This mod makes it so that the player and enemies have a 100% hit chance. But the formula for hitting will still be used to determine the amount of damage done.
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Changelogs
Version 1.1
Fix issue with DFU verson 11.4
Version 1.0
Initial release
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This mod makes it so that the player and enemies have a 100% hit chance, but the formula for hitting will still be used to determine the amount of damage done.
A "miss" will do 1 damage instead of just swinging through the target.
All attributes and skills related to hit and dodging, as well as armor are still just as useful as before, and makes combat close to the vanilla experience.
When using poison, the poison will only be applied if the attack is a full hit.
As for materials, if your weapon is ineffective against an enemy it will still do 1 damage per hit. So it is possible to defeat an enemy with a ineffective material weapon, but it's a lot more difficult.