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Changelogs
Version 1.3
Updated for Seeker of Fire mod 2.0.7 Hotfix 2
Version 1.2.2
Restored original Seeker of Fire Mod structure in order to avoid some issues
Version 1.2.1
Changed structure for easier future update
Version 1.2
Fixed some little things
Rduced enemy damage by 50% and also many special attacks have been reduced by 30%, both of some normal enemies and some bosses like Darklurker.
I have reduced the rolling rampart hedgehog damage by 70% because they are very broken.
This is a mod that I had created for myself time ago and I thought it might be of help to someone for Seeker of Fire Mod (very good mod)
Installation: -Choose between "Fast Boss Speed" and "Normal Boss Speed" -Put "enc_regulation.bnd.dcx" inside "Dark Souls II Scholar of the First Sin\Game\SeekerOfFire\" -Enjoy
If you have an old version of mod, do a clean installation of Seeker of Fire mod and then this mod
/// (Only for Who Want Modding) Edit EnemyParam and modify param of "Aux Damage Multiplier" for normal damage and "Final Damage Multiplier" for special attacks (Or so I observed that it happens)
Trick: Ctrl+A in middle column with all creatures ID to select all, right click on cell param you want (like Aux Damage Multiplier), click Mass edit, put (for example) 2 in "/" cell param and then click on "/" and "Submit" to modify the value of that param for all creatures in just some seconds avoiding long manual operations
--- In 1.3 mod version I made a different thing to reduce the damage suffered: In ChrCommonParam (use DSMapStudio) I change value of all "Absorption" voices, like "Absorption Slash", "Bullet Absorption Magic" and so on.