Zapony, Suntado Tsukai181, Visual Studio.
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Version 0.4a
- Increased blood radius and more limb removal potentials.
- No longer dependant on cheat engine. (you do loose some cvars & cmds-but feel free to use cheat engine on top of this)
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- Author's activity
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February 2025
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11 Feb 2025, 8:03PM | Action by: KNIGHTMARE077
Attribute change
'Summary changed.'
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11 Feb 2025, 8:01PM | Action by: KNIGHTMARE077
Attribute change
'Description changed.'
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06 Feb 2025, 5:39AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Optimized - Mod Injector\' description changed.'
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06 Feb 2025, 5:39AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - No Baron Blades - Mod Injector\' description changed.'
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06 Feb 2025, 5:38AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Mod Injector\' description changed.'
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06 Feb 2025, 5:36AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Optimized - Mod Injector\' description changed.'
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06 Feb 2025, 5:35AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Optimized - Mod Injector\' description changed.'
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06 Feb 2025, 5:35AM | Action by: KNIGHTMARE077
File added
'KTDE - v6.66Rev3F - Optimized - Mod Injector [version v6.66Rev3F]'
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06 Feb 2025, 5:33AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Mod Injector Version\' changed to \'KTDE - v6.66Rev3F - Mod Injector\'.'
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06 Feb 2025, 5:33AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - No Baron Blades - Mod Injector\' description changed.'
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06 Feb 2025, 5:31AM | Action by: KNIGHTMARE077
File added
'KTDE - v6.66Rev3F - No Baron Blades - Mod Injector [version v6.66Rev3F]'
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06 Feb 2025, 5:29AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - Config Files Only\' changed to \'KTDE - Mod Portal Config Files Only\'.'
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06 Feb 2025, 2:14AM | Action by: KNIGHTMARE077
Attribute change
'File \'KTDE - v6.66Rev3F - Mod Injector Version\' description changed.'
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06 Feb 2025, 1:50AM | Action by: KNIGHTMARE077
File added
'KTDE - v6.66Rev3F - Mod Injector Version [version v6.66Rev3F]'
January 2025
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29 Jan 2025, 8:36PM | Action by: KNIGHTMARE077
File added
'KTDE - v6.66Rev3(Beta) - Mod Injector Version [version v6.66Rev3]'
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29 Jan 2025, 8:30PM | Action by: KNIGHTMARE077
Attribute change
'File \'Keep The Dead Eternal Official - Config Files Only\' changed to \'KTDE - Config Files Only\'.
File \'KTDE - Config Files Only\' description changed.
File \'KTDE - Config Files Only\' category changed to Optional files.'
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29 Jan 2025, 8:27PM | Action by: KNIGHTMARE077
Attribute change
'Description changed.'
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29 Jan 2025, 7:54PM | Action by: KNIGHTMARE077
Attribute change
'Description changed.'
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29 Jan 2025, 7:53PM | Action by: KNIGHTMARE077
Attribute change
'Description changed.'
August 2024
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22 Aug 2024, 8:48PM | Action by: KNIGHTMARE077
File added
'Keep The Dead Eternal - Modders Resource [version 6.66Rev3e]'
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