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numidium3rd and RealAKP

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numidium3rd

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23 comments

  1. mrnasty
    mrnasty
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    Android build when! Can't play without it :(
  2. Ashby1923
    Ashby1923
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    Crossbows are invisible for me on ready. The arrows fly out of center screen when fired, but there is no weapon. I tried disabling mods to see if it was a compatibility issue, but no luck. Anyone know what is causing this? I'd like to hunt vampires in style.
    1. numidium3rd
      numidium3rd
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      What version are you using? I mistakenly forgot to update the mod info to say that crossbows 0.0.4 requires DFU 1.1.1 at a minimum. It should work once you update your DFU version to the latest.
  3. samothat
    samothat
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    This mod + Instant Weapon Swapping + Hotkey Bar with a melee type character is a fun combo. Thanks for making this.
    1. thenameisthegame
      thenameisthegame
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      Feels great when used with Mighty Foot too!
  4. DJDeathBanger
    DJDeathBanger
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    Great mod, anyone make a HD/DREAM compatible patch or any interest in a version of it from yourself?
  5. shakebox
    shakebox
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    How compatible is this with PCAO?
    1. NarftheDownloader
      NarftheDownloader
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      With DFU 1.0 having been released, have you had a chance to take another look at this? No worries either way.
    2. numidium3rd
      numidium3rd
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      Sorry for the late response. As far as I know it should work with that mod. Damage is calculated using the attack damage formula which is overridden by that mod. Since my mod uses but does not alter that formula the two should play nice with each other in theory.
    3. NarftheDownloader
      NarftheDownloader
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      Thanks. Crossbows are cool.
  6. dfghzdfljghsdkfjghdfklh
    dfghzdfljghsdkfjghdfklh
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    Cool concept. I'm using the left handed bows option in DFU and kind of sad that I can't have a crossbow in my left hand though. 

    Does the bonus to hit and damage for wood elves apply to these crossbows?
    1. numidium3rd
      numidium3rd
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      The left-handed option only changes the appearance of the crossbow when it is readied. All of the vanilla to-hit bonuses apply.
  7. 11thdefender
    11thdefender
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    I remember speaking on the subreddit a while back and you didn't know how to make a totally new weapon without replacing shortbows with it. What changed? I can see you have a different method since the weapon doesn't behave exactly as it other weapons do.
    1. numidium3rd
      numidium3rd
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      I'm not active on reddit so I think you were talking to someone else. I implemented this by creating a class for animating and handling the logic of the crossbow when it is equipped. This is separate from the one used for every other weapon. That's why it doesn't interact with the world in the same way.

      The original class doesn't support additional custom weapons so I would have had to replace a weapon if I went that route. I also added sounds for reloading so I needed a custom class to support that as well.
  8. Hagashager
    Hagashager
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    Absolutely thrilled for this mod.  I've been wanting crossbows in DF for a long time.  I do notice some weird hick-ups though.  

    Crossbows are extremely expensive, even iron crossbows are thousands upon thousands of gold and rival Daedric in price.  In my current file an ebony crossbow sells for 150,000 gold!  An ebony saber, being sold at the same vendor, by comparison goes for 9,000 gold.

    second, maybe it's a UI bug, but I noticed there's virtually no different in damage between iron, steel and silver crossbows.  They're all listed at 14-28 damage.  This also seems surprisingly strong given the material.  Apparently a steel crossbow hits with the force of a Daedric longsword.  

    not sure how much of this is intentional or not.  I like the balance of crossbows taking longer to reload but hitting harder.  I'm almost certain the 100k+ cost shouldn't be that way though.  
    1. numidium3rd
      numidium3rd
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      In my current file an ebony crossbow sells for 150,000 gold!
      I agree that's an absurd cost. They should only cost somewhat more than a longbow of the same material. That's a quick tweak so I can get that fixed very soon.

      I noticed there's virtually no different in damage between iron, steel and silver crossbows.  They're all listed at 14-28 damage.
      I double checked on my end and I'm seeing 13-27 for iron which makes sense given the material modifiers. Damage minimum and maximum goes up by one on all DF weapons (assuming they use the usual formula) for each material except for silver. Therefore it makes sense that steel and silver do the same damage. Could you look again at the damage for your iron crossbow? It would be very odd if we're seeing different damage values.

      This also seems surprisingly strong given the material.  Apparently a steel crossbow hits with the force of a Daedric longsword.
      They are pretty OP. I wanted to make sure players noticed a difference from bows so I upped the base damage by 10. It's a nice round number but I might have gone overboard. Perhaps 6 or 7 would be more balanced.
    2. Hagashager
      Hagashager
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      I'm finding that the damage trade-off is actually pretty decent.  It's hard for me to actually land a hit, but when I do it usually gets the job done.  It also does take a long time to reload, long enough for the enemy to get a few whacks on me if I don't actively try to run away.  

      You do what you think is best.  I'm more concerned about the cost at this point.  
  9. SaberFang1
    SaberFang1
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    How do I spawn a silver crossbow?
    1. numidium3rd
      numidium3rd
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      Use the "~" key to open the console. Unfortunately you'll have to use "add_all_equip weapons" which adds every weapon in the game. The add_weapon command doesn't currently work with custom weapons.
  10. blueshark747
    blueshark747
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    Really cool!
    I feel the reload speeds are very accurate as compared to bows, but I feel the damage tables needs to be upped.
    Right now long bows hit just as hard.