Quest Actions Framework is a remake of the pre-existing Actions Framework, with added functionality. Using QAF doesn't break existing quests and allows Jay to use the new features in future quests.
When Upgrading from a previous version in an ongoing game, do you need to use the console command to start the quest again or will it continue working as before?
Is there a way to check if the player is resting when the timer has counted down? Someone asked me to chop wood for three hours while I was sleeping in the Archaeologists Guild.
Oh noes! The NPCs are finally fighting back! Tired of our shenanigans of bursting into their homes while they sleep to give them a quest item that could have easily been done a few hours later.
Is this mod the one that adds the Avatar of the Gods barbarian? Had fun fighting that one for a couple minutes, wore out all my weapons and healing, and was down to HtH before they got the best of me :)
Reporting a bug. If you attack a pacified knight or warrior who asks your help against an animal or such(a random event in wilderness/near town) the game starts infinitely spamming spell resisted message and with a very loud noises. Saving and reloading stops the messages and the sound though.
17 comments
Something must've glitched out on Nexus. The new files were uploaded over 12 hours ago and are still listed as pending :-/
Fixed.