This page was last updated on 05 May 2025, 11:15PM
Changelogs
Version v3
- fixed a lighting bug when taking the hub teleporter in the holt - fixed a bug with the questionare troll in the unbalanced version - fixed the water encounter in urdak crashing with meathook 7.1 when the archvile spawns - re-added missing light and cloud entities to the old visuals version of the holt to more accurately restore the visuals - changed the khan maykr projectile colors in the final phase after her shield bursts to match her gore emissives - improved meathook targeting registration on the infernal mastermind - added blood punch aim assist to the armored maykr drone (now you get pulled into him when punching him to make the blood punch hitreg much more consistent) - doubled the armored maykr drones melee damage (normally they do 2x melee damage compared to a normal drone, previously i reduced them back to 1x to mitigate the impact of the blood punch hitreg being jank but now thats not a problem with the added aim assist pulling you in so im putting this back to 2x. projectile damage is still at 1x to make shield a more reliable method of setting up a blood punch)
Version v2
- fixed custom marauders having buggy movement - fixed custom marauder buggy glory kill animations - fixed custom marauders not being larger on the balanced version - updated screecher buff FX on the armored drone to be bigger and more noticable - updated cyber cacodemon, behemoth, and infernal mastermind codex entries - moved checkpoint spawn point for the infernal mastermind introduction encounter in the holt to be a bit further back so that you spawn behind the health and armor pickups - fixed secret extra life switches being reusable