Daggerfall Unity

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Cliffworms

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Cliffworms

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73 comments

  1. Cliffworms
    Cliffworms
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    Sticky
    Post 1.40 release note : I fixed the version issue where the game would tell you that 1.40 was an older version than 1.31. 

    Update 1.40 has been released. Here are the changes : 

    - Fixed 650 additional dungeon exteriors! All of the game's dungeons have been checked now.
    - Fixed an issue with several dungeons impacted by this mod having a "Smaller Dungeons" size even if this setting was turned off (Thanks, Sordid!).
  2. tm10067
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    Seems like latest version of the mod fails to replace fort Llugwich exterior, I'm getting adamantine tower there, is it intended?
  3. PuddingFace1902
    PuddingFace1902
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    Privateer's hold is the same. Is the mod not working for me? Or is that not changed?
    1. Cliffworms
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      Privateer's Hold is unchanged. I preferred to let it be vanilla. 
      Privateer's Hold Overhaul by Wayton makes it a unique exterior. I recommend it. :)
    2. PuddingFace1902
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      Thank you for replying and your mod.
  4. gourangabymistake
    gourangabymistake
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    Great mod! What would be the possibility of making desert dungeon exteriors more like funerary temples of the nile and maybe some pyramids? I think it would add a little flavour to desert adventuring.
    1. Cliffworms
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      Great ideas. I'd love to do some detailed dungeon exteriors at one point. It's all planned. Now all I need is time. :)
  5. menzagitat
    menzagitat
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    Hi there,
    There is a typo in location-36-xxx.json files where Bhoriane is incorrectly spelled Bhoraine.
    The inconsistency causes exceptions.
    1. Cliffworms
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      Fixed in 1.4.1. Thanks!
  6. Sulucion
    Sulucion
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    Can't explain, but this mod doesn't do a thing for DFU on my end.  Have 38 other mods that work just fine, installed this and nothing changes;  Turned OFF all other mods Except this One and stood in front of 4 different dungeons and they were all mounds like normal.  Weird, really wanted this to work for exploring and finding places unmarked on my map.  oh well.
    1. Cliffworms
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      Mounds are still present, but are less common than before. You can refer to the mod's description to see which dungeon types use which exteriors. 
  7. menzagitat
    menzagitat
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    Hi
    Daggerfall: Vermdon is missing an exterior model and doesn't appear at all on the local map
    

    I love this mode btw, it makes exploring worthy.
    Thank you.
    1. Cliffworms
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      Hi! 

      That dungeon is not affected by the mod. 
  8. MythArcana
    MythArcana
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    Thanks for the update! However, upon running after installation it tells me I'm now running an older version than the one in my save. I think it said it was v1.31 versus the new file. Not sure what's going on here. 
    1. Baudhaegas87
      Baudhaegas87
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      I checked mine and it says 1.4. (I use DFU 1.0.0)
    2. Cliffworms
      Cliffworms
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      Hi both of you! 

      Seems like I didn't write the version number correctly. The mod works otherwise but you'd get the warning the first time you load the game. 
      I reuploaded the file so the version shows up correctly to remove this warning. :)

      Thanks for noticing!
    3. Baudhaegas87
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      For me, it now says 1.40. (Before, weirdly enough, it said 1.4 without the 0). Anyway, thanks EDIT: No, the odd thing is before the 'version fix', for me it said 1.4 (which is the same as 1.40) and not 1.31 like MythArcana said. :/
    4. Cliffworms
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      Yep. I've reuploaded the file a few minutes ago with the version fix. :)
      Cheers!
  9. SneakyLookingSort
    SneakyLookingSort
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    My game crashes when I try to fast travel to The Nest of Vojgon. I'm using the version 1.4. Doesn't crash if I disable this mod.

    (edit) Seems like moving the mod way lower in the load order seemed to fix it.
    1. Cliffworms
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      This is odd. I have not been able to reproduce it.
      Could you make it crash again and send me your player log via private message? The file is called Player.log and can be found in : 

      [Your Drive]:\Users\[Your user]\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity
  10. Rodderick90
    Rodderick90
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    A must have mod in my playlist, thanks you for the update mate!
  11. Sordid
    Sordid
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    I've encountered an issue where this mod seems to change a dungeon interior. Ruins of Tower Kingfield in Shalgora is normally four core blocks, with this mod enabled it's only one core block. I don't think it's supposed to do that, is it?
    1. Cliffworms
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      I checked it out and tested it and, damn, you're right! It seems I may have changed some dungeons on my "Play" setup and not my "Mod" setup. I have smaller dungeons enabled from my play setup. 

      Thank you very much for bringing that up! I'll review all dungeons and fix those that differ from vanilla. :)