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Uncanny

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UncannyValleyX

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32 comments

  1. aidansumnerg
    aidansumnerg
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    • 1 kudos
    Wouldn't this just make the dodge skill useless? the point in RNG hit detect systems in old RPG's was to encourage "RP" aspect of RPG's. Modern games are all about being skilled based & balanced, which makes sense in PVP but outside of that it's causing entire genres of games to lose their purpose. That's why, as an RPG, Skyrim sucks & feels more like a Sandbox for mods.

    My recommendation to improve the previous RNG system would be a new dodge mechanic, where the skill affects the speed or evasion of the action & also the fatigue cost.
    Similar to Daggerfall, you could use L SHIFT & R SHIFT to strafe (but not really dodge). I'd recommend E & Q or CTRL (crouch) + SPACE (jump) + Mouse Movement (direction).
    1. MeadWarrior
      MeadWarrior
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      Vanilla RNG system is more realistic to begin with: armor helps exactly to avoid damage, not to "reduce" damage in general. It makes sense that the dodge skill allows you to use armor more effectively to not expose weak points such as armor joints and take the hit on the armor plate (or let the blow slide off the chainmail).

      You don't even need to reinvent the wheel, because Daggerfall system already makes sense more than modern approaches.
  2. JesterXilef
    JesterXilef
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    Could you make a version of this mod for Android pls?
  3. zakariagatter
    zakariagatter
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    First of all thank you for this beautiful mod i eould really like if you can made a android version
  4. Infoterror6952
    Infoterror6952
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    Hey, really been loving the mod in terms of how the damage numbers work out on paper.

    My suggestion is if it would be possible, I think it would be good to make the 1hp hits not do any push back, and it would also be nice if those hits could maybe play the deflection sound instead (personal preference there, depending on what you imagine those hits being).

    I keep switching it on and off because I'm playing (early game) on the 2nd fastest reflex setting yet the constant knockback given to the enemy every hit ends up making it too easy to keep them constantly at arms length, mitigating like 70% of the times I would get hit without the mod due to the added reach advantage.

    Great mod though honestly, really like how the damage plays out combined with the Physical Combat Overhaul mod.
    1. RogueGamer
      RogueGamer
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      • 19 kudos
      Came here to ask for the "miss" sound to play on the 1hp rolls (or, more specifically, any time the original game would have registered a miss).

      So +1 to your request! :D
    2. Augoeides
      Augoeides
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      • 47 kudos
      +1 to this as well. It's a bit too easy (and tempting) to kite an enemy by knocking them back while walking backwards.
  5. Augoeides
    Augoeides
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    For anyone who wants to use this with Physical Combat and Armor Overhaul, make sure you load Uncannys Always Hit after it. As in:
    Physical Combat and Armor Overhaul
    Uncannys Always Hit
    You may want to also put them near the bottom of your load order too, because other combat mods like Critical Hits can deactivate them. Pretty great mod overall, so it's worth it!
  6. enragedbard
    enragedbard
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    • 15 kudos
    What does Critical Strike mod do with this mod active?  Since in the vanilla game it actually gives you a better chance to hit and not crit (as the stat would suggest).
  7. kpips
    kpips
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    • 0 kudos
    I wonder if we can assume that this mod makes the skill 'Dodging' just reduce received damage?
  8. Celsinor
    Celsinor
    • supporter
    • 49 kudos
    Ah awesome thanks, I was looking for something like this, Ideally my idea was to have a "miss" sound effect to differentiate between a numerical miss and a miss because I'm too far, but this mod works as well for that intent.
  9. PinkieSatanas
    PinkieSatanas
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    • 0 kudos
    Hello ^^ i really like the idea behind your mod, but i was wondering if you could elaborate, or clarify, certain points so i dense person like me understands how the mod works fully. How do the "expertise in X weapon" advantage and the skill "critical strike" interact with this? As i understand it right now, it's just extra damage. Is it so? Thank you in advance for the answer.
  10. DeBIue
    DeBIue
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    • 3 kudos
    Does this conflict with the physicalarmor overhaul mod? I'm getting lag spikes and crashes in combat