Daggerfall Unity

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JayH2971

Uploaded by

JayH2971

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17 comments

  1. PlainOlNorson
    PlainOlNorson
    • supporter
    • 1 kudos
    Why make it require Quest Actions Framework?  It was fine without it.
    1. CabraComunista
      CabraComunista
      • member
      • 0 kudos
      Quest Actions Framework is a remake of the pre-existing Actions Framework, with added functionality. Using QAF doesn't break existing quests and allows Jay to use the new features in future quests.
  2. DarthVader99
    DarthVader99
    • member
    • 0 kudos
    When Upgrading from a previous version in an ongoing game, do you need to use the console command to start the quest again or will it continue working as before?
  3. MeadWarrior
    MeadWarrior
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    • 0 kudos
    In Tavernfight quest demands (erroneously I guess) Streetwise "at least 200".
    1. JayH2971
      JayH2971
      • premium
      • 32 kudos
      Thanks for spotting this! I have fixed it now.
  4. nicksta1310
    nicksta1310
    • member
    • 4 kudos
    Is there a way to check if the player is resting when the timer has counted down? Someone asked me to chop wood for three hours while I was sleeping in the Archaeologists Guild.
    1. ryan7251
      ryan7251
      • supporter
      • 0 kudos
      "Buddy i know your sleeping but i need some help with my wood yeah like that"
    2. millyrainbow
      millyrainbow
      • member
      • 1 kudos
      Oh noes! The NPCs are finally fighting back! Tired of our shenanigans of bursting into their homes while they sleep to give them a quest item that could have easily been done a few hours later.
  5. Alignn
    Alignn
    • premium
    • 0 kudos
    Is this mod the one that adds the Avatar of the Gods barbarian? Had fun fighting that one for a couple minutes, wore out all my weapons and healing, and was down to HtH before they got the best of me :)
  6. untrustedlife
    untrustedlife
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    • 0 kudos
    This is completely seperate from your Big Quest Pack 1 and 2 right?
  7. Seferoth
    Seferoth
    • member
    • 7 kudos
    Reporting a bug. If you attack a pacified knight or warrior who asks your help against an animal or such(a random event in wilderness/near town) the game starts infinitely spamming spell resisted message and with a very loud noises. Saving and reloading stops the messages and the sound though.
  8. Seferoth
    Seferoth
    • member
    • 7 kudos
    Great mod. My character got pickpocketed so she killed everyone in town, not just the men but the women and children!
  9. Cliffworms
    Cliffworms
    • member
    • 623 kudos
    The situations are original and refreshing. These events make walking the streets part of the adventure. Thank you for this, Jayh!
    1. Seferoth
      Seferoth
      • member
      • 7 kudos
      Accidentally quoted instead of making a new post. Sorry. I so wish there were delete post option.
  10. deleted86523568
    deleted86523568
    • account closed
    • 26 kudos
    Something must've glitched out on Nexus. The new files were uploaded over 12 hours ago and are still listed as pending :-/

    Fixed.