Daggerfall Unity

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RealAKP

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realakp

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About this mod

The mod changes the graphics of weapons depending on their type. This means that a daedric sword will look completely different than a steel sword, silver staff than mithril staff, etc. Each type of weapon will have its own unique look, both when attacking from first person and in inventory.

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Description:
The mod changes the graphics of weapons depending on their material. This means that a daedric sword will look completely different than a steel sword, silver staff than mithril staff, etc. Each type of weapon will have its own unique look, both in first person and in inventory, over 11400 sprites! 

With first person sprites I'm trying to keep the original atmosphere of early 90's renders and do it exactly the way it was done in Daggerfall (or at least the way I think it was done). That's why the meshes are simple and lowpoly, materials are non PBR, and renderer is non ray trace based. Paperdoll sprites are also rendered, but additionally corrected by hand to match the original style a little better. Every sprite is palletized to match original Dagerfall palette. 

Currently done:

Wabbajack  (FPP and Inventory)
Katanas (FPP and Inventory)
War axes (FPP and Inventory)
Longswords (FPP and Inventory)
Shortswords (Inventory)*
Broadswords (Inventory)*
Daikatanas (Inventory)*
Claymores (Inventory)*
Staffs (FPP and Inventory)
Battle Axes (FPP and Inventory)
Long Bows (FPP and Inventory)
Short Bows (Inventory)*
Maces (FPP and Inventory)
Wakazashis (Inventory)*
Daggers (FPP and Inventory)
Tantos (Inventory)*
Sabers (Inventory)*
Warhammers (FPP and Inventory)
Flails (FPP and Inventory)
Light flails (for Roleplay Realism) (Inventory only)*
Archer's axes (for Roleplay Realism) (Inventory only)*

* For now, this weapon uses closest equivalent for FPS animations.

Planned:
Archer axes from Roleplay Realism (Inventory only) done
Shields
Tweak sprites positioning in paperdolls

Installation:
Drop the content of the archive to the StreamingAssets of your Daggerfall Unity directory. The mod should be activated by default. In case there are problems with displaying some sprites, move the mod to the bottom of your loadorder. Mod will only work with 1.14.4 version of DFU or above!

Changes:

v 1.6.1
- added Wabbajack artifact (FPP and Inventory)

v 1.6
- added war axes (FPP and Inventory)
- added katanas (FPP and Inventory)
- used katanas FPP sprites for wakazashi, tanto and dai-katana

v 1.5
- big palletization update

v 1.2
- added missing FPS sprites for magic maces
- tweaked colors of dwarven weapons to better match Unique Armor mod
- hotfix for dependencies
- hotfix for silver bows

v 1.1
- Added light flails for Roleplay and Realism - Items (Inventory)
- Added archer's axes for Roleplay and Realism - Items (Inventory)
- Reworked some flails sprites
- Fixed some dependencies issues
- Updated to DFU 0.14.0 Beta

v 1.0
- Added flails (FPP and Inventory)

v 0.9
- Fixed adamantium saber
- Added warhammers (FPP and Inventory)
- Added war axes (Inventory only)

v 0.8
- Added sabers (inventory sprites only)
- Fixed bows positioning for female paperdoll

v 0.7.5
- Added tantos (inventory sprites only)
- Tweaked axes and staffs sprites (removed antialiasing, redone magic effect)
- Switched to v0.13.4 of DFU

v 0.7
- Added magic effect to daggers (idle only)
- Tweaked sword sprites (removed antialiasing, redone magic effect)

v 0.7a
- Added daggers (FPP and Inventory)

v 0.6
- Added wakazashi (inventory sprites only)

v 0.5.5
- Added katanas (inventory sprites only)

v 0.5
- Added maces (FPP and inventory)

v 0.4.6
- Fixed problem with unclickable sprites in paperdoll!
- Added iron mace as teaser for upcoming maces update (FPP and inventory)

v 0.4.5
- Added matching Short Bow sprites (inventory only)

v 0.4
- Added Long Bow (FPP and inventory)
- Packed mod into dfmod file

v 0.3.8
- Sharpened edges for some inventory sprites (Thanks to @carademono for the know how)

v 0.3.7
- Added broadsword (inventory sprites only)
- Adjusted brightness of shortsword sprites

v 0.3.6
- Added shortsword (inventory sprites only)

v 0.3.5
- Added dai-katana (inventory sprites only)

v 0.3
- Added claymore (inventory sprites only)

v 0.2.1
- Added shortbows by @bearhead

v 0.2
- Added battle axe (all sprites) and rest of bows (inventory sprites)

v 0.1.1
- Hotfix for the bows and better longswords inventory sprites (less antialiasing, closer to vanilla style)

v 0.1
- Initial version

Thanks:
@bearhead for the help with bows, @Magicono43 for implementing hud sprites fix and Discord DFU community for tips and help! And of course Interkarma for DFU!