Dark Souls 3

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Idninata

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Idninata

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About this mod

Another version of the "Life Ring", which is balanced for both the first playthrough and all subsequent ones, up to NG +7.
One ring (now two with 2.0!) provides bonuses from many others, + HP/FP/Stamina and health/FP regen.
Heavily inspired by the "Сomfort mod", Created by ss7877. Made in a wonderful program "Yapped" Created by TKGP.

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  • TL;DR:
Choose one version at the time of the file you need (of course, even on the first playthrough, you can use the "Extra" version, which gives a lot of stats that I have balanced for higher NG's. But, it's your choice...).
Copy the file "Data0.bdt" to the game directory: "...\SteamLibrary\steamapps\common\DARK SOULS III\Game", replacing the original (It's worth making a backup of the original. But don't worry if you break something: you can always run a "files verify" through Steam itself). Choose the "Life Ring" as your starting gift, or find other versions of it in the game world.
Change from one version of the mod to another when switching to different, higher NG+ (or choose one version and don't worry anymore)
Do not forget that changing game files leads to be "PENALIZED". But, you can always create a new Steam account and "share" most of your games with it. This will allow you to return to a "clean" server with "honest" players again. Don't forget your save files.
***
Decided to duplicate all stats from "Perfect Life Ring" to "Covetous Silver Serpent Ring", but instead of "Boosts item discovery" (from Covetous Gold Serpent Ring) I decided to put "Extends length of spell effect" (from Lingering Dragoncrest Ring). You can use both rings to sum up the effects!
************************************************************************************************************************
In order to work out 8 versions of the ring, two files had to be prepared.
First "Vanila" (First playthrough --> NG++). Here I used only exact game values copied from other already existing rings.
While the version "Extra" (NG+3 --> NG+7) has increased characteristics, according to the existing logic.
*************************************************************************************************************************
Each "Life Ring" now provides not only an increase in health (7% > 8% > 9% > 10% ("Vanila") (11% > 12% > 13% > 14% ("Extra"), but also:

  • Increase Mana (8% > 9% > 10% > 11%) (12% > 13% >14% > 15%)
  • Increase Stamina (9% > 10% > 11% > 12%) (13% > 14% > 15% >16%)
  • Health regen (2 > 3 > 4 > 5 hp/sec) (6 > 7 > 8 > 9 hp/sec)
  • Mana Regen (1 > 2 > 3 > 4 MP/sec) (5 > 6 > 7 > 8 MP/sec)
  • Stamina Regen (7 > 8 > 9 > 10s/sec) (11 > 12 > 13 > 14 s/sec)
  • Increases weapon durability (3 > 6 > 10) ("Durability is very high in Dark Souls 3, making this ring almost useless", which is why I didn't go higher)
  • Fallen foes yield x% more souls (+10% > 20% > 30% > 35%) (+40% > 45% > 50% > 55%)
  • Increases maximum equip load (15% > 17% > 18% > 19%) (20% > 21% > 22% > 23%)
  • Additional slots for magic (1 > 4) (5 > 8)
  • Increases Poise (+4 > +6 > +8 > +9) (+10 > +11 > +12 > +13)
  • Increases Item Discovery (+50 > +75 > +100 > +115) (+125 > +140 > +155 > +170)
  • Raises Poison, Bleed, Frost and Curse resistance (+40 > +60 > +90 > +140) (+150) 
    (I didn’t scale harder ^ because it’s very difficult to work with values ​​like: (5.605194E-44/8.407791E-44/1.261169E-43/1.961818E-43) (2.101948E-43) (hmm...)
  • Increases physical damage absorption (10% > 13% > 15% > 17% pve / 2% - 5% pvp) (19% > 21% > 23% > 25% pve / 6% > 9% pvp)
  • Increases magic, fire, lightning and dark Absorption (7% > 13% > 17% > 20% pve / 3% > 4% > 5% > 6% pvp) (23% > 26% > 29% > 32% pve / 7% > 8% > 9% > 10% pvp)
  • Increases virtual Dexterity, effectively decreasing spell casting time for all schools of magic (+30 > +35 > +40) (+50 (this is the maximum)
  • Increases HP restored with Estus Flask (+5% > +10% > +15% > +20%) (+25% > +30% > +35% > +40%)
  • Increases FP restored with Ashen Estus Flask (+5% > +10% > +15% > +20%) (+25% > +30% > +35% > +40%)
  • Extends length of spell effect (+30% > +35% > +40% > +45%) (+50% > +55% > +60% > + 65%)


    P.S:
    Yes, I know it's a "data" file again. But I didn't know a way to make the mod compatible with many others. So .. for now..