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Cliffworms

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Cliffworms

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  1. Cliffworms
    Cliffworms
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    Version 1.1.2 released


    • Added compatiblity with Daggerfall Expanded Textures 1.0.0 and later versions.

    Daggerfall Expanded Textures (DET) was recently updated to 1.0.0 with its main change being renaming the texture IDs. This was made because it was discovered that textures with numbers prior to 1024 could cause issues with areas not loading when fast travelling. This update also resulted in several mods that used DET's pre 1.0.0 update to break cities that had DET's textures, including this one. 

    Note that while I updated all of my mods to use DET 1.0.0, other mods that didn't update require DET Legacy, available from the mod's download page in the optional files. If you previously downloaded DET Legacy, keep it. 

    Cheers!
  2. sorridosuneku
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    Why was the discrepancy between the demo and the final release on this area even a thing?

    Anyone got the history lesson or was it a rando-gen oversight or something? Just curious. Seems odd that the final would have less going on in an area that once had more?
  3. Cliffworms
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    Version 1.1.1 released!

    Changes : 

    - Fixed some z-fighting inside taverns.
    - Removed evil smoke from inside one of the Betony City marketplace taverns
    - Chimney smoke from Betony City's marketplace, palace and wall towers will only show up during winter
    - Added Android version
  4. dabritian
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    Anyone know how Beautiful Cities of Daggerfall interacts with Bretony Restored?
    1. Cliffworms
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      Pretty well I think! It'll replace give the vanilla areas I used in Betony with the ones made by Beautiful Cities while still keeping the unique areas I made. 
  5. BobOfTheA
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    What are the dungeons this mod adds to Betony?

    Not sure if this is a dumb question, I just want to verify that the mod is working correctly. The Betony capital (I'm assuming that's the location just called 'Betony' in the island of the same name IS added, so I know that the mod is at least partially working...

    But the only dungeon on the Betony map is The Wicksly Graveyard, and that's one of the vanilla ones. Is it normal that none of the new dungeons are showing up on the map?
    1. Cliffworms
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      That's normal. Dungeons in Daggerfall are only revealed when a quest points you there or if you find it by pure luck. The only dungeons seen at the start of the game are the small graveyard ones. 

      You'll come across them eventually. :)
    2. BobOfTheA
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      Oh, thanks! I appreciate the swift response.

      If you were wondering, I'm a complete novice to all things Daggerfall/Daggerfall Unity related. This is... day 4 of my DFU experience, and boy, every day has taught me something new!

      I'm looking forward to exploring the island of Betony!
  6. Augoeides
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    I'm not sure if you've noticed this, but the food and items scattered about the city are sentient! I probably only noticed this due to the mod World Tooltip telling me the names of NPC's I'm looking at, but it seems like a of them were turned into objects scattered about the farmer's market area.


    If I interact with them, it brings up a conversation box as normal. However, this could be a weird combination of my mods, because my first interaction gives me the option to steal (via the Kleptomania mod), and after I exit the popup menu for that is when I can talk to the NPC normally.

    The city looks great though!
    1. Cliffworms
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      This is something that can happen with the combination of Betony Restored/Lively Cities and Kleptomaniac, with it being more noticeable with World Tooltips. It's a side effect of those sprites having a "schedule" (they're disabled at night) and Kleptomaniac turning them into talking NPCs because of this. It's noticeable with World Tooltips since you see the sprite's "name" when you look at it.

      There is no way at the moment to fix this. I personally love it as you can ask a loaf of bread for the latest rumors. :D
    2. ddmodNXS
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      It's a good roleplay opportunity: if you get infected with vampirism you can pretend to be a Malkavian from the World of Darkness universe. Asking a loaf of bread for its opinion is a very Malkavian thing to do.
  7. DNexus2024
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    Awesome work Cliff but I did notice some more Z-fighting inside some of the inns in Betony city. Since the interiors you worked on are so complex I am not surprised this could eventuate. Would it be possible to fix by repositioning some of the walls in the buildings? When the planes occupy the same coordinate on the same axis you get each plane "fighting" to display on screen causing the flicker characteristic of Z-fighting. Thank you again!
    1. Cliffworms
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      Hi there!

      Thanks for the feedback. The only inns edited by Betony Restored are the ones in the marketplace. I took a look and saw two instances of furniture on the 2nd floor z-fighting with the 1st floor's ceiling, but nothing more. 
      Are you using Taverns Redone? That also edits taverns in other parts of the city.
  8. Skoon
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    The hanging candle-lanterns in the taverns have opaque black boxes around them, rather than transparency. Could that be caused by improved interior lighting conflicting by chance?
    1. Cliffworms
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      It's not something that I have on my end. I also use Improved Interior Lighting. It could be another mod doing this?
  9. 10669
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    neat!
  10. harbinger451
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    Looks like a great mod, can't wait to try, but the requirement for the "New Paintings" mod doesn't consider "New Paintings HD" as fulfilling the requirement so it seems I'll have to use the low res version to get this mod to work.
    1. Cliffworms
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      If the HD has a different mod file name but uses the same model IDs, it should work. The author will need to change the name so it can be the same for the 2 versions if that's the case.
    2. Lushwood
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      Hi, first time owning a pc and playing Daggerfall Unity. I haven't actually played the game yet, lol. Currently trying to wrap my head around modding (and figuring out compatibility with DREAM). I've run into the same issue and saw a warning while closing out the in-game mod menu about this. Just wondering if i need to do anything or if the mod did work as intended for you along with the HD New Paintings version. I'm an absolute noob so I don't know how to check the model IDs as Cliffworms stated. 

      Cliffworms and KingOfWormsDFU, thank you for all your hard work!
    3. harbinger451
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      I ended up using the "new paintings hd.dfmod", but changed it's name to "new paintings.dfmod" so that the DFU mod manager doesn't warn that a required mod is not present ... seems to work fine.
    4. menzagitat
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      Or you could use both "New Paintings" and "New Paintings HD", ensuring that the HD version loads after the standard one.
      It's better imho than to rename the mod file as you will need to remember to rename it whenever updated.
  11. Behemelo
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    Love this mod. Bretony is my new stomping ground for the early game.