Dark Souls 2

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Aoi Yozora

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AoiYozora

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About this mod

Seeker of Fire’s aims to change game progression, epic boss battles, and enhance the world of Drangleic! The final conclusion release 2.0 is here
Note: This mod only works for SOTFS edition

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • French
Changelogs
Donations

Dark Soul II Seeker of Fire

Be sure to leave an endorsement if you liked the mod.

About Mod
Changes

Lighting


One of the very first notable changes is the game’s lighting and fog. Areas will noticeably have darker contrast with areas being a little darker. The idea came across my mind after a full playthrough of the Vestiges mod, which brought to my attention that lights should be modified. The torch mechanic is a lot more useful now since caves will generally be a bit darker.Bloom effects will be a bit brighter and make armor and weapons reflect a lot.
 
It is recommended that you play on the lowest brightness settings for the best lighting experience. If the game gets a little too dark, feel free to turn the brightness back up.
 
Of course, if you aren’t a big fan of the new lighting, you can remove it by going into the game folder>SeekerOfFire_2 then remove the “filter” folder

Game Mechanics
Most of the game mechanics have been brought over from Tales of Drangleic, so you can go read the changes on the Tales of Drangleic mod page. But there are also new exciting changes as well.
 
A decent amount of unique game weapons now have additional or changes to various weapons movesets, the most notable changes are boss weapons, and some weapon that have projectiles can now project magic attacks while powerstanced. Startups and delays have definitely been improved to make the game feel more modern. 
 
Hitboxes on some bosses and enemies have been readjusted to make them a bit smaller, so attacking a mimic from behind won’t get you chomped down by its strange grab attack.
 
Lock-on and weapon-free aim has been drastically improved as you can roll away from enemies and your attack will still be directed towards the enemy you were locked on to. And speaking of Lock-on, the camera for bosses has been changed to make it a little more dynamic as the player character is always aiming down for some reason.
 
Soul intake has been drastically reduced from enemies and bosses to balance out over leveling. One of the problems that people had was the massive intake of souls, you got too many and now you don’t know what to do with them, which made the game ridiculously easy. This is quite a controversial change, so for people who disagree with this change, I have some good news for you. With the 2.0 update, a cheat room has been created for those who are struggling or just want to sandbox around the game. 
 
Game Progression
One of the most anticipated things to look forward to in this mod is game progression. One of the best things in DS2 was the ability to choose wherever you wanted to go, and which bosses you wanted to fight first; made the game very non-linear compared to other Souls games. Well, this mod has created more possibilities for a fun and thrilling playthrough as you are given more access to areas earlier. With the new release of Seeker of Fire 2.0, the world can be tackled in many multiple routes thanks to the new teleport system.
 
About 1/3rd of the game’s bosses have now been remixed in new locations and some of them have even completely changed. Some areas have been moved to new locations to give a refreshing experience. Some bosses now have new bullets to give them cool special attacks.
 
Item placement has been drastically changed in the base game and will be left undocumented for my own surprise and enjoyment as well as others. Feel free to create a wiki page somewhere idc that much.

The mod does have some Japanese and Polish translations,  though I'm not sure if everything has been working correctly, but if you do have translation files that you want me to add to the mod, I would be happy to add them to the download page.

How to install and uninstall
• Extract all files into your Dark Souls II Scholar of the First Sin game folder. (The "SeekerOfFire_2" folder, the modengine file, and dinput8.dll file all go into the game directory.) \Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game
• To uninstall, just remove the contents that were in the folder. (Delete "SeekerOfFire_2" folder, modengine, and dinput8.dll)

Credit
• TKGP for Yapped, Yabber, UXM, and other tools
• Katalash for DSMapStudio and Mod Engine

• RavagerChris37 for Dark Souls Sound Inserter tool• TalkSickWaist for rigging in game models and various port tools
• Virake for letting me use their Better Sound Effects mod and some additional sound help.
•  Patrix for his Polish translations
•  nomorevideos for the epic Photoshop mod cover artwork and various painting assets for the mod.
LordRadai for lots of the system cores and mechanics of the mod

 Biggest thanks and credit to Moonlight Ruin who has helped so much in the development of 2.0, couldn't have made all this stuff without him. Also the best debugger for this mod.
• Special thanks to early builds and testers such as FromsoftserveAtreyusNinja, Moonlight Ruin, Patrix, Artoriaswalker, InfernoPlus, Radai, POOLOO73Ragevitamins, and Xenother249 for 2.0
• Isaac for some collision



Special thanks to the streamers ZillagamingGawblin, and 虚木ポリ for continually giving much support since Tales of Drangleic.

Special thanks to わはは, こぺんた/kopentaOnlyAfroNecros_Sanguinus団扇, Acre, Team Riftstone, BValentine , TATICADSColelvis , LavosだるまJNeptuna , CensoredChillBotrastapiz, PatrixGreatMightyp0 , 
虚木ポリ, WhyMe758Chance of SunJszijarto, and Prod for completing the mod! I hope everyone had a good time!

I would also like to announce that I am retiring from Dark Souls modding and am moving on to something else. The community has given me so much love since Tales of Drangleic 2.0 and I would like to thank all of those who stuck around and played something from an amateurish modder.


FAQ: As of version 2.0
Q: Will I get banned for playing this mod?
A: If you play online, yes. Make sure to go to modengine.ini and change blockNetworkAccess=0 to 1. Apologies
for accidentally getting some people softbanned.

Q: Can I play with my friends?
A: Probably. Just go to modengine.ini and change blockNetworkAccess=1 to 0. SoftBank may occur.