Daggerfall Unity

File information

Last updated

Original upload

Created by

RealAKP

Uploaded by

realakp

Virus scan

Safe to use

Tags for this mod

86 comments

  1. Magicono43
    Magicono43
    • premium
    • 41 kudos
    Locked
    Sticky
    For those using Diverse Weapons v1.6 or later, read this post for more details on the new "FPP" or "HUD Weapon Sprite Replacements" feature.

    For this new feature to work properly your DFU version has to be v0.14.4 or newer.

    There are known quirks/bugs with this new feature that you may experience during normal gameplay, they are simply graphical in nature so nothing to worry about outside of the occasional inconsistency/annoyance with that.

    You can read more about these know issues in this Github thread: https://github.com/Interkarma/daggerfall-unity/pull/2391#issuecomment-1189133492


    For those that wish to do a mod HUD texture replacement similar to this, or override some of the HUD textures included in this mod please read this part of that thread above: https://github.com/Interkarma/daggerfall-unity/pull/2391#issuecomment-1189092886

    As well as this informational thread on the forums: https://forums.dfworkshop.net/viewtopic.php?t=5759

    If you want more information on implementation of this feature into your own mod or other issues pertaining to it technically please contact, Magicono43 on any of the main ways you can contact me.

    Thanks very much RealAKP for your amazing work on diverse weapons and giving me the motivation to work on this HUD sprite replacement feature, and hopefully improve it in the future with less quirky bugs.
  2. SparrowCheeky
    SparrowCheeky
    • member
    • 0 kudos
    Thank you for your amazing work! I have to ask, do you, by any chance, plan to provide this mod as separate Inventory and first-person view packages? I quite like the first person view sprites and animations, but I prefer vanilla for inventory. Thank you again.
  3. DeBIue
    DeBIue
    • member
    • 1 kudos
    Heya realakp, so I wanted to ask you if you are OK with me having done a texture replacer on your work and have uploaded it already on nexus.

    I would be highly grateful if you would allow it for I have spent quite a lot of on this and want to share it with others. I know I'm not the only one who always wanted an HD update of your work because you and bearhead are the only ones who has literally made every single weapon in the game unique, I checked your dfmod file and it has like over 5000 files or something, maybe more which is amazing and since other creators have made equally great texture mod that enhances the game to a visually better game, your pixel art while exceptional for the vanilla-plus experience doesn't quite fit into the now more HD mods (namely DREAM of course)

    Cheers, 

    DeBlue
    1. realakp
      realakp
      • supporter
      • 9 kudos
      Sure, you have my permission of course! Sorry for late reply, I rarely check in here anymore. 
    2. DeBIue
      DeBIue
      • member
      • 1 kudos
      Thank you, I really appreciate it!
  4. terminatortech
    terminatortech
    • member
    • 1 kudos
    .
  5. DeBIue
    DeBIue
    • member
    • 1 kudos
    Nevermind
  6. CharleyCatman
    CharleyCatman
    • member
    • 0 kudos
    Are pole-arms planned?

    A halberd or pole-axe could easily fit with the axes.
    One handed spears and maybe two-handed glavies would be cool as well. The problem is the weapon skill. Some modders have made custom skills though (Language skill overhaul). If there was a pole-arm class, then the staff could be re-specified as well.

    One handed hammers would be cool as well. They would basically just be res-skinned maces. Actual warhammers were like that. Those in Daggerfall are more like sledgehammers or mauls. 
    1. DeBIue
      DeBIue
      • member
      • 1 kudos
      This mod doesn't add new weapons, it changed the existing ones sprites to loook uniqiue based on their material.
  7. TheMagnumDon
    TheMagnumDon
    • member
    • 0 kudos
    I would kill for compatibility between This mod, DREAM, The Physical Combat And Armor Overhaul, and The Ambidexterity Module when it's fully released on Nexus
    1. DeBIue
      DeBIue
      • member
      • 1 kudos
      I'm working on upscaling the textures. I'm a newbie so I'm having some issues where some sprites become too zoomed in or out of position but the rest turns out perfect for DREAM
    2. Gammonator
      Gammonator
      • supporter
      • 0 kudos
      Same. I'd install it if it weren't for the fact that it would stick out so much from the graphics I've installed.
    3. DeBIue
      DeBIue
      • member
      • 1 kudos
      I've actually put quiet a lot of work in upscaling the weapons. So far I've done plenty of the elven, dwarven  and mithril weapons. I also found  uniqiue looking bows which I'm pretty certain of comes from an older version of this mod or maybe some other mod.

      Here's a zip file of screenshtots showasing containing images of an upscaled mithril greatsword.
      https://file.io/QUxVMD31gDGk
      
      Edit: I've now done every weapons paperdoll sprite!

      Edit 2: Grammar

      Edit 3: I don't think the mod author here is active, but I would need their permission if I wanted to share my work of his own content.
  8. Undeadknight64
    Undeadknight64
    • member
    • 1 kudos
    Some weapons- most notably the Iron Warhammer- have much smaller pixels than the rest of the items in the inventory menu, which feels really jarring. 
  9. Kolagon
    Kolagon
    • member
    • 16 kudos
    I hope someone makes a dream version of this.
  10. pitboy96
    pitboy96
    • member
    • 1 kudos
    Not sure if I mentioned it before, but can you add an option to make orcish weapons green to match the armor set? Also will this mod work with roleplay and realism - items mod, which adds two new weapons?
    1. realakp
      realakp
      • supporter
      • 9 kudos
      Hey, sorry for replying so late, I missed this message earlier. The mod works with Ropelpey Realism, it also changes the appearance of the weapons added by this mod. As for the orc weapon I will definitely think about it, but first I would like to see how this set will be renewed in the Unique Armor mod.
    2. Turtington
      Turtington
      • supporter
      • 6 kudos
      Is the Unique Armor mod still being worked on? I haven't seen much recent progress from the author on the forums.
  11. bloodshot1321
    bloodshot1321
    • member
    • 0 kudos
    Is it possible to make this compatible with the ambidexterity module? I would like to try these while still having the ability to dual wield/block with shields