Dear Friend, I really like your mod, but seems to me, I would like to add more poise to those two rings (such as +25 poise for each ring) you provided but don't know how to achieve. As a rookie, i tried to modify the poise directly in CE but failed. So I am wondering could you show me how to do your previous job so I could try to modify the ring's effect by myself. Really looking forward to your reply.
Hello I described the editing process in detail in the "forum" section - "How I do it". It is better to reread it in more detail. I edited the values using the "YAPPED" software. The effect itself f32 | poiseRate | 0,(96 > 94 > 92 > 91) 0,(9 > 89 > 88 > 87) You need to decrease the value after "0," After changing, you need to save the changes.
Hey, based on my own testing it is impossible to use this mod with other mods that require "loadLooseParams", I was trying a Sister Friede fights Yhorm the Giant on new game +7 with the EKOW mod and was looking for a ring mod to give abit extra support given the titanic battle that awaits and I could not get them to work together.
Yes, I'm sorry 😢 Unfortunately the mod was created in the "simplest" way, namely by directly editing the main file. Such mods are really incompatible with similar ones. I really hope to recreate such a mod one day, but in other ways, using "mod managers" to ensure maximum possible compatibility.
Hi there, just wonder if you can upload the individual param file instead of the entire data0. In that way this mod can work with mod engine i guess. Currently I am using enhanced coop with friend and tried to replace my data0 and it changes nothing. So i guess mod engine bypass the original data0 or something like that?
❤️ but... Some special effects are very difficult (sometimes impossible) to combine on one item :( Therefore, I was forced to stop at what had already been achieved.
I'm not sure that there is a big difference between the versions. But the mod should work even on the new version - App Ver. 1.15.2 Regulation Ver. 1.35 because there were few changes compared to the previous one.
No, the mod should work anyway. Describe in more detail how you installed the mod and whether you use anything else. P.S: Sorry for the late reply. Now I have (I hope) set up site alerts to make sure I don't miss any really important things :P
The original idea was to combine all the "standard" effects that grow with rings 0, +1, +2 and +3 + Some special effects are very difficult (sometimes impossible) to combine on one item :(
Im already about 1/3 through the game, but wanted to use this.... so far I have not found it anywhere. Not much good to me if I cannot find it or get it...
Very nice mod :D I only use it for the life ring, but I'd have a question: how do I get rid of the regen effect? (maybe tinkering a bit with DSMapStudio) I'm perfectly ok with the general gist of this mod, but the hp/fp regen is a bit too much for me, it feels like cheating a bit, so I wouldn't mind scraping it out for my game xD That's the only nitpick I have for this mod
Greetings. Yes, everything is quite easy to configure. I wrote down the details on the "forum" tab in the topic "How i do it": *** YAPPED: Open file Data0.bdt -> SpEffectParam -> Ring: Life Ring changeHpPoint: -2 > -3 > -4 > -5 = 2-3-4-5 HP/sec. regeneration -6 > -7 > -8 > -9 changeMpPoint:-1 > -2 > -3 > -4 = 1-2-3-4 FP/sec. regeneration -5 > -6 > -7 > -8 *** You can change these values to zero and keep your own version of the mod. Don't forget to save your changes.
45 comments
I really like your mod, but seems to me, I would like to add more poise to those two rings (such as +25 poise for each ring) you provided but don't know how to achieve.
As a rookie, i tried to modify the poise directly in CE but failed.
So I am wondering could you show me how to do your previous job so I could try to modify the ring's effect by myself.
Really looking forward to your reply.
I described the editing process in detail in the "forum" section - "How I do it".
It is better to reread it in more detail. I edited the values using the "YAPPED" software.
The effect itself
f32 | poiseRate | 0,(96 > 94 > 92 > 91)
0,(9 > 89 > 88 > 87)
You need to decrease the value after "0,"
After changing, you need to save the changes.
Ah well.
Unfortunately the mod was created in the "simplest" way, namely by directly editing the main file. Such mods are really incompatible with similar ones.
I really hope to recreate such a mod one day, but in other ways, using "mod managers" to ensure maximum possible compatibility.
game version: 1.15
but...
Some special effects are very difficult (sometimes impossible) to combine on one item :( Therefore, I was forced to stop at what had already been achieved.
App Ver. 1.15.2
Regulation Ver. 1.35
because there were few changes compared to the previous one.
Describe in more detail how you installed the mod and whether you use anything else.
P.S: Sorry for the late reply. Now I have (I hope) set up site alerts to make sure I don't miss any really important things :P
But other than that, the mod is very fun and enjoyable.
+ Some special effects are very difficult (sometimes impossible) to combine on one item :(
Life Ring
I'm perfectly ok with the general gist of this mod, but the hp/fp regen is a bit too much for me, it feels like cheating a bit, so I wouldn't mind scraping it out for my game xD That's the only nitpick I have for this mod
Yes, everything is quite easy to configure. I wrote down the details on the "forum" tab in the topic "How i do it":
***
YAPPED:
Open file Data0.bdt -> SpEffectParam -> Ring: Life Ring
changeHpPoint: -2 > -3 > -4 > -5 = 2-3-4-5 HP/sec. regeneration
-6 > -7 > -8 > -9
changeMpPoint:-1 > -2 > -3 > -4 = 1-2-3-4 FP/sec. regeneration
-5 > -6 > -7 > -8
***
You can change these values to zero and keep your own version of the mod.
Don't forget to save your changes.